fix: Fixes memory leak in virtual mounts and codegens specials (#1476)
This commit is contained in:
parent
701deb53c1
commit
fc3aa13b8e
38 changed files with 2349 additions and 2505 deletions
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@ -1,4 +1,5 @@
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using System;
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using ModernUO.Serialization;
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using Server.Factions.AI;
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using Server.Items;
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using Server.Mobiles;
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@ -485,45 +486,43 @@ namespace Server.Factions
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}
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}
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public class VirtualMountItem : Item, IMountItem
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[SerializationGenerator(0, false)]
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public partial class VirtualMountItem : Item, IMountItem
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{
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private readonly VirtualMount m_Mount;
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private VirtualMount _mount;
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[SerializableField(0)]
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private Mobile _rider;
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public VirtualMountItem(Mobile mob) : base(0x3EA0)
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{
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Layer = Layer.Mount;
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Rider = mob;
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m_Mount = new VirtualMount(this);
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_mount = new VirtualMount(this);
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}
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public VirtualMountItem(Serial serial) : base(serial) => m_Mount = new VirtualMount(this);
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public IMount Mount => _mount;
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public Mobile Rider { get; private set; }
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public IMount Mount => m_Mount;
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public override void Serialize(IGenericWriter writer)
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[AfterDeserialization]
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private void AfterDeserialization()
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{
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base.Serialize(writer);
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writer.Write(0); // version
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writer.Write(Rider);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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Rider = reader.ReadEntity<Mobile>();
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if (Rider == null)
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if (_rider?.Deleted != false)
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{
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Delete();
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}
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else
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{
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_mount = new VirtualMount(this);
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}
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}
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public override DeathMoveResult OnParentDeath(Mobile parent)
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{
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_mount = null;
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Delete();
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return DeathMoveResult.RemainEquipped;
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}
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}
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}
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11
Projects/UOContent/Migrations/Server.Factions.VirtualMountItem.v0.json
generated
Normal file
11
Projects/UOContent/Migrations/Server.Factions.VirtualMountItem.v0.json
generated
Normal file
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@ -0,0 +1,11 @@
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{
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"version": 0,
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"type": "Server.Factions.VirtualMountItem",
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"properties": [
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{
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"name": "Rider",
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"type": "Server.Mobile",
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"rule": "SerializableInterfaceMigrationRule"
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}
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]
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}
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4
Projects/UOContent/Migrations/Server.Mobiles.Barracoon.v0.json
generated
Normal file
4
Projects/UOContent/Migrations/Server.Mobiles.Barracoon.v0.json
generated
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@ -0,0 +1,4 @@
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{
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"version": 0,
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"type": "Server.Mobiles.Barracoon"
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}
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4
Projects/UOContent/Migrations/Server.Mobiles.BaseChampion.v0.json
generated
Normal file
4
Projects/UOContent/Migrations/Server.Mobiles.BaseChampion.v0.json
generated
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@ -0,0 +1,4 @@
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{
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"version": 0,
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"type": "Server.Mobiles.BaseChampion"
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}
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4
Projects/UOContent/Migrations/Server.Mobiles.BaseShieldGuard.v0.json
generated
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4
Projects/UOContent/Migrations/Server.Mobiles.BaseShieldGuard.v0.json
generated
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@ -0,0 +1,4 @@
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{
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"version": 0,
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"type": "Server.Mobiles.BaseShieldGuard"
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}
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4
Projects/UOContent/Migrations/Server.Mobiles.CapturedHordeMinion.v0.json
generated
Normal file
4
Projects/UOContent/Migrations/Server.Mobiles.CapturedHordeMinion.v0.json
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@ -0,0 +1,4 @@
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{
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"version": 0,
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"type": "Server.Mobiles.CapturedHordeMinion"
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}
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4
Projects/UOContent/Migrations/Server.Mobiles.ChaosGuard.v0.json
generated
Normal file
4
Projects/UOContent/Migrations/Server.Mobiles.ChaosGuard.v0.json
generated
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{
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"version": 0,
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"type": "Server.Mobiles.ChaosGuard"
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}
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4
Projects/UOContent/Migrations/Server.Mobiles.DarkGuardian.v0.json
generated
Normal file
4
Projects/UOContent/Migrations/Server.Mobiles.DarkGuardian.v0.json
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@ -0,0 +1,4 @@
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{
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"version": 0,
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"type": "Server.Mobiles.DarkGuardian"
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}
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28
Projects/UOContent/Migrations/Server.Mobiles.Harrower.v1.json
generated
Normal file
28
Projects/UOContent/Migrations/Server.Mobiles.Harrower.v1.json
generated
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@ -0,0 +1,28 @@
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{
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"version": 1,
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"type": "Server.Mobiles.Harrower",
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"properties": [
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{
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"name": "TrueForm",
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"type": "bool",
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"rule": "PrimitiveTypeMigrationRule",
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"ruleArguments": [
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""
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]
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},
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{
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"name": "GateItem",
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"type": "Server.Item",
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"rule": "SerializableInterfaceMigrationRule"
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},
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{
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"name": "Tentacles",
