Converts BaseCreature's hand-written v22 serialization to codegen v23. Nearly every field sits behind a [SaveFlag], so a creature matching its defaults writes only [version int][ulong flags][default AI] - 13 bytes - instead of ~236, and the writer's work is mostly branch-not-taken. With 500k-1M creatures in a world, this is the dominant slice of mobile save freeze time and disk. - Speeds serialize only when they differ from the creature's npc-speeds values (GetSpeeds/GetMoveSpeeds on both the flag check and the load default), so table edits now reach existing unmodified spawns on restart, and former paragons (snapped back to table values) elide fully. CurrentSpeed writes only when it differs from PassiveSpeed. - The delete countdown is a [DeserializeTimer] field (anchored); stabled/controlled pets never persist one, and the abandoned-pet 3-day fallback lives in AfterDeserialization for both load paths. - SummonEnd stays anchored, written only while summoned. - Old saves (v0-22) load through the retained legacy Deserialize(reader, version), now assigning raw fields; the shared post-load fixups (stat timers, AI creation, followers, animate-dead registration, unsummon timer) moved to [AfterDeserialization]. - Side-effect setters became generated-field hooks (Team, Controlled, Summoned, Loyalty clamp, resistance seeds, CurrentSpeed); properties whose semantics the hooks cannot express stay hand-written as [SerializableProperty] (ControlMaster/SummonMaster bracket the assignment with follower bookkeeping, ControlOrder must run on equal re-assignment, Tamable/IsParagon/move speeds have custom getters). - CreatureDeathEvent/CreatureDeletedEvent moved to a CreatureEvents host class: the events generator and the serialization generator each emit a [GeneratedCode] partial for the declaring type, and the attribute forbids duplicates (CS0579). - m_ fields renamed to _camelCase. Tests: new-format round trips (default and fully populated) with exact byte consumption, back-to-back saves byte-identical, and a byte-authentic fossilized v22 stream loading through the legacy path. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
275 lines
11 KiB
C#
275 lines
11 KiB
C#
using System;
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using System.Collections.Generic;
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using Server;
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using Server.Mobiles;
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using Xunit;
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namespace UOContent.Tests.Mobiles;
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// BaseCreature's move to the SerializationGenerator (v23) is guarded three ways: the new
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// SaveFlag format round-trips both a default and a fully-populated creature with exact
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// byte consumption, back-to-back saves are byte-identical (freeze-time stability), and a
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// byte-authentic pre-codegen v22 stream (written by a fossilized replica of the old
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// Serialize) loads through the legacy path with the table-speed migration applied.
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[Collection("Sequential UOContent Tests")]
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public class BaseCreatureSerializationTests : IDisposable
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{
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private readonly List<Mobile> _created = new();
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public void Dispose()
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{
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for (var i = 0; i < _created.Count; i++)
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{
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_created[i].Delete();
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}
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}
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private class CreatureStub : BaseCreature
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{
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public CreatureStub() : base(AIType.AI_Melee) => Body = 0xC9;
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public CreatureStub(Serial serial) : base(serial) => Body = 0xC9;
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// Stands in for the npc-speeds table (unconfigured in the test fixture).
