ModernUO/Projects/UOContent/Mobiles/Vendors/NPC/Scribe.cs
Robert Dickey 865a8cf218
fix: sell Bushido and Ninjitsu books through Tokuno scribes (#2622)
Tokuno scribes currently load only `SBScribe`, so the existing Zento scribe does not offer the Book of Bushido or Book of Ninjitsu. Add the existing `SBSamurai` and `SBNinja` inventories when `Core.SE && IsTokunoVendor`.

This reuses the existing book prices and default stock quantities. It does not change NPC placement, trainer behavior, or inventories outside Tokuno.

### Sources and reasoning

- The [official UO Ninjitsu guide](https://uo.com/wiki/ultima-online-wiki/skills/ninjitsu/) identifies the scribe at Rokuon Cultural Center in Zento as a seller of the Book of Ninjitsu.
- [UOGuide: Bushido](https://www.uoguide.com/Bushido), documenting standard UO, explicitly lists Tokuno Islands scribe NPCs as a source for the Book of Bushido. This supports adding both book inventories to Tokuno scribes.
- Documentation distinction: the [official UO Bushido guide](https://uo.com/wiki/ultima-online-wiki/skills/bushido/) describes the Zento seller as a samurai trainer, rather than a scribe. The Bushido scribe change follows the explicit UOGuide description. These references do not independently establish the exact historical introduction date or original prices.

### Validation

- Built the change in a customized ModernUO 0.15.6.145 deployment: Release, linux-x64, zero warnings or errors.
- In-game with Mondain's Legacy enabled: both books appeared on the existing Zento scribe, and a player successfully purchased both.
- Reviewed the expansion/location guard for pre-SE and non-Tokuno behavior; those cases were not gameplay-tested. This exact patch has not been built against current upstream main.
2026-09-09 23:07:32 -07:00

65 lines
1.8 KiB
C#

using ModernUO.Serialization;
using System;
using System.Collections.Generic;
using Server.Items;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class Scribe : BaseVendor
{
public static readonly TimeSpan ShushDelay = TimeSpan.FromMinutes(1);
private readonly List<SBInfo> m_SBInfos = new();
private DateTime m_NextShush;
[Constructible]
public Scribe() : base("the scribe")
{
SetSkill(SkillName.EvalInt, 60.0, 83.0);
SetSkill(SkillName.Inscribe, 90.0, 100.0);
}
protected override List<SBInfo> SBInfos => m_SBInfos;
public override NpcGuild NpcGuild => NpcGuild.MagesGuild;
public override VendorShoeType ShoeType => Utility.RandomBool() ? VendorShoeType.Shoes : VendorShoeType.Sandals;
public override void InitSBInfo()
{
m_SBInfos.Add(new SBScribe());
if (Core.SE && IsTokunoVendor || Core.SA && IsTerMurVendor)
{
m_SBInfos.Add(new SBSamurai());
m_SBInfos.Add(new SBNinja());
}
}
public override void InitOutfit()
{
base.InitOutfit();
AddItem(new Robe(Utility.RandomNeutralHue()));
}
public override bool HandlesOnSpeech(Mobile from) => from.Player;
public override void OnSpeech(SpeechEventArgs e)
{
base.OnSpeech(e);
if (!e.Handled && m_NextShush <= Core.Now && InLOS(e.Mobile))
{
Direction = GetDirectionTo(e.Mobile);
PlaySound(Female ? 0x32F : 0x441);
PublicOverheadMessage(MessageType.Regular, 0x3B2, 1073990); // Shhhh!
m_NextShush = Core.Now + ShushDelay;
e.Handled = true;
}
}
}
}