ModernUO/Projects/UOContent/Mobiles/Special/Semidar.cs

93 lines
2.7 KiB
C#

using System;
using ModernUO.Serialization;
using Server.Engines.CannedEvil;
using Server.Items;
namespace Server.Mobiles;
[SerializationGenerator(0, false)]
public partial class Semidar : BaseChampion
{
[Constructible]
public Semidar() : base(AIType.AI_Mage)
{
Body = 174;
BaseSoundID = 0x4B0;
SetStr(502, 600);
SetDex(102, 200);
SetInt(601, 750);
SetHits(1500);
SetStam(103, 250);
SetDamage(29, 35);
SetDamageType(ResistanceType.Physical, 75);
SetDamageType(ResistanceType.Fire, 25);
SetResistance(ResistanceType.Physical, 20, 30);
SetResistance(ResistanceType.Fire, 50, 60);
SetResistance(ResistanceType.Cold, 20, 30);
SetResistance(ResistanceType.Poison, 20, 30);
SetResistance(ResistanceType.Energy, 10, 20);
SetSkill(SkillName.EvalInt, 95.1, 100.0);
SetSkill(SkillName.Magery, 90.1, 105.0);
SetSkill(SkillName.Meditation, 95.1, 100.0);
SetSkill(SkillName.MagicResist, 120.2, 140.0);
SetSkill(SkillName.Tactics, 90.1, 105.0);
SetSkill(SkillName.Wrestling, 90.1, 105.0);
Fame = 24000;
Karma = -24000;
VirtualArmor = 20;
}
public override ChampionSkullType SkullType => ChampionSkullType.Pain;
public override Type[] UniqueList => new[] { typeof(GladiatorsCollar) };
public override Type[] SharedList => new[]
{ typeof(RoyalGuardSurvivalKnife), typeof(ANecromancerShroud), typeof(LieutenantOfTheBritannianRoyalGuard) };
public override Type[] DecorativeList => new[] { typeof(LavaTile), typeof(DemonSkull) };
public override MonsterStatuetteType[] StatueTypes => Array.Empty<MonsterStatuetteType>();
public override string DefaultName => "Semidar";
public override bool Unprovokable => true;
public override Poison PoisonImmune => Poison.Lethal;
public override void GenerateLoot()
{
AddLoot(LootPack.UltraRich, 4);
AddLoot(LootPack.FilthyRich);
}
public override void CheckReflect(Mobile caster, ref bool reflect)
{
if (caster.Body.IsMale)
{
reflect = true; // Always reflect if caster isn't female
}
}
public override void AlterDamageScalarFrom(Mobile caster, ref double scalar)
{
if (caster.Body.IsMale)
{
scalar = 20; // Male bodies always reflect.. damage scaled 20x
}
}
private static MonsterAbility[] _abilities = { new SemidarDrainLife() };
public override MonsterAbility[] GetMonsterAbilities() => _abilities;
private class SemidarDrainLife : DrainLifeAreaAttack
{
public override double ChanceToTrigger => 0.25;
}
}