ModernUO/Projects/UOContent/Engines/Bulk Orders/Books/BOBLargeEntry.cs
Kamron Batman 84153fba58
fix: Fixes dirty-tracking gaps in generated content: setters, sub-object owners, BaseVendor (#2609)
## Why

Delta world saves re-serialize an entity only when it has been marked dirty. An audit of the generated classes found three ways serialized state changes without a mark; this PR closes the ones that do not need a new generator package.

## What

- **Custom `[SerializableProperty]` setters mark dirty.** Twelve hand-written setters assigned their backing field without `this.MarkDirty()`. `PlagueBeastLord.OpenedBy` was an auto-property carrying the attribute with no backing field at all; it is now a generated field with the same name, order and command-property exposure.
- **Generated sub-objects are linked to their owner.** Without a `[DirtyTrackingEntity]` member the generator emits setters that mark nothing. Eight entity-owned sub-objects now carry the link and receive the owner through the constructor the generator calls: `BOBFilter` (owner is `IEntity`: a `PlayerMobile` or a `BulkOrderBook`), `BOBLargeSubEntry`, `PuzzleChestSolution` and `PuzzleChestSolutionAndTime`, `TalismanAttribute` (the random factories now take the talisman), `VendorItem`, `PlayerBBMessage`, `RaffleEntry`, `ShardPollOption`. Migration schemas were regenerated with the pinned tool; the only change is the value rule argument becoming `DeserializationRequiresParent`.
- **BaseVendor uses the generator; restock amounts are no longer persisted.** The only state it wrote was which buy entries had grown restock amounts, packed by index into the live `SBInfos` tables. Restock is transient now and rebuilds on load; version 1 records are read and discarded through the legacy path. Every vendor subclass now serializes through a generated chain.

## Generator 4.1.0

This PR adopts SerializationGenerator 4.1.0 (modernuo/SerializationGenerator#55): SG3019/SG3020 diagnostics, `[VolatileSerializedState]`, `StopXxx()` timer helpers, and owner-constructor preference for sub-objects (so dictionary values are constructed with their owner; the 4.0.0 relink fallback is gone). `PlayerVendor.v3.json` gains `DeserializationRequiresParent` for its `VendorItem` values so the migration content struct constructs them with their vendor.

SG3019 is an error under `TreatWarningsAsErrors` and generator diagnostics ignore pragmas, so the five contexts that live in whole-file player-keyed persistences (`ChampionTitle`, `ChampionTitleContext`, `MurderContext`, `VirtueContext`, `JailRecord`) now carry a `[DirtyTrackingEntity]` link to their `PlayerMobile`, which is where they will live once those blobs move onto the player record. `JailSystem.EmptyRecord` keeps a null player (`[CanBeNull]`). `ChampionTitle` needs both a context and a player constructor because the generator resolves the rule against the containing type but emits the call with the parent field; a comment in the file records this.

## Wire format

Unchanged. No version bumps except `BaseVendor` 1 to 2 (which now writes nothing of its own). Schema diffs are rule-argument only (`DeserializationRequiresParent`).

## Testing

Server.Tests 848 passed, UOContent.Tests 759 passed.
2026-09-06 09:43:44 -07:00

83 lines
2.3 KiB
C#

using ModernUO.Serialization;
namespace Server.Engines.BulkOrders;
[SerializationGenerator(1)]
public partial class BOBLargeEntry : BaseBOBEntry
{
[SerializableField(0, setter: "private")]
private BOBLargeSubEntry[] _entries;
public BOBLargeEntry(LargeBOD bod)
{
RequireExceptional = bod.RequireExceptional;
DeedType = bod switch
{
LargeTailorBOD => BODType.Tailor,
LargeSmithBOD => BODType.Smith,
_ => DeedType
};
Material = bod.Material;
AmountMax = bod.AmountMax;
_entries = new BOBLargeSubEntry[bod.Entries.Length];
for (var i = 0; i < _entries.Length; ++i)
{
_entries[i] = new BOBLargeSubEntry(this, bod.Entries[i]);
}
}
public override Item Reconstruct()
{
LargeBOD bod = DeedType switch
{
BODType.Smith => new LargeSmithBOD(AmountMax, RequireExceptional, Material, ReconstructEntries()),
BODType.Tailor => new LargeTailorBOD(AmountMax, RequireExceptional, Material, ReconstructEntries()),
_ => null
};
for (var i = 0; i < bod?.Entries.Length; ++i)
{
bod.Entries[i].Owner = bod;
}
return bod;
}
private LargeBulkEntry[] ReconstructEntries()
{
var entries = new LargeBulkEntry[Entries.Length];
for (var i = 0; i < Entries.Length; ++i)
{
entries[i] = new LargeBulkEntry(
null,
new SmallBulkEntry(Entries[i].ItemType, Entries[i].Number, Entries[i].Graphic)
)
{ Amount = Entries[i].AmountCur };
}
return entries;
}
private void Deserialize(IGenericReader reader, int version)
{
RequireExceptional = reader.ReadBool();
DeedType = (BODType)reader.ReadEncodedInt();
Material = (BulkMaterialType)reader.ReadEncodedInt();
AmountMax = reader.ReadEncodedInt();
Price = reader.ReadEncodedInt();
_entries = new BOBLargeSubEntry[reader.ReadEncodedInt()];
for (var i = 0; i < Entries.Length; ++i)
{
_entries[i] = new BOBLargeSubEntry(this);
_entries[i].Deserialize(reader);
}
}
}