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"type": "System.Collections.Generic.List\u003CServer.Mobiles.HarrowerTentacles\u003E",
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"rule": "ListMigrationRule",
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"ruleArguments": [
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"Server.Mobiles.HarrowerTentacles",
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"SerializableInterfaceMigrationRule"
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]
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}
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]
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}
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11
Projects/UOContent/Migrations/Server.Mobiles.HarrowerTentacles.v0.json
generated
Normal file
11
Projects/UOContent/Migrations/Server.Mobiles.HarrowerTentacles.v0.json
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{
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"version": 0,
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"type": "Server.Mobiles.HarrowerTentacles",
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"properties": [
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{
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"name": "Harrower",
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"type": "Server.Mobile",
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"rule": "SerializableInterfaceMigrationRule"
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}
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]
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}
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19
Projects/UOContent/Migrations/Server.Mobiles.LordOaks.v0.json
generated
Normal file
19
Projects/UOContent/Migrations/Server.Mobiles.LordOaks.v0.json
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@ -0,0 +1,19 @@
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{
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"version": 0,
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"type": "Server.Mobiles.LordOaks",
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"properties": [
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{
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"name": "Queen",
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"type": "Server.Mobiles.BaseCreature",
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"rule": "SerializableInterfaceMigrationRule"
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},
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{
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"name": "SpawnedQueen",
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"type": "bool",
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"rule": "PrimitiveTypeMigrationRule",
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"ruleArguments": [
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""
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]
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}
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]
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}
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4
Projects/UOContent/Migrations/Server.Mobiles.Mephitis.v0.json
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Normal file
4
Projects/UOContent/Migrations/Server.Mobiles.Mephitis.v0.json
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@ -0,0 +1,4 @@
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{
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"version": 0,
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"type": "Server.Mobiles.Mephitis"
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}
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11
Projects/UOContent/Migrations/Server.Mobiles.Neira.VirtualMountItem.v0.json
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Normal file
11
Projects/UOContent/Migrations/Server.Mobiles.Neira.VirtualMountItem.v0.json
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{
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"version": 0,
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"type": "Server.Mobiles.Neira.VirtualMountItem",
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"properties": [
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{
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"name": "Rider",
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"type": "Server.Mobile",
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"rule": "SerializableInterfaceMigrationRule"
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}
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]
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}
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4
Projects/UOContent/Migrations/Server.Mobiles.Neira.v1.json
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Normal file
4
Projects/UOContent/Migrations/Server.Mobiles.Neira.v1.json
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Normal file
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{
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"version": 1,
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"type": "Server.Mobiles.Neira"
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}
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4
Projects/UOContent/Migrations/Server.Mobiles.OrderGuard.v0.json
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Normal file
4
Projects/UOContent/Migrations/Server.Mobiles.OrderGuard.v0.json
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Normal file
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{
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"version": 0,
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"type": "Server.Mobiles.OrderGuard"
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}
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4
Projects/UOContent/Migrations/Server.Mobiles.Rikktor.v0.json
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Normal file
4
Projects/UOContent/Migrations/Server.Mobiles.Rikktor.v0.json
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{
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"version": 0,
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"type": "Server.Mobiles.Rikktor"
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}
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4
Projects/UOContent/Migrations/Server.Mobiles.Semidar.v0.json
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Normal file
4
Projects/UOContent/Migrations/Server.Mobiles.Semidar.v0.json
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{
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"version": 0,
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"type": "Server.Mobiles.Semidar"
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}
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4
Projects/UOContent/Migrations/Server.Mobiles.Serado.v0.json
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Normal file
4
Projects/UOContent/Migrations/Server.Mobiles.Serado.v0.json
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{
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"version": 0,
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"type": "Server.Mobiles.Serado"
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}
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4
Projects/UOContent/Migrations/Server.Mobiles.ServantOfSemidar.v0.json
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Normal file
4
Projects/UOContent/Migrations/Server.Mobiles.ServantOfSemidar.v0.json
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{
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"version": 0,
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"type": "Server.Mobiles.ServantOfSemidar"
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}
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4
Projects/UOContent/Migrations/Server.Mobiles.Silvani.v0.json
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4
Projects/UOContent/Migrations/Server.Mobiles.Silvani.v0.json
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{
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"version": 0,
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"type": "Server.Mobiles.Silvani"
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}
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@ -1,251 +1,234 @@
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using System;
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using ModernUO.Serialization;
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using Server.Engines.CannedEvil;
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using Server.Items;
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using Server.Spells.Fifth;
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using Server.Spells.Seventh;
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namespace Server.Mobiles
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namespace Server.Mobiles;
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[SerializationGenerator(0, false)]
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public partial class Barracoon : BaseChampion
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{
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public class Barracoon : BaseChampion
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[Constructible]
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public Barracoon() : base(AIType.AI_Melee)
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{
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[Constructible]
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public Barracoon() : base(AIType.AI_Melee)
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Title = "the piper";
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Body = 0x190;
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Hue = 0x83EC;
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SetStr(305, 425);
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SetDex(72, 150);