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public override void GetSpeeds(out double activeSpeed, out double passiveSpeed)
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{
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activeSpeed = 0.3;
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passiveSpeed = 0.6;
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}
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public override void GetMoveSpeeds(out double activeMoveSpeed, out double passiveMoveSpeed)
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{
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activeMoveSpeed = 0.6;
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passiveMoveSpeed = 1.2;
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}
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}
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private CreatureStub NewCreature()
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{
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var bc = new CreatureStub();
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_created.Add(bc);
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return bc;
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}
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private static byte[] Snapshot(Mobile m)
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{
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var writer = new BufferWriter(true);
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m.Serialize(writer);
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var buffer = new byte[writer.Position];
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writer.Buffer.AsSpan(0, (int)writer.Position).CopyTo(buffer);
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return buffer;
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}
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private CreatureStub Load(byte[] buffer)
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{
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var copy = new CreatureStub(World.NewMobile);
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_created.Add(copy);
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var reader = new BufferReader(buffer);
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copy.Deserialize(reader);
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Assert.Equal(buffer.Length, reader.Position); // exact consumption
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return copy;
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}
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[Fact]
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public void DefaultCreature_RoundTrips_AndElidesEverything()
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{
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var bc = NewCreature();
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var buffer = Snapshot(bc);
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var copy = Load(buffer);
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Assert.Equal(AIType.AI_Melee, copy.AI);
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Assert.Equal(BaseCreature.DefaultRangePerception, copy.RangePerception);
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Assert.Equal(0.3, copy.ActiveSpeed);
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Assert.Equal(0.6, copy.PassiveSpeed);
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Assert.Equal(0.6, copy.CurrentSpeed);
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Assert.Equal(0.6, copy.ActiveMoveSpeed); // pulled from the table, not the wire
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Assert.Equal(1.2, copy.PassiveMoveSpeed);
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Assert.Equal(100, copy.PhysicalDamage);
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Assert.Equal(BaseCreature.MaxLoyalty, copy.Loyalty);
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Assert.Equal(1, copy.ControlSlots);
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Assert.NotNull(copy.Owners);
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Assert.Empty(copy.Owners);
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}
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[Fact]
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public void BackToBackSaves_AreByteIdentical()
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{
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var bc = NewCreature();
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bc.SetDamage(5, 10);
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bc.PhysicalResistanceSeed = 25;
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Assert.Equal(Snapshot(bc), Snapshot(bc));
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}
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[Fact]
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public void PopulatedCreature_RoundTrips()
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{
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var bc = NewCreature();
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var master = new PlayerMobile(World.NewMobile);
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master.DefaultMobileInit();
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World.AddEntity(master); // ReadEntity resolves the reference through the world table
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_created.Add(master);
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bc.Tamable = true;
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bc.MinTameSkill = 47.1;
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bc.SetControlMaster(master);
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bc.Owners.Add(master);
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bc.ControlOrder = OrderType.Guard;
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bc.SetDamage(11, 17);
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bc.SetSpeed(0.2, 0.4); // hand-tuned: no longer matches the stub table
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bc.SetMoveSpeed(0.25, 0.5);
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bc.PhysicalResistanceSeed = 40;
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bc.EnergyResistSeed = 15;
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bc.FireDamage = 25;
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bc.PhysicalDamage = 75;
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bc.HitsMaxSeed = 250;
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bc.Loyalty = 55;
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bc.Home = new Point3D(1000, 1100, 5);
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bc.RangeHome = 4;
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bc.Team = 3;
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bc.IsBonded = true;
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bc.BondingBegin = Core.Now;
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bc.RemoveIfUntamed = true;
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bc.RemoveStep = 2;
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bc.CorpseNameOverride = "a test corpse";
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var copy = Load(Snapshot(bc));
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Assert.True(copy.Controlled);
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Assert.Equal(master, copy.ControlMaster);
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Assert.Equal(OrderType.Guard, copy.ControlOrder);
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Assert.True(copy.Tamable);
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Assert.Equal(47.1, copy.MinTameSkill);
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Assert.Equal(11, copy.DamageMin);
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Assert.Equal(17, copy.DamageMax);
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Assert.Equal(0.2, copy.ActiveSpeed);
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Assert.Equal(0.4, copy.PassiveSpeed);
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Assert.Equal(0.25, copy.ActiveMoveSpeed);
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Assert.Equal(0.5, copy.PassiveMoveSpeed);
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Assert.Equal(40, copy.PhysicalResistanceSeed);
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Assert.Equal(15, copy.EnergyResistSeed);
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Assert.Equal(25, copy.FireDamage);
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Assert.Equal(75, copy.PhysicalDamage);
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Assert.Equal(250, copy.HitsMaxSeed);
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Assert.Equal(55, copy.Loyalty);
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Assert.Equal(new Point3D(1000, 1100, 5), copy.Home);
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Assert.Equal(4, copy.RangeHome);
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Assert.Equal(3, copy.Team);
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Assert.True(copy.IsBonded);
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Assert.Equal(bc.BondingBegin, copy.BondingBegin);
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Assert.True(copy.RemoveIfUntamed);
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Assert.Equal(2, copy.RemoveStep);
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Assert.Equal("a test corpse", copy.CorpseNameOverride);
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Assert.Equal(master, copy.LastOwner);
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}
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private sealed class MobileStub : Mobile
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{
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public MobileStub() => Body = 0xC9;
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}
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// Byte-authentic replica of the pre-codegen v22 tail — fossilized so the legacy
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// upgrade path stays covered without an old save binary. The full stream is a plain
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// Mobile section (identical layout for every Mobile subclass) followed by this tail.
