The pure SerializationGenerator conversion of `BaseCreature`, split out of #2592 so it can serve as the reference for converting every other large hand-written class in the Delta Saves project (#7, phase 3). Two behaviour changes from #2592 are deliberately not here and follow in their own PRs on top of this one: `SpeedClass`, and the collapse of `ControlMaster`/`SummonMaster` into one reference (a creature can lose or keep either independently: Blade Spirits and Energy Vortexes are summoned but never controlled, EnragedCreature and talisman summons keep a summon master with neither flag set). ## What this is - `BaseCreature` becomes `[SerializationGenerator(23, false)]` with a `[SerializableField]` per serialized slot and `[SaveFlag]` elision on nearly every field, so a stock creature serializes to its version plus flags. Field orders run 0..53 with no gaps (54 fields). - The hand-written reader stays as `private void Deserialize(IGenericReader reader, int version)` for every pre-codegen version (0..22); post-codegen bumps use `MigrateFrom` from here on. `[AfterDeserialization]` carries the post-load fixups main did after reading (stat timers, AI type, followers, reacquire seeding). - `ControlMaster` and `SummonMaster` stay two independent fields with main's semantics, each elided when null. - `DamageMin`/`DamageMax`/`ActiveSpeed`/`PassiveSpeed` are no longer virtual (nothing in the tree overrode them); comments swept to the constraints that matter. - Direct writes to serialized backing fields outside the generated setters (`SetDamage`, `SetResistance`, the move-speed helpers, the loot flag, feed loyalty, the delete timer) call `this.MarkDirty()`, matching the #2609 standard, so the class is ready for delta saves once `Mobile` is audited. - Schema `Server.Mobiles.BaseCreature.v23.json` regenerated by the tool (a second run produces no diff). ## Deferred to follow-up PRs SpeedClass: the serialized `_speedClass` field, `DefaultSpeedClass` replacing the type constant, `ApplySpeedClass`/`OnSpeedClassChange`, "None means custom", the four-speeds-as-one-block elision, `NPCSpeeds.FindEntry(SpeedLevel)`, the constructor fallback to Medium, and their tests. Master references: serializing one `Master` with a `Controlled`/`Summoned` fan-out and the `SetControlMaster` lockstep. ## Tests UOContent.Tests 776 / Server.Tests 855 green. `BaseCreatureSerializationTests` covers: a default creature elides to version + flags; a populated creature round-trips with exact byte consumption; back-to-back saves are byte-identical; an uncontrolled summon keeps its SummonMaster; byte-authentic v22 legacy streams (replicas of main's `Serialize`) load through the legacy reader for a wild tamable, a controlled pet, a controlled summon with an anchored `SummonEnd`, and a summon-master-only creature (the EnragedCreature shape); a running delete timer round-trips through `[DeserializeTimer]`; `Friends`, `CurrentWayPoint` and `HomeMap` round-trip; a `BaseVendor` stub round-trips the generated BaseVendor v2 → generated BaseCreature v23 chain. ## Behaviour notes for reviewers - `ActiveMoveSpeed`/`PassiveMoveSpeed` getters return the raw override (0 = inherit); `CurrentMoveSpeed` is the resolved pace. - Speeds elided as table defaults re-snap to the current `npc-speeds.json` on load, so table edits reach unmodified spawns on restart. - `GetSpeeds` no longer throws on the save/load path when the table has no entry for the type: saves elide against the creature's own values and loads keep the stream. Construction still throws (`InvalidOperationException`, was `KeyNotFoundException`). An elided load with no table entry would otherwise resume at speed 0, so `[AfterDeserialization]` logs once and paces it at Medium. - `virtual` removed from `ActiveSpeed`, `PassiveSpeed`, `DamageMin`, `DamageMax` (no overrides in the tree; forks may have some). - `ControlMaster`, `SummonMaster`, `ControlOrder`, `Tamable`, `IsParagon` are `[SerializableProperty]` over hand-written setters because follower bookkeeping must run before the assignment, which a `fieldChanged` hook cannot express; the wire format is identical. ## Prerequisites for cherry-picking #2609 (BaseVendor is already generated on top of BaseCreature) and SerializationGenerator 4.1.0.