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SetInt(505, 750);
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SetHits(4200);
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SetStam(102, 300);
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SetDamage(25, 35);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 60, 70);
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SetResistance(ResistanceType.Fire, 50, 60);
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SetResistance(ResistanceType.Cold, 50, 60);
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SetResistance(ResistanceType.Poison, 40, 50);
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SetResistance(ResistanceType.Energy, 40, 50);
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SetSkill(SkillName.MagicResist, 100.0);
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SetSkill(SkillName.Tactics, 97.6, 100.0);
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SetSkill(SkillName.Wrestling, 97.6, 100.0);
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Fame = 22500;
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Karma = -22500;
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VirtualArmor = 70;
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AddItem(new FancyShirt(Utility.RandomGreenHue()));
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AddItem(new LongPants(Utility.RandomYellowHue()));
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AddItem(new JesterHat(Utility.RandomPinkHue()));
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AddItem(new Cloak(Utility.RandomPinkHue()));
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AddItem(new Sandals());
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HairItemID = 0x203B; // Short Hair
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HairHue = 0x94;
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}
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public override ChampionSkullType SkullType => ChampionSkullType.Greed;
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public override Type[] UniqueList => new[] { typeof(FangOfRactus) };
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public override Type[] SharedList => new[]
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{
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typeof(EmbroideredOakLeafCloak),
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typeof(DjinnisRing),
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typeof(DetectiveBoots),
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typeof(GuantletsOfAnger)
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};
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public override Type[] DecorativeList => new[] { typeof(SwampTile), typeof(MonsterStatuette) };
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public override MonsterStatuetteType[] StatueTypes => new[] { MonsterStatuetteType.Slime };
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public override string DefaultName => "Barracoon";
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public override bool AlwaysMurderer => true;
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public override bool AutoDispel => true;
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public override double AutoDispelChance => 1.0;
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public override bool BardImmune => !Core.SE;
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public override bool Unprovokable => Core.SE;
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public override bool Uncalmable => Core.SE;
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public override Poison PoisonImmune => Poison.Deadly;
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public override bool ShowFameTitle => false;
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public override bool ClickTitle => false;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.UltraRich, 3);
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}
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public void Polymorph(Mobile m)
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{
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if (!m.CanBeginAction<PolymorphSpell>() || !m.CanBeginAction<IncognitoSpell>() || m.IsBodyMod)
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{
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Title = "the piper";
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Body = 0x190;
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Hue = 0x83EC;
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SetStr(305, 425);
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SetDex(72, 150);
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SetInt(505, 750);
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SetHits(4200);
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SetStam(102, 300);
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SetDamage(25, 35);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 60, 70);
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SetResistance(ResistanceType.Fire, 50, 60);
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SetResistance(ResistanceType.Cold, 50, 60);
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SetResistance(ResistanceType.Poison, 40, 50);
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SetResistance(ResistanceType.Energy, 40, 50);
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SetSkill(SkillName.MagicResist, 100.0);
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SetSkill(SkillName.Tactics, 97.6, 100.0);
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SetSkill(SkillName.Wrestling, 97.6, 100.0);
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Fame = 22500;
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Karma = -22500;
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VirtualArmor = 70;
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AddItem(new FancyShirt(Utility.RandomGreenHue()));
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AddItem(new LongPants(Utility.RandomYellowHue()));
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AddItem(new JesterHat(Utility.RandomPinkHue()));
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AddItem(new Cloak(Utility.RandomPinkHue()));
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AddItem(new Sandals());
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HairItemID = 0x203B; // Short Hair
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HairHue = 0x94;
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return;
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}
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public Barracoon(Serial serial) : base(serial)
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var mount = m.Mount;
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if (mount != null)
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{
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mount.Rider = null;
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}
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public override ChampionSkullType SkullType => ChampionSkullType.Greed;
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public override Type[] UniqueList => new[] { typeof(FangOfRactus) };
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public override Type[] SharedList => new[]
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if (m.Mounted)
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{
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typeof(EmbroideredOakLeafCloak),
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typeof(DjinnisRing),
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typeof(DetectiveBoots),
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typeof(GuantletsOfAnger)
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};
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public override Type[] DecorativeList => new[] { typeof(SwampTile), typeof(MonsterStatuette) };
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public override MonsterStatuetteType[] StatueTypes => new[] { MonsterStatuetteType.Slime };
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public override string DefaultName => "Barracoon";
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public override bool AlwaysMurderer => true;
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public override bool AutoDispel => true;
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public override double AutoDispelChance => 1.0;
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public override bool BardImmune => !Core.SE;
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public override bool Unprovokable => Core.SE;
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public override bool Uncalmable => Core.SE;
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public override Poison PoisonImmune => Poison.Deadly;
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public override bool ShowFameTitle => false;
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public override bool ClickTitle => false;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.UltraRich, 3);
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return;
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}
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public void Polymorph(Mobile m)
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if (m.BeginAction<PolymorphSpell>())
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{
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if (!m.CanBeginAction<PolymorphSpell>() || !m.CanBeginAction<IncognitoSpell>() || m.IsBodyMod)
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var disarm = m.FindItemOnLayer(Layer.OneHanded);
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if (disarm?.Movable == true)
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{
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return;
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m.AddToBackpack(disarm);
