ModernUO/Server/Network
eos 3f4a2c4dc8 - Ore bought from faction ore vendors is no longer randomly sized.
- Ore is no longer a deedable commodity.
- Added StaffOnly condition to ConditionTeleporter.
- Account/IAccount now compares greater than null.
- General BaseOre cleanup.
- Fixed BaseOre smelting bug where any ore over 30k would be discarded.
- Added a 2 tile range check to FishingPole OnDoubleClick.
- Removed redundant checks from BaseAxe OnDoubleClick.
- General SkillCheck cleanup.
- Fixed a typo in SkillMod.
- Added CommandProperty to Mobile NetState.
- Implemented IComparable for NetState.
2012-07-29 02:41:00 +00:00
..
BufferPool.cs 2006-06-15 04:28:39 +00:00
ByteQueue.cs 2006-06-15 04:28:39 +00:00
Compression.cs 40 FxCop Warnings; good practice 2010-12-23 09:18:45 +00:00
EncodedPacketHandler.cs 2006-06-15 04:28:39 +00:00
EncodedReader.cs 2006-06-15 04:28:39 +00:00
Listener.cs Changing preprocessor directive for new networking code until verification of correct functionality. 2012-02-08 03:32:56 +00:00
MessagePump.cs i hate leading spaces so much 2009-10-17 07:28:17 +00:00
NetState.cs - Ore bought from faction ore vendors is no longer randomly sized. 2012-07-29 02:41:00 +00:00
PacketHandler.cs 2006-06-15 04:28:39 +00:00
PacketHandlers.cs character creation fixes 2011-07-31 04:05:09 +00:00
PacketReader.cs 2006-06-15 04:28:39 +00:00
Packets.cs Implemented ScreenEffects. 2012-03-07 10:08:55 +00:00
PacketWriter.cs Buffer allocation optimizations in PacketWriter 2006-12-13 18:28:37 +00:00
SendQueue.cs Removed obsolete method in SendQueue 2006-08-27 20:41:31 +00:00