222 lines
6.5 KiB
C#
222 lines
6.5 KiB
C#
using System;
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using System.Collections.Generic;
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using Server;
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using Server.Mobiles;
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using Xunit;
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namespace UOContent.Tests.Mobiles.AI;
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// Pins the CurrentMoveSpeed classification (verbatim active/passive maps to the matching
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// move value; bespoke stays fused), SetSpeed's one-clock guarantee, and the v22 tail.
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[Collection("Sequential UOContent Tests")]
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public class MoveSpeedTests : IDisposable
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{
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// Delete spawned stubs so they don't linger in the shared static World.
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private readonly List<Mobile> _created = new();
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public void Dispose()
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{
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for (var i = 0; i < _created.Count; i++)
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{
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_created[i].Delete();
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}
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}
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private sealed class SpeedStub : BaseCreature
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{
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// Stands in for the npc-speeds table (unconfigured in the test fixture).
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public double TableActiveMove;
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public double TablePassiveMove;
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public SpeedStub() : base(AIType.AI_Animal) => Body = 0xC9;
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public SpeedStub(Serial serial) : base(serial) => Body = 0xC9;
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public override void GetSpeeds(out double activeSpeed, out double passiveSpeed)
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{
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activeSpeed = 0.3;
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passiveSpeed = 0.6;
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}
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public override void GetMoveSpeeds(out double activeMoveSpeed, out double passiveMoveSpeed)
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{
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activeMoveSpeed = TableActiveMove;
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passiveMoveSpeed = TablePassiveMove;
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}
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}
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private SpeedStub NewCreature()
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{
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var bc = new SpeedStub();
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_created.Add(bc);
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return bc;
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}
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[Fact]
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public void MoveSpeeds_InheritThinkValues_ByDefault()
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{
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var bc = NewCreature();
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// 0 = no override; the resolved pace comes from CurrentMoveSpeed.
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Assert.Equal(0, bc.ActiveMoveSpeed);
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Assert.Equal(0, bc.PassiveMoveSpeed);
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Assert.Equal(bc.CurrentSpeed, bc.CurrentMoveSpeed);
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}
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[Fact]
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public void CurrentMoveSpeed_ResolvesPerMode_WhenOverridden()
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{
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var bc = NewCreature();
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bc.SetMoveSpeed(0.45, 0.9);
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// SetSpeed left the creature passive; the think clock is untouched.
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Assert.Equal(0.6, bc.CurrentSpeed);
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Assert.Equal(0.9, bc.CurrentMoveSpeed);
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bc.SetCurrentSpeedToActive();
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Assert.Equal(0.3, bc.CurrentSpeed);
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Assert.Equal(0.45, bc.CurrentMoveSpeed);
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}
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[Fact]
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public void CurrentMoveSpeed_BespokePace_StaysFused()
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{
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var bc = NewCreature();
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bc.SetMoveSpeed(0.45, 0.9);
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// Neither think value verbatim, so both clocks run it.