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}
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var mount = m.Mount;
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disarm = m.FindItemOnLayer(Layer.TwoHanded);
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if (mount != null)
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if (disarm?.Movable == true)
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{
|
||||
mount.Rider = null;
|
||||
m.AddToBackpack(disarm);
|
||||
}
|
||||
|
||||
if (m.Mounted)
|
||||
{
|
||||
return;
|
||||
}
|
||||
m.BodyMod = 42;
|
||||
m.HueMod = 0;
|
||||
|
||||
if (m.BeginAction<PolymorphSpell>())
|
||||
{
|
||||
var disarm = m.FindItemOnLayer(Layer.OneHanded);
|
||||
new ExpirePolymorphTimer(m).Start();
|
||||
}
|
||||
}
|
||||
|
||||
if (disarm?.Movable == true)
|
||||
public void SpawnRatmen(Mobile target)
|
||||
{
|
||||
var map = Map;
|
||||
|
||||
if (map == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var eable = GetMobilesInRange<BaseCreature>(10);
|
||||
var rats = 0;
|
||||
|
||||
foreach (var m in eable)
|
||||
{
|
||||
if (m is Ratman or RatmanArcher or RatmanMage)
|
||||
{
|
||||
rats++;
|
||||
if (rats >= 16)
|
||||
{
|
||||
m.AddToBackpack(disarm);
|
||||
}
|
||||
|
||||
disarm = m.FindItemOnLayer(Layer.TwoHanded);
|
||||
|
||||
if (disarm?.Movable == true)
|
||||
{
|
||||
m.AddToBackpack(disarm);
|
||||
}
|
||||
|
||||
m.BodyMod = 42;
|
||||
m.HueMod = 0;
|
||||
|
||||
new ExpirePolymorphTimer(m).Start();
|
||||
}
|
||||
}
|
||||
|
||||
public void SpawnRatmen(Mobile target)
|
||||
{
|
||||
var map = Map;
|
||||
|
||||
if (map == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var eable = GetMobilesInRange<BaseCreature>(10);
|
||||
var rats = 0;
|
||||
|
||||
foreach (var m in eable)
|
||||
{
|
||||
if (m is Ratman or RatmanArcher or RatmanMage)
|
||||
{
|
||||
rats++;
|
||||
if (rats >= 16)
|
||||
{
|
||||
eable.Free();
|
||||
return;
|
||||
}
|
||||
eable.Free();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
eable.Free();
|
||||
|
||||
PlaySound(0x3D);
|
||||
|
||||
rats = Utility.RandomMinMax(3, 6);
|
||||
|
||||
for (var i = 0; i < rats; ++i)
|
||||
{
|
||||
var rat = Utility.Random(5) switch
|
||||
{
|
||||
2 => (BaseCreature)new RatmanArcher(),
|
||||
3 => new RatmanArcher(),
|
||||
4 => new RatmanMage(),
|
||||
_ => new Ratman()
|
||||
};
|
||||
|
||||
rat.Team = Team;
|
||||
rat.MoveToWorld(map.GetRandomNearbyLocation(Location), map);
|
||||
rat.Combatant = target;
|
||||
}
|
||||
}
|
||||
|
||||
public void DoSpecialAbility(Mobile target)
|
||||
eable.Free();
|
||||
|
||||
PlaySound(0x3D);
|
||||
|
||||
rats = Utility.RandomMinMax(3, 6);
|
||||
|
||||
for (var i = 0; i < rats; ++i)
|
||||
{
|
||||
if (target?.Deleted != false) // sanity
|
||||
var rat = Utility.Random(5) switch
|
||||
{
|
||||
return;
|
||||
}
|
||||
2 => (BaseCreature)new RatmanArcher(),
|
||||
3 => new RatmanArcher(),
|
||||
4 => new RatmanMage(),
|
||||
_ => new Ratman()
|
||||
};
|
||||
|
||||
if (Utility.RandomDouble() < 0.6) // 60% chance to polymorph attacker into a ratman
|
||||
{
|
||||
Polymorph(target);
|
||||
}
|
||||
rat.Team = Team;
|
||||
rat.MoveToWorld(map.GetRandomNearbyLocation(Location), map);
|
||||
rat.Combatant = target;
|
||||
}
|
||||
}
|
||||
|
||||
if (Utility.RandomDouble() < 0.2) // 20% chance to spawn more ratmen
|
||||
{
|
||||
SpawnRatmen(target);
|
||||
}
|
||||
|
||||
if (Hits < 500 && !IsBodyMod) // Baracoon is low on life, polymorph into a ratman
|
||||
{
|
||||
Polymorph(this);
|
||||
}
|
||||
public void DoSpecialAbility(Mobile target)
|
||||
{
|
||||
if (target?.Deleted != false) // sanity
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
public override void OnGotMeleeAttack(Mobile attacker, int damage)
|
||||
if (Utility.RandomDouble() < 0.6) // 60% chance to polymorph attacker into a ratman
|
||||
{
|
||||
base.OnGotMeleeAttack(attacker, damage);
|
||||
|
||||
DoSpecialAbility(attacker);
|
||||
Polymorph(target);
|
||||
}
|
||||
|
||||
public override void OnGaveMeleeAttack(Mobile defender, int damage)
|
||||
if (Utility.RandomDouble() < 0.2) // 20% chance to spawn more ratmen
|
||||
{
|
||||
base.OnGaveMeleeAttack(defender, damage);
|
||||
|
||||
DoSpecialAbility(defender);
|
||||
SpawnRatmen(target);
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
if (Hits < 500 && !IsBodyMod) // Baracoon is low on life, polymorph into a ratman
|
||||
{
|
||||
base.Serialize(writer);
|
||||
Polymorph(this);
|
||||
}
|
||||
}
|
||||
|
||||
writer.Write(0); // version
|
||||
public override void OnGotMeleeAttack(Mobile attacker, int damage)
|
||||
{
|
||||
base.OnGotMeleeAttack(attacker, damage);
|
||||
|
||||
DoSpecialAbility(attacker);
|
||||
}
|
||||
|
||||
public override void OnGaveMeleeAttack(Mobile defender, int damage)
|
||||
{
|
||||
base.OnGaveMeleeAttack(defender, damage);
|
||||
|
||||
DoSpecialAbility(defender);
|
||||
}
|
||||
|
||||
private class ExpirePolymorphTimer : Timer
|
||||
{
|
||||
private readonly Mobile m_Owner;
|
||||
|
||||
public ExpirePolymorphTimer(Mobile owner) : base(TimeSpan.FromMinutes(3.0))
|
||||
{
|
||||
m_Owner = owner;
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
protected override void OnTick()
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
|
||||
private class ExpirePolymorphTimer : Timer
|
||||
{
|
||||
private readonly Mobile m_Owner;
|
||||
|
||||
public ExpirePolymorphTimer(Mobile owner) : base(TimeSpan.FromMinutes(3.0))
|
||||
if (!m_Owner.CanBeginAction<PolymorphSpell>())
|
||||
{
|
||||
m_Owner = owner;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
if (!m_Owner.CanBeginAction<PolymorphSpell>())
|
||||
{
|
||||
m_Owner.BodyMod = 0;
|
||||
m_Owner.HueMod = -1;
|
||||
m_Owner.EndAction<PolymorphSpell>();
|
||||
}
|
||||
m_Owner.BodyMod = 0;
|
||||
m_Owner.HueMod = -1;
|
||||
m_Owner.EndAction<PolymorphSpell>();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,97 +1,245 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using ModernUO.Serialization;
|
||||
using Server.Engines.CannedEvil;
|
||||
using Server.Engines.Virtues;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
namespace Server.Mobiles;
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public abstract partial class BaseChampion : BaseCreature
|
||||
{
|
||||
public abstract class BaseChampion : BaseCreature
|
||||
public BaseChampion(AIType aiType, FightMode mode = FightMode.Closest) : base(aiType, mode, 18)
|
||||
{
|
||||
public BaseChampion(AIType aiType, FightMode mode = FightMode.Closest) : base(aiType, mode, 18)
|
||||
}
|
||||
|
||||
public override bool CanMoveOverObstacles => true;
|
||||
public override bool CanDestroyObstacles => true;
|
||||
|
||||
public abstract ChampionSkullType SkullType { get; }
|
||||
|
||||
public abstract Type[] UniqueList { get; }
|
||||
public abstract Type[] SharedList { get; }
|
||||
public abstract Type[] DecorativeList { get; }
|
||||
public abstract MonsterStatuetteType[] StatueTypes { get; }
|
||||
|
||||
public virtual bool NoGoodies => false;
|
||||
|
||||
public Item GetArtifact() =>
|
||||
Utility.RandomDouble() switch
|
||||
{
|
||||
< 0.05 => CreateArtifact(UniqueList),
|
||||
< 0.15 => CreateArtifact(SharedList),
|
||||
< 0.30 => CreateArtifact(DecorativeList),
|
||||
_ => null
|
||||
};
|
||||
|
||||
public Item CreateArtifact(Type[] list)
|
||||
{
|
||||
if (list.Length == 0)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
public BaseChampion(Serial serial) : base(serial)
|
||||
var type = list.RandomElement();
|
||||
|
||||
var artifact = Loot.Construct(type);
|
||||
|
||||
if (StatueTypes.Length > 0 && artifact is MonsterStatuette statuette)
|
||||
{
|
||||
statuette.Type = StatueTypes.RandomElement();
|
||||
statuette.LootType = LootType.Regular;
|
||||
}
|
||||
|
||||
public override bool CanMoveOverObstacles => true;
|
||||
public override bool CanDestroyObstacles => true;
|
||||
return artifact;
|
||||
}
|
||||
|
||||
public abstract ChampionSkullType SkullType { get; }
|
||||
|
||||
public abstract Type[] UniqueList { get; }
|
||||
public abstract Type[] SharedList { get; }
|
||||
public abstract Type[] DecorativeList { get; }
|
||||
public abstract MonsterStatuetteType[] StatueTypes { get; }
|
||||
|
||||
public virtual bool NoGoodies => false;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
private static PowerScroll CreateRandomPowerScroll()
|
||||
{
|
||||
var level = Utility.RandomDouble() switch
|
||||
{
|
||||
base.Serialize(writer);
|
||||
< 0.05 => 20,
|
||||
< 0.4 => 15,
|
||||
_ => 10
|
||||
};
|
||||
|
||||
writer.Write(0); // version
|
||||
return PowerScroll.CreateRandomNoCraft(level, level);
|
||||
}
|
||||
|
||||
public void GivePowerScrolls()
|
||||
{
|
||||
if (Map != Map.Felucca)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
var toGive = new List<Mobile>();
|
||||
var rights = GetLootingRights(DamageEntries, HitsMax);
|
||||
|
||||
for (var i = rights.Count - 1; i >= 0; --i)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
var ds = rights[i];
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
|
||||
public Item GetArtifact() =>
|
||||
Utility.RandomDouble() switch
|
||||
if (ds.m_HasRight)
|
||||
{
|
||||
< 0.05 => CreateArtifact(UniqueList),
|
||||
< 0.15 => CreateArtifact(SharedList),
|
||||
< 0.30 => CreateArtifact(DecorativeList),
|
||||
_ => null
|
||||
};
|
||||
toGive.Add(ds.m_Mobile);
|
||||
}
|
||||
}
|
||||
|
||||
public Item CreateArtifact(Type[] list)
|
||||
if (toGive.Count == 0)
|
||||
{
|
||||
if (list.Length == 0)
|
||||
return;
|
||||
}
|
||||
|
||||
for (var i = 0; i < toGive.Count; i++)
|
||||
{
|
||||
var m = toGive[i];
|
||||
|
||||
if (m is not PlayerMobile pm)
|
||||
{
|
||||
return null;
|
||||
continue;
|
||||
}
|
||||
|
||||
var type = list.RandomElement();
|
||||
var gainedPath = false;
|
||||
|
||||
var artifact = Loot.Construct(type);
|
||||
const int pointsToGain = 800;
|
||||
|
||||
if (StatueTypes.Length > 0 && artifact is MonsterStatuette statuette)
|
||||
if (VirtueSystem.Award(pm, VirtueName.Valor, pointsToGain, ref gainedPath))
|
||||
{
|
||||
statuette.Type = StatueTypes.RandomElement();
|
||||
statuette.LootType = LootType.Regular;
|
||||
}
|
||||
if (gainedPath)
|
||||
{
|
||||
m.SendLocalizedMessage(1054032); // You have gained a path in Valor!
