ModernUO/Projects/UOContent/Misc/Keywords.cs
Jack 6b6cc10771
feat: T2A ping-pong mechanic and consider sins behaviour (#2356)
## Summary

- Adds `Mobile.Murderer` virtual property and consolidates kill-threshold checks across the codebase
- Tracks ping-pong count: how many times a player crosses the 5-kill murderer threshold (T2A/UOR/UOTD only, disabled on LBR+)
- Adds `[CommandProperty]` to view a player's ping-pong count via the admin panel
- After enough ping-pongs, player is permanently flagged as a murderer regardless of kill count
- Accounts for perma-red players with low kills in murderer status transition notifications
- Implements era-appropriate "I must consider my sins" speech responses:
  - **T2A**: contextual cliloc flavor text (502122–502126)
  - **UOR–AOS**: raw short/long-term murder counts + ping-pong count if applicable
  - **SE+**: localized stats message (1114370)
- Refactors kill-report logic out of `Keywords.cs` into `PlayerMurderSystem.ReportKillsToSelf`

## Testing

- [x] Thoroughly tested and self reviewed
- [x] Test T2A "I must consider my sins" behaviour over all scenarios.
- [x] Test UOR "I must consider my sins" behaviour over all scenarios.
- [x] Test that LBR does not have ping pongs enabled (I must consider my sins)
- [x] Test serialization cross over from v0 -> v1 increments 1 ping pong if player is already red.

## Notes
* Manually setting kills to 5 does not trigger a ping pong, it must go through the actual murder system. This includes if the kills were manually set to 5 and then migrated (as manually setting kills to 5 never adds the player into the murder system - it only happens via ReportMurderer). This is arguably a bug in the existing system, but one that currently only ever happens via staff interaction.
* Thieves guild SuspendOnMurder specifically checks for kills > 0. This means a person with 0 shorts but 5 ping pongs (flagged as murderer) can steal. This may be accurate, as according to a forum post this is how it works on UOSA which is the T2A gold standard.
* This doesn't implement Pre-T2A behaviour which should be that "I must consider my sins" does nothing at all. The reason I didn't implement it for Pre-T2A is then it 100% have to sit behind a feature flag. I don't mind adding it as a feature flag, just let me know.
2026-03-10 23:10:27 -07:00

53 lines
1.6 KiB
C#

using Server.Engines.PlayerMurderSystem;
using Server.Guilds;
using Server.Gumps;
using Server.Mobiles;
namespace Server.Misc
{
public static class Keywords
{
public static void Initialize()
{
// Register our speech handler
EventSink.Speech += EventSink_Speech;
}
public static void EventSink_Speech(SpeechEventArgs args)
{
var from = args.Mobile;
var keywords = args.Keywords;
for (var i = 0; i < keywords.Length; ++i)
{
switch (keywords[i])
{
case 0x002A: // *i resign from my guild*
{
((Guild)from.Guild)?.RemoveMember(from);
break;
}
case 0x0032: // *i must consider my sins*
{
if (from is PlayerMobile player)
{
PlayerMurderSystem.ReportKillsToSelf(player);
}
break;
}
case 0x0035: // i renounce my young player status*
{
if (from is PlayerMobile mobile && mobile.Young && !mobile.HasGump<RenounceYoungGump>())
{
mobile.SendGump(new RenounceYoungGump());
}
break;
}
}
}
}
}
}