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bc.CurrentSpeed = 0.11;
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Assert.Equal(0.11, bc.CurrentMoveSpeed);
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}
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[Fact]
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public void SetSpeed_ClearsMoveOverrides()
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{
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var bc = NewCreature();
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bc.SetMoveSpeed(0.45, 0.9);
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bc.SetSpeed(0.2, 0.4);
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Assert.Equal(0, bc.ActiveMoveSpeed);
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Assert.Equal(0, bc.PassiveMoveSpeed);
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}
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[Fact]
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public void NonPositiveMoveSpeed_ClearsThatOverride()
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{
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var bc = NewCreature();
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bc.SetMoveSpeed(0.45, 0.9);
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bc.ActiveMoveSpeed = 0;
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Assert.Equal(0, bc.ActiveMoveSpeed); // inheriting again
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Assert.Equal(0.9, bc.PassiveMoveSpeed); // other override untouched
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bc.SetCurrentSpeedToActive();
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Assert.Equal(0.3, bc.CurrentMoveSpeed); // resolves to the think clock
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}
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[Fact]
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public void ScaleMoveSpeed_ScalesOverrides_LeavesInheritAlone()
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{
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var bc = NewCreature();
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bc.ActiveMoveSpeed = 0.6; // passive left inheriting
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bc.ScaleMoveSpeed(1.0 / 1.2);
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Assert.Equal(0.5, bc.ActiveMoveSpeed);
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Assert.Equal(0, bc.PassiveMoveSpeed); // still inheriting, not 0 * scalar
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}
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[Fact]
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public void Herding_DrivesMoveClock_ThinkUntouched()
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{
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var bc = NewCreature(); // think 0.3/0.6, passive
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bc.SetMoveSpeed(0.45, 1.05);
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bc.TargetLocation = new Point2D(10, 10);
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Assert.Equal(0.6, bc.CurrentSpeed); // think clock unaffected by herding
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Assert.Equal(0.3, bc.CurrentMoveSpeed); // fixed herding pace, not 1.05
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bc.TargetLocation = null;
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Assert.Equal(1.05, bc.CurrentMoveSpeed);
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}
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[Fact]
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public void SnapSpeedsToTable_UndoesScalingDrift_KeepsTunedValues()
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{
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var bc = NewCreature();
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bc.TableActiveMove = 0.45;
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bc.TablePassiveMove = 0.9;
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bc.SetMoveSpeed(0.45, 0.9);
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// 0.45 and 0.9 do not survive /1.2 then *1.2 bit-exactly.
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bc.ScaleMoveSpeed(1.0 / 1.2);
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bc.ScaleMoveSpeed(1.2);
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Assert.NotEqual(0.45, bc.ActiveMoveSpeed);
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bc.SnapSpeedsToTable();
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Assert.Equal(0.45, bc.ActiveMoveSpeed);
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Assert.Equal(0.9, bc.PassiveMoveSpeed);
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// A hand-tuned value is nowhere near the epsilon and must keep.
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bc.SetMoveSpeed(0.7, 0.9);
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bc.SnapSpeedsToTable();
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Assert.Equal(0.7, bc.ActiveMoveSpeed);
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}
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[Fact]
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public void Migration_MatchingThinkSpeeds_AdoptTableMoveValues()
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{
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var bc = NewCreature(); // think 0.3/0.6, matching its table entry
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bc.TableActiveMove = 0.45;
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bc.TablePassiveMove = 0.9;
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bc.MigrateMoveSpeeds();
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Assert.Equal(0.45, bc.ActiveMoveSpeed);
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Assert.Equal(0.9, bc.PassiveMoveSpeed);
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}
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[Fact]
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public void Migration_TunedThinkSpeeds_KeepInheriting()
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{
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var bc = NewCreature();
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bc.SetSpeed(0.35, 0.6); // hand-tuned: no longer matches the table entry
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bc.TableActiveMove = 0.45;
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bc.TablePassiveMove = 0.9;
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bc.MigrateMoveSpeeds();
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Assert.Equal(0, bc.ActiveMoveSpeed); // still inheriting the (tuned) think clock
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Assert.Equal(0, bc.PassiveMoveSpeed);
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}
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[Theory]
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[InlineData(true)]
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[InlineData(false)]
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public void MoveSpeedOverrides_SurviveSerialization(bool overridden)
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{
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var bc = NewCreature();
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if (overridden)
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{
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bc.SetMoveSpeed(0.45, 0.9);
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}
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var writer = new BufferWriter(true);
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bc.Serialize(writer);
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var buffer = new byte[writer.Position];
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writer.Buffer.AsSpan(0, (int)writer.Position).CopyTo(buffer);
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var copy = new SpeedStub(World.NewMobile);
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_created.Add(copy);
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var reader = new BufferReader(buffer);
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copy.Deserialize(reader);
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// The BaseCreature tail is the last block; exact consumption catches any offset mistake.
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Assert.Equal(buffer.Length, reader.Position);
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Assert.Equal(overridden ? 0.45 : 0, copy.ActiveMoveSpeed);
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Assert.Equal(overridden ? 0.9 : 0, copy.PassiveMoveSpeed);
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}
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}
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