|
||||
}
|
||||
else
|
||||
{
|
||||
m.SendLocalizedMessage(1054030); // You have gained in Valor!
|
||||
}
|
||||
|
||||
return artifact;
|
||||
// No delay on Valor gains
|
||||
}
|
||||
}
|
||||
|
||||
private static PowerScroll CreateRandomPowerScroll()
|
||||
{
|
||||
var level = Utility.RandomDouble() switch
|
||||
{
|
||||
< 0.05 => 20,
|
||||
< 0.4 => 15,
|
||||
_ => 10
|
||||
};
|
||||
// Randomize
|
||||
toGive.Shuffle();
|
||||
|
||||
return PowerScroll.CreateRandomNoCraft(level, level);
|
||||
for (var i = 0; i < 6; ++i)
|
||||
{
|
||||
var m = toGive[i % toGive.Count];
|
||||
|
||||
var ps = CreateRandomPowerScroll();
|
||||
|
||||
GivePowerScrollTo(m, ps);
|
||||
}
|
||||
}
|
||||
|
||||
public static void GivePowerScrollTo(Mobile m, PowerScroll ps)
|
||||
{
|
||||
if (ps == null || m == null) // sanity
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
public void GivePowerScrolls()
|
||||
m.SendLocalizedMessage(1049524); // You have received a scroll of power!
|
||||
|
||||
if (!Core.SE || m.Alive)
|
||||
{
|
||||
if (Map != Map.Felucca)
|
||||
m.AddToBackpack(ps);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m.Corpse?.Deleted == false)
|
||||
{
|
||||
return;
|
||||
m.Corpse.DropItem(ps);
|
||||
}
|
||||
else
|
||||
{
|
||||
m.AddToBackpack(ps);
|
||||
}
|
||||
}
|
||||
|
||||
if (m is not PlayerMobile pm)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var prot = JusticeVirtue.GetProtector(pm);
|
||||
|
||||
if (prot == null || prot.Map != pm.Map || prot.Kills >= 5 || prot.Criminal ||
|
||||
!JusticeVirtue.CheckMapRegion(pm, prot))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var chance = VirtueSystem.GetLevel(prot, VirtueName.Justice) switch
|
||||
{
|
||||
VirtueLevel.Seeker => 60,
|
||||
VirtueLevel.Follower => 80,
|
||||
VirtueLevel.Knight => 100,
|
||||
_ => 0
|
||||
};
|
||||
|
||||
if (chance > 0 && chance > Utility.Random(100))
|
||||
{
|
||||
var powerScroll = new PowerScroll(ps.Skill, ps.Value);
|
||||
|
||||
prot.SendLocalizedMessage(1049368); // You have been rewarded for your dedication to Justice!
|
||||
|
||||
if (!Core.SE || prot.Alive)
|
||||
{
|
||||
prot.AddToBackpack(powerScroll);
|
||||
}
|
||||
else if (prot.Corpse?.Deleted == false)
|
||||
{
|
||||
prot.Corpse.DropItem(powerScroll);
|
||||
}
|
||||
else
|
||||
{
|
||||
prot.AddToBackpack(powerScroll);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override bool OnBeforeDeath()
|
||||
{
|
||||
if (!NoKillAwards)
|
||||
{
|
||||
GivePowerScrolls();
|
||||
|
||||
if (NoGoodies)
|
||||
{
|
||||
return base.OnBeforeDeath();
|
||||
}
|
||||
|
||||
var toGive = new List<Mobile>();
|
||||
var map = Map;
|
||||
|
||||
if (map != null)
|
||||
{
|
||||
for (var x = -12; x <= 12; ++x)
|
||||
{
|
||||
for (var y = -12; y <= 12; ++y)
|
||||
{
|
||||
var dist = Math.Sqrt(x * x + y * y);
|
||||
|
||||
if (dist <= 12)
|
||||
{
|
||||
new GoodiesTimer(map, X + x, Y + y).Start();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return base.OnBeforeDeath();
|
||||
}
|
||||
|
||||
public override void OnDeath(Container c)
|
||||
{
|
||||
if (Map == Map.Felucca)
|
||||
{
|
||||
// TODO: Confirm SE change or AoS one too?
|
||||
var rights = GetLootingRights(DamageEntries, HitsMax);
|
||||
var toGive = new List<Mobile>();
|
||||
|
||||
for (var i = rights.Count - 1; i >= 0; --i)
|
||||
{
|
||||
|
|
@ -103,266 +251,101 @@ namespace Server.Mobiles
|
|||
}
|
||||
}
|
||||
|
||||
if (toGive.Count == 0)
|
||||
if (toGive.Count > 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (var i = 0; i < toGive.Count; i++)
|
||||
{
|
||||
var m = toGive[i];
|
||||
|
||||
if (m is not PlayerMobile pm)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var gainedPath = false;
|
||||
|
||||
const int pointsToGain = 800;
|
||||
|
||||
if (VirtueSystem.Award(pm, VirtueName.Valor, pointsToGain, ref gainedPath))
|
||||
{
|
||||
if (gainedPath)
|
||||
{
|
||||
m.SendLocalizedMessage(1054032); // You have gained a path in Valor!
|
||||
}
|
||||
else
|
||||
{
|
||||
m.SendLocalizedMessage(1054030); // You have gained in Valor!
|
||||
}
|
||||
|
||||
// No delay on Valor gains
|
||||
}
|
||||
}
|
||||
|
||||
// Randomize
|
||||
toGive.Shuffle();
|
||||
|
||||
for (var i = 0; i < 6; ++i)
|
||||
{
|
||||
var m = toGive[i % toGive.Count];
|
||||
|
||||
var ps = CreateRandomPowerScroll();
|
||||
|
||||
GivePowerScrollTo(m, ps);
|
||||
}
|
||||
}
|
||||
|
||||
public static void GivePowerScrollTo(Mobile m, PowerScroll ps)
|
||||
{
|
||||
if (ps == null || m == null) // sanity
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
m.SendLocalizedMessage(1049524); // You have received a scroll of power!