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private static void WriteLegacyV22Tail(IGenericWriter writer)
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{
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writer.Write(22); // version
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writer.Write((int)AIType.AI_Melee); // current AI
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writer.Write((int)AIType.AI_Melee); // default AI
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writer.Write(10); // RangePerception
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writer.Write(1); // RangeFight
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writer.Write(0); // Team
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writer.Write(0.3); // active (matches the stub table)
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writer.Write(0.6); // passive
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writer.Write(0.6); // current
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writer.Write(2000); // Home X
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writer.Write(2100); // Home Y
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writer.Write(7); // Home Z
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writer.Write(6); // RangeHome
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writer.Write((int)FightMode.Closest);
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writer.Write(false); // controlled
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writer.Write((Mobile)null); // control master
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writer.Write((Mobile)null); // control target
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writer.Write(Point3D.Zero); // control dest
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writer.Write((int)OrderType.None);
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writer.Write(0.0); // min tame skill
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writer.Write(true); // tamable
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writer.Write(false); // summoned
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writer.Write(2); // control slots
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writer.Write(73); // loyalty
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writer.Write((Item)null); // waypoint
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writer.Write((Mobile)null); // summon master
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writer.Write(180); // hits seed
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writer.Write(-1); // stam seed
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writer.Write(-1); // mana seed
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writer.Write(7); // damage min
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writer.Write(14); // damage max
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writer.Write(30); // phys resist
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writer.Write(100); // phys damage
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writer.Write(10); // fire resist
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writer.Write(0); // fire damage
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writer.Write(0); // cold resist
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writer.Write(0); // cold damage
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writer.Write(0); // poison resist
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writer.Write(0); // poison damage
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writer.Write(0); // energy resist
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writer.Write(0); // energy damage
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writer.Write(new List<Mobile>()); // owners
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writer.Write(false); // dead pet
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writer.Write(false); // bonded
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writer.Write(DateTime.MinValue); // bonding begin
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writer.Write(DateTime.MinValue); // abandon time
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writer.Write(true); // has generated loot
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writer.Write(false); // paragon
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writer.Write(false); // has friends
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writer.Write(false); // remove if untamed
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writer.Write(0); // remove step
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writer.Write(TimeSpan.Zero); // delete time left
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writer.Write((string)null); // corpse name override
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writer.Write((Map)null); // home map
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writer.Write(0.0); // active move speed (v22)
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writer.Write(0.0); // passive move speed (v22)
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}
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[Fact]
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public void LegacyV22Stream_LoadsThroughLegacyPath()
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{
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// Every serialized BaseCreature starts with the Mobile base section; a plain
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// Mobile donor produces a byte-authentic one.
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var donor = new MobileStub();
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donor.DefaultMobileInit();
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_created.Add(donor);
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var writer = new BufferWriter(true);
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donor.Serialize(writer);
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WriteLegacyV22Tail(writer);
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var buffer = new byte[writer.Position];
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writer.Buffer.AsSpan(0, (int)writer.Position).CopyTo(buffer);
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var copy = new CreatureStub(World.NewMobile);
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_created.Add(copy);
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var reader = new BufferReader(buffer);
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copy.Deserialize(reader);
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Assert.Equal(buffer.Length, reader.Position);
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Assert.Equal(10, copy.RangePerception);
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Assert.Equal(new Point3D(2000, 2100, 7), copy.Home);
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Assert.Equal(6, copy.RangeHome);
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Assert.True(copy.Tamable);
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Assert.Equal(2, copy.ControlSlots);
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Assert.Equal(73, copy.Loyalty);
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Assert.Equal(180, copy.HitsMaxSeed);
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Assert.Equal(7, copy.DamageMin);
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Assert.Equal(14, copy.DamageMax);
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Assert.Equal(30, copy.PhysicalResistanceSeed);
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Assert.Equal(10, copy.FireResistSeed);
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Assert.Equal(0.3, copy.ActiveSpeed);
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// v22 wrote explicit zeros for the move overrides ("inherit"), so the resolved
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// pace falls back to the think clock through the resolving getters.
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Assert.Equal(0.3, copy.ActiveMoveSpeed);
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}
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}
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