Secondary changes: - Region fixes, mainly for New Haven. - Recipe system changes. - Enabled ML craftables. - Dyeing/cutting restrictions for quest items. - Moved IsInvulnerable from BaseVendor to BaseCreature. - Moved RandomBrightHue to Utility. - Items no longer decay when attached to a spawner. - Quest item hue is now faked through packets, instead of overriding Hue. - Re-enabled item drag effects for SA clients. - Fixed AssignRandomFacialHair bug in Utility. - Added random hue comments to Utility.
18 lines
352 B
C#
18 lines
352 B
C#
using System;
|
|
using System.Collections.Generic;
|
|
using Server.Items;
|
|
|
|
namespace Server.Mobiles
|
|
{
|
|
public abstract class SBInfo
|
|
{
|
|
public static readonly List<SBInfo> Empty = new List<SBInfo>();
|
|
|
|
public SBInfo()
|
|
{
|
|
}
|
|
|
|
public abstract IShopSellInfo SellInfo { get; }
|
|
public abstract List<GenericBuyInfo> BuyInfo { get; }
|
|
}
|
|
}
|