|
||||
|
||||
if (!Core.SE || m.Alive)
|
||||
{
|
||||
m.AddToBackpack(ps);
|
||||
toGive.RandomElement().AddToBackpack(new ChampionSkull(SkullType));
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m.Corpse?.Deleted == false)
|
||||
c.DropItem(new ChampionSkull(SkullType));
|
||||
}
|
||||
}
|
||||
|
||||
base.OnDeath(c);
|
||||
}
|
||||
|
||||
private class GoodiesTimer : Timer
|
||||
{
|
||||
private readonly Map m_Map;
|
||||
private readonly int m_X;
|
||||
private readonly int m_Y;
|
||||
|
||||
public GoodiesTimer(Map map, int x, int y) : base(TimeSpan.FromSeconds(Utility.RandomDouble() * 10.0))
|
||||
{
|
||||
m_Map = map;
|
||||
m_X = x;
|
||||
m_Y = y;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
var z = m_Map.GetAverageZ(m_X, m_Y);
|
||||
var canFit = m_Map.CanFit(m_X, m_Y, z, 6, false, false);
|
||||
|
||||
for (var i = -3; !canFit && i <= 3; ++i)
|
||||
{
|
||||
canFit = m_Map.CanFit(m_X, m_Y, z + i, 6, false, false);
|
||||
|
||||
if (canFit)
|
||||
{
|
||||
m.Corpse.DropItem(ps);
|
||||
}
|
||||
else
|
||||
{
|
||||
m.AddToBackpack(ps);
|
||||
z += i;
|
||||
}
|
||||
}
|
||||
|
||||
if (m is not PlayerMobile pm)
|
||||
if (!canFit)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var prot = JusticeVirtue.GetProtector(pm);
|
||||
var g = new Gold(500, 1000);
|
||||
|
||||
if (prot == null || prot.Map != pm.Map || prot.Kills >= 5 || prot.Criminal ||
|
||||
!JusticeVirtue.CheckMapRegion(pm, prot))
|
||||
g.MoveToWorld(new Point3D(m_X, m_Y, z), m_Map);
|
||||
|
||||
if (Utility.RandomDouble() < 0.05)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var chance = VirtueSystem.GetLevel(prot, VirtueName.Justice) switch
|
||||
switch (Utility.Random(3))
|
||||
{
|
||||
VirtueLevel.Seeker => 60,
|
||||
VirtueLevel.Follower => 80,
|
||||
VirtueLevel.Knight => 100,
|
||||
_ => 0
|
||||
};
|
||||
|
||||
if (chance > 0 && chance > Utility.Random(100))
|
||||
{
|
||||
var powerScroll = new PowerScroll(ps.Skill, ps.Value);
|
||||
|
||||
prot.SendLocalizedMessage(1049368); // You have been rewarded for your dedication to Justice!
|
||||
|
||||
if (!Core.SE || prot.Alive)
|
||||
{
|
||||
prot.AddToBackpack(powerScroll);
|
||||
}
|
||||
else if (prot.Corpse?.Deleted == false)
|
||||
{
|
||||
prot.Corpse.DropItem(powerScroll);
|
||||
}
|
||||
else
|
||||
{
|
||||
prot.AddToBackpack(powerScroll);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override bool OnBeforeDeath()
|
||||
{
|
||||
if (!NoKillAwards)
|
||||
{
|
||||
GivePowerScrolls();
|
||||
|
||||
if (NoGoodies)
|
||||
{
|
||||
return base.OnBeforeDeath();
|
||||
}
|
||||
|
||||
var map = Map;
|
||||
|
||||
if (map != null)
|
||||
{
|
||||
for (var x = -12; x <= 12; ++x)
|
||||
case 0: // Fire column
|
||||
{
|
||||
for (var y = -12; y <= 12; ++y)
|
||||
{
|
||||
var dist = Math.Sqrt(x * x + y * y);
|
||||
Effects.SendLocationParticles(
|
||||
EffectItem.Create(g.Location, g.Map, EffectItem.DefaultDuration),
|
||||
0x3709,
|
||||
10,
|
||||
30,
|
||||
5052
|
||||
);
|
||||
Effects.PlaySound(g, 0x208);
|
||||
|
||||
if (dist <= 12)
|
||||
{
|
||||
new GoodiesTimer(map, X + x, Y + y).Start();
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return base.OnBeforeDeath();
|
||||
}
|
||||
|
||||
public override void OnDeath(Container c)
|
||||
{
|
||||
if (Map == Map.Felucca)
|
||||
{
|
||||
// TODO: Confirm SE change or AoS one too?
|
||||
var rights = GetLootingRights(DamageEntries, HitsMax);
|
||||
var toGive = new List<Mobile>();
|
||||
|
||||
for (var i = rights.Count - 1; i >= 0; --i)
|
||||
{
|
||||
var ds = rights[i];
|
||||
|
||||
if (ds.m_HasRight)
|
||||
case 1: // Explosion
|
||||
{
|
||||
toGive.Add(ds.m_Mobile);
|
||||
Effects.SendLocationParticles(
|
||||
EffectItem.Create(g.Location, g.Map, EffectItem.DefaultDuration),
|
||||
0x36BD,
|
||||
20,
|
||||
10,
|
||||
5044
|
||||
);
|
||||
Effects.PlaySound(g, 0x307);
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (toGive.Count > 0)
|
||||
{
|
||||
toGive.RandomElement().AddToBackpack(new ChampionSkull(SkullType));
|
||||
}
|
||||
else
|
||||
{
|
||||
c.DropItem(new ChampionSkull(SkullType));
|
||||
}
|
||||
}
|
||||
|
||||
base.OnDeath(c);
|
||||
}
|
||||
|
||||
private class GoodiesTimer : Timer
|
||||
{
|
||||
private readonly Map m_Map;
|
||||
private readonly int m_X;
|
||||
private readonly int m_Y;
|
||||
|
||||
public GoodiesTimer(Map map, int x, int y) : base(TimeSpan.FromSeconds(Utility.RandomDouble() * 10.0))
|
||||
{
|
||||
m_Map = map;
|
||||
m_X = x;
|
||||
m_Y = y;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
var z = m_Map.GetAverageZ(m_X, m_Y);
|
||||
var canFit = m_Map.CanFit(m_X, m_Y, z, 6, false, false);
|
||||
|
||||
for (var i = -3; !canFit && i <= 3; ++i)
|
||||
{
|
||||
canFit = m_Map.CanFit(m_X, m_Y, z + i, 6, false, false);
|
||||
|
||||
if (canFit)
|
||||
case 2: // Ball of fire
|
||||
{
|
||||
z += i;
|
||||
Effects.SendLocationParticles(
|
||||
EffectItem.Create(g.Location, g.Map, EffectItem.DefaultDuration),
|
||||
0x36FE,
|
||||
10,
|
||||
10,
|
||||
5052
|
||||
);
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!canFit)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var g = new Gold(500, 1000);
|
||||
|
||||
g.MoveToWorld(new Point3D(m_X, m_Y, z), m_Map);
|
||||
|
||||
if (Utility.RandomDouble() < 0.05)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
switch (Utility.Random(3))
|
||||
{
|
||||
case 0: // Fire column
|
||||
{
|
||||
Effects.SendLocationParticles(
|
||||
