54 lines
1.5 KiB
C#
54 lines
1.5 KiB
C#
using System;
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using ModernUO.Serialization;
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using Server.Items;
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namespace Server.Mobiles
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{
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[SerializationGenerator(0, false)]
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public partial class Griffon : BaseMount
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{
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public override string DefaultName => "a griffon";
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[Constructible]
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public Griffon() : base(1136, 1136, AIType.AI_Melee)
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{
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BaseSoundID = 0x4FE;
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SetStr(200, 250);
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SetDex(120, 140);
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SetInt(60, 80);
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SetHits(180, 220);
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SetDamage(12, 16);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 40, 50);
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SetResistance(ResistanceType.Fire, 30, 40);
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SetResistance(ResistanceType.Cold, 30, 40);
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SetResistance(ResistanceType.Poison, 20, 30);
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SetResistance(ResistanceType.Energy, 30, 40);
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SetSkill(SkillName.MagicResist, 60.0, 75.0);
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SetSkill(SkillName.Tactics, 70.0, 85.0);
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SetSkill(SkillName.Wrestling, 70.0, 85.0);
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Fame = 4000;
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Karma = 0; // Neutral
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Tamable = true;
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ControlSlots = 2;
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MinTameSkill = 80.1;
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}
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public override int Meat => 3;
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public override int Feathers => 36;
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public override FoodType FavoriteFood => FoodType.Meat;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Average);
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AddLoot(LootPack.Meager);
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}
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}
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}
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