ModernUO/Scripts/Spells/Spellweaving/SummonFiend.cs
eos 35fbffdb51 ML quest system; first SVN release.
Secondary changes:
- Region fixes, mainly for New Haven.
- Recipe system changes.
- Enabled ML craftables.
- Dyeing/cutting restrictions for quest items.
- Moved IsInvulnerable from BaseVendor to BaseCreature.
- Moved RandomBrightHue to Utility.
- Items no longer decay when attached to a spawner.
- Quest item hue is now faked through packets, instead of overriding Hue.
- Re-enabled item drag effects for SA clients.
- Fixed AssignRandomFacialHair bug in Utility.
- Added random hue comments to Utility.
2013-02-03 01:05:17 +00:00

45 lines
1.1 KiB
C#

using System;
using Server.Mobiles;
using Server.Engines.MLQuests;
namespace Server.Spells.Spellweaving
{
public class SummonFiendSpell : ArcaneSummon<ArcaneFiend>
{
private static SpellInfo m_Info = new SpellInfo(
"Summon Fiend", "Nylisstra",
-1
);
public override TimeSpan CastDelayBase { get { return TimeSpan.FromSeconds( 2.0 ); } }
public override double RequiredSkill { get { return 38.0; } }
public override int RequiredMana { get { return 10; } }
public SummonFiendSpell( Mobile caster, Item scroll )
: base( caster, scroll, m_Info )
{
}
public override int Sound { get { return 0x216; } }
public override bool CheckSequence()
{
Mobile caster = Caster;
// This is done after casting completes
if ( caster is PlayerMobile )
{
MLQuestContext context = MLQuestSystem.GetContext( (PlayerMobile)caster );
if ( context == null || !context.SummonFiend )
{
caster.SendLocalizedMessage( 1074564 ); // You haven't demonstrated mastery to summon a fiend.
return false;
}
}
return base.CheckSequence();
}
}
}