EffectItem.Create(g.Location, g.Map, EffectItem.DefaultDuration),
|
||||
0x3709,
|
||||
10,
|
||||
30,
|
||||
5052
|
||||
);
|
||||
Effects.PlaySound(g, 0x208);
|
||||
|
||||
break;
|
||||
}
|
||||
case 1: // Explosion
|
||||
{
|
||||
Effects.SendLocationParticles(
|
||||
EffectItem.Create(g.Location, g.Map, EffectItem.DefaultDuration),
|
||||
0x36BD,
|
||||
20,
|
||||
10,
|
||||
5044
|
||||
);
|
||||
Effects.PlaySound(g, 0x307);
|
||||
|
||||
break;
|
||||
}
|
||||
case 2: // Ball of fire
|
||||
{
|
||||
Effects.SendLocationParticles(
|
||||
EffectItem.Create(g.Location, g.Map, EffectItem.DefaultDuration),
|
||||
0x36FE,
|
||||
10,
|
||||
10,
|
||||
5052
|
||||
);
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,166 +1,163 @@
|
|||
using ModernUO.Serialization;
|
||||
using Server.Guilds;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
namespace Server.Mobiles;
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public abstract partial class BaseShieldGuard : BaseCreature
|
||||
{
|
||||
public abstract class BaseShieldGuard : BaseCreature
|
||||
public BaseShieldGuard() : base(AIType.AI_Melee, FightMode.Aggressor, 14)
|
||||
{
|
||||
public BaseShieldGuard() : base(AIType.AI_Melee, FightMode.Aggressor, 14)
|
||||
InitStats(1000, 1000, 1000);
|
||||
Title = "the guard";
|
||||
|
||||
SetSpeed(0.5, 2.0);
|
||||
SpeechHue = Utility.RandomDyedHue();
|
||||
Hue = Race.Human.RandomSkinHue();
|
||||
|
||||
if (Female = Utility.RandomBool())
|
||||
{
|
||||
InitStats(1000, 1000, 1000);
|
||||
Title = "the guard";
|
||||
Body = 0x191;
|
||||
Name = NameList.RandomName("female");
|
||||
|
||||
SetSpeed(0.5, 2.0);
|
||||
SpeechHue = Utility.RandomDyedHue();
|
||||
Hue = Race.Human.RandomSkinHue();
|
||||
AddItem(new FemalePlateChest());
|
||||
AddItem(new PlateArms());
|
||||
AddItem(new PlateLegs());
|
||||
|
||||
if (Female = Utility.RandomBool())
|
||||
switch (Utility.Random(2))
|
||||
{
|
||||
Body = 0x191;
|
||||
Name = NameList.RandomName("female");
|
||||
|
||||
AddItem(new FemalePlateChest());
|
||||
AddItem(new PlateArms());
|
||||
AddItem(new PlateLegs());
|
||||
|
||||
switch (Utility.Random(2))
|
||||
{
|
||||
case 0:
|
||||
case 0:
|
||||
{
|
||||
AddItem(new Doublet(Utility.RandomNondyedHue()));
|
||||
break;
|
||||
case 1:
|
||||
}
|
||||
case 1:
|
||||
{
|
||||
AddItem(new BodySash(Utility.RandomNondyedHue()));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
switch (Utility.Random(2))
|
||||
{
|
||||
case 0:
|
||||
switch (Utility.Random(2))
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
AddItem(new Skirt(Utility.RandomNondyedHue()));
|
||||
break;
|
||||
case 1:
|
||||
}
|
||||
case 1:
|
||||
{
|
||||
AddItem(new Kilt(Utility.RandomNondyedHue()));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Body = 0x190;
|
||||
Name = NameList.RandomName("male");
|
||||
|
||||
AddItem(new PlateChest());
|
||||
AddItem(new PlateArms());
|
||||
AddItem(new PlateLegs());
|
||||
|
||||
switch (Utility.Random(3))
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
AddItem(new Doublet(Utility.RandomNondyedHue()));
|
||||
break;
|
||||
}
|
||||
case 1:
|
||||
{
|
||||
AddItem(new Tunic(Utility.RandomNondyedHue()));
|
||||
break;
|
||||
}
|
||||
case 2:
|
||||
{
|
||||
AddItem(new BodySash(Utility.RandomNondyedHue()));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Utility.AssignRandomHair(this);
|
||||
if (Utility.RandomBool())
|
||||
{
|
||||
Utility.AssignRandomFacialHair(this, HairHue);
|
||||
}
|
||||
|
||||
var weapon = new VikingSword();
|
||||
weapon.Movable = false;
|
||||
AddItem(weapon);
|
||||
|
||||
var shield = Shield;
|
||||
shield.Movable = false;
|
||||
AddItem(shield);
|
||||
|
||||
PackGold(250, 500);
|
||||
|
||||
Skills.Anatomy.Base = 120.0;
|
||||
Skills.Tactics.Base = 120.0;
|
||||
Skills.Swords.Base = 120.0;
|
||||
Skills.MagicResist.Base = 120.0;
|
||||
Skills.DetectHidden.Base = 100.0;
|
||||
}
|
||||
|
||||
public abstract int Keyword { get; }
|
||||
public abstract BaseShield Shield { get; }
|
||||
public abstract int SignupNumber { get; }
|
||||
public abstract GuildType Type { get; }
|
||||
|
||||
public override bool HandlesOnSpeech(Mobile from)
|
||||
{
|
||||
if (from.InRange(Location, 2))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.HandlesOnSpeech(from);
|
||||
}
|
||||
|
||||
public override void OnSpeech(SpeechEventArgs e)
|
||||
{
|
||||
if (!e.Handled && e.HasKeyword(Keyword) && e.Mobile.InRange(Location, 2))
|
||||
{
|
||||
e.Handled = true;
|
||||
|
||||
var from = e.Mobile;
|
||||
|
||||
if (from.Guild is not Guild g || g.Type != Type)
|
||||
{
|
||||
Say(SignupNumber);
|
||||
}
|
||||
else
|
||||
{
|
||||
Body = 0x190;
|
||||
Name = NameList.RandomName("male");
|
||||
var pack = from.Backpack;
|
||||
var shield = Shield;
|
||||
var twoHanded = from.FindItemOnLayer(Layer.TwoHanded);
|
||||
|
||||
AddItem(new PlateChest());
|
||||
AddItem(new PlateArms());
|
||||
AddItem(new PlateLegs());
|
||||
|
||||
switch (Utility.Random(3))
|
||||
if (pack?.FindItemByType(shield.GetType()) != null ||
|
||||
twoHanded != null && shield.GetType().IsInstanceOfType(twoHanded))
|
||||
{
|
||||
case 0:
|
||||
AddItem(new Doublet(Utility.RandomNondyedHue()));
|
||||
break;
|
||||
case 1:
|
||||
AddItem(new Tunic(Utility.RandomNondyedHue()));
|
||||
break;
|
||||
case 2:
|
||||
AddItem(new BodySash(Utility.RandomNondyedHue()));
|
||||
break;
|
||||
Say(1007110); // Why dost thou ask about virtue guards when thou art one?
