ModernUO/Projects/UOContent/Network/Packets
Kamron Batman f8b78aaf89 docs: say why an auth id is released, accurately
The release caps a connection at one live id. It is not "the player went back to
the server list" -- choosing a server queues a disconnect that is never
cancelled, so a real client cannot get back there. The reachable case is a
client pipelining another seed/login/select into the same recv buffer before the
queue is drained.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-08 00:46:08 -07:00
..
IncomingAccountPackets.cs docs: say why an auth id is released, accurately 2026-08-08 00:46:08 -07:00
IncomingEntityPackets.cs fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
IncomingExtendedCommandPackets.cs fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
IncomingHousePackets.cs fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
IncomingItemPackets.cs fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
IncomingMessagePackets.cs fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
IncomingMobilePackets.cs fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
IncomingMovementPackets.cs feat: Adds robust speed hack detection and movement throttling (#2266) 2026-03-07 11:44:37 -08:00
IncomingPlayerPackets.cs feat: Pre-Publish 14 Crafting (supersedes #2181, #2381) (#2476) 2026-06-07 20:27:22 -07:00
IncomingTargetingPackets.cs fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
IncomingVendorPackets.cs fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00