ModernUO/Projects/UOContent/Spells/Third/Fireball.cs
Bohica 192f092ee7
fix: Fixes various spell animations (#2346)
### Summary

This is a partial fix for servers that enable 0xC7 and clients that support 0xC7. A proper fix should be made on ClassicUO.
2026-03-06 00:30:40 -08:00

65 lines
1.7 KiB
C#

using Server.Targeting;
namespace Server.Spells.Third
{
public class FireballSpell : MagerySpell, ITargetingSpell<Mobile>
{
private static readonly SpellInfo _info = new(
"Fireball",
"Vas Flam",
203,
9041,
Reagent.BlackPearl
);
public FireballSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
{
}
public override SpellCircle Circle => SpellCircle.Third;
public override bool DelayedDamage => true;
public void Target(Mobile m)
{
if (CheckHSequence(m))
{
var source = Caster;
SpellHelper.Turn(source, m);
SpellHelper.CheckReflect((int)Circle, ref source, ref m);
double damage;
if (Core.AOS)
{
damage = GetNewAosDamage(19, 1, 5, m);
}
else
{
damage = Utility.Random(10, 7);
if (CheckResisted(m))
{
damage *= 0.75;
m.SendLocalizedMessage(501783); // You feel yourself resisting magical energy.
}
damage *= GetDamageScalar(m);
}
source.MovingParticles(m, 0x36D4, 7, 0, false, true, 0, 0, 9502, 4019, 0x160, EffectLayer.RightHand, 0);
source.PlaySound(Core.AOS ? 0x15E : 0x44B);
SpellHelper.Damage(this, m, damage, 0, 100, 0, 0, 0);
}
}
public override void OnCast()
{
Caster.Target = new SpellTarget<Mobile>(this, TargetFlags.Harmful);
}
}
}