|
||||
shield.Delete();
|
||||
}
|
||||
}
|
||||
|
||||
Utility.AssignRandomHair(this);
|
||||
if (Utility.RandomBool())
|
||||
{
|
||||
Utility.AssignRandomFacialHair(this, HairHue);
|
||||
}
|
||||
|
||||
var weapon = new VikingSword();
|
||||
weapon.Movable = false;
|
||||
AddItem(weapon);
|
||||
|
||||
var shield = Shield;
|
||||
shield.Movable = false;
|
||||
AddItem(shield);
|
||||
|
||||
PackGold(250, 500);
|
||||
|
||||
Skills.Anatomy.Base = 120.0;
|
||||
Skills.Tactics.Base = 120.0;
|
||||
Skills.Swords.Base = 120.0;
|
||||
Skills.MagicResist.Base = 120.0;
|
||||
Skills.DetectHidden.Base = 100.0;
|
||||
}
|
||||
|
||||
public BaseShieldGuard(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public abstract int Keyword { get; }
|
||||
public abstract BaseShield Shield { get; }
|
||||
public abstract int SignupNumber { get; }
|
||||
public abstract GuildType Type { get; }
|
||||
|
||||
public override bool HandlesOnSpeech(Mobile from)
|
||||
{
|
||||
if (from.InRange(Location, 2))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.HandlesOnSpeech(from);
|
||||
}
|
||||
|
||||
public override void OnSpeech(SpeechEventArgs e)
|
||||
{
|
||||
if (!e.Handled && e.HasKeyword(Keyword) && e.Mobile.InRange(Location, 2))
|
||||
{
|
||||
e.Handled = true;
|
||||
|
||||
var from = e.Mobile;
|
||||
|
||||
if (from.Guild is not Guild g || g.Type != Type)
|
||||
else if (from.PlaceInBackpack(shield))
|
||||
{
|
||||
Say(SignupNumber);
|
||||
Say(Utility.Random(1007101, 5));
|
||||
Say(1007139); // I see you are in need of our shield, Here you go.
|
||||
from.AddToBackpack(shield);
|
||||
}
|
||||
else
|
||||
{
|
||||
var pack = from.Backpack;
|
||||
var shield = Shield;
|
||||
var twoHanded = from.FindItemOnLayer(Layer.TwoHanded);
|
||||
|
||||
if (pack?.FindItemByType(shield.GetType()) != null ||
|
||||
twoHanded != null && shield.GetType().IsInstanceOfType(twoHanded))
|
||||
{
|
||||
Say(1007110); // Why dost thou ask about virtue guards when thou art one?
|
||||
shield.Delete();
|
||||
}
|
||||
else if (from.PlaceInBackpack(shield))
|
||||
{
|
||||
Say(Utility.Random(1007101, 5));
|
||||
Say(1007139); // I see you are in need of our shield, Here you go.
|
||||
from.AddToBackpack(shield);
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage(502868); // Your backpack is too full.
|
||||
shield.Delete();
|
||||
}
|
||||
from.SendLocalizedMessage(502868); // Your backpack is too full.
|
||||
shield.Delete();
|
||||
}
|
||||
}
|
||||
|
||||
base.OnSpeech(e);
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
base.OnSpeech(e);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,30 +1,14 @@
|
|||
namespace Server.Mobiles
|
||||
using ModernUO.Serialization;
|
||||
|
||||
namespace Server.Mobiles;
|
||||
|
||||
[SerializationGenerator(0)]
|
||||
public partial class CapturedHordeMinion : HordeMinion
|
||||
{
|
||||
public class CapturedHordeMinion : HordeMinion
|
||||
{
|
||||
[Constructible]
|
||||
public CapturedHordeMinion() => FightMode = FightMode.None;
|
||||
[Constructible]
|
||||
public CapturedHordeMinion() => FightMode = FightMode.None;
|
||||
|
||||
public CapturedHordeMinion(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
public override bool InitialInnocent => true;
|
||||
|
||||
public override bool InitialInnocent => true;
|
||||
|
||||
public override bool CanBeDamaged() => false;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
public override bool CanBeDamaged() => false;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,38 +1,21 @@
|
|||
using ModernUO.Serialization;
|
||||
using Server.Guilds;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
namespace Server.Mobiles;
|
||||
|
||||
[SerializationGenerator(0)]
|
||||
public partial class ChaosGuard : BaseShieldGuard
|
||||
{
|
||||
public class ChaosGuard : BaseShieldGuard
|
||||
[Constructible]
|
||||
public ChaosGuard()
|
||||
{
|
||||
[Constructible]
|
||||
public ChaosGuard()
|
||||
{
|
||||
}
|
||||
|
||||
public ChaosGuard(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int Keyword => 0x22; // *chaos shield*
|
||||
public override BaseShield Shield => new ChaosShield();
|
||||
public override int SignupNumber => 1007140; // Sign up with a guild of chaos if thou art interested.
|
||||
public override GuildType Type => GuildType.Chaos;
|
||||
|
||||
public override bool BardImmune => true;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public override int Keyword => 0x22; // *chaos shield*
|
||||
public override BaseShield Shield => new ChaosShield();
|
||||
public override int SignupNumber => 1007140; // Sign up with a guild of chaos if thou art interested.
|
||||
public override GuildType Type => GuildType.Chaos;
|
||||
|
||||
public override bool BardImmune => true;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,79 +1,62 @@
|
|||
using ModernUO.Serialization;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
namespace Server.Mobiles;
|
||||
|
||||
[SerializationGenerator(0)]
|
||||
public partial class DarkGuardian : BaseCreature
|
||||
{
|
||||
public class DarkGuardian : BaseCreature
|
||||
[Constructible]
|
||||
public DarkGuardian() : base(AIType.AI_Mage)
|
||||
{
|
||||
[Constructible]
|
||||
public DarkGuardian() : base(AIType.AI_Mage)
|
||||
{
|
||||
Body = 78;
|
||||
BaseSoundID = 0x3E9;
|
||||
Body = 78;
|
||||
BaseSoundID = 0x3E9;
|
||||
|
||||
SetStr(125, 150);
|
||||
SetDex(100, 120);
|
||||
SetInt(200, 235);
|
||||
SetStr(125, 150);
|
||||
SetDex(100, 120);
|
||||
SetInt(200, 235);
|
||||
|
||||
SetHits(150, 180);
|
||||
SetHits(150, 180);
|
||||
|
||||
SetDamage(43, 48);
|
||||
SetDamage(43, 48);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 10);
|
||||
SetDamageType(ResistanceType.Cold, 40);
|
||||
SetDamageType(ResistanceType.Energy, 50);
|
||||
SetDamageType(ResistanceType.Physical, 10);
|
||||
SetDamageType(ResistanceType.Cold, 40);
|
||||
SetDamageType(ResistanceType.Energy, 50);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 40, 50);
|
||||
SetResistance(ResistanceType.Fire, 20, 45);
|
||||
SetResistance(ResistanceType.Cold, 50, 60);
|
||||
SetResistance(ResistanceType.Poison, 20, 45);
|
||||
SetResistance(ResistanceType.Energy, 30, 40);
|
||||
SetResistance(ResistanceType.Physical, 40, 50);
|
||||
SetResistance(ResistanceType.Fire, 20, 45);
|
||||
SetResistance(ResistanceType.Cold, 50, 60);
|
||||
SetResistance(ResistanceType.Poison, 20, 45);
|
||||
SetResistance(ResistanceType.Energy, 30, 40);
|
||||
|
||||
SetSkill(SkillName.EvalInt, 40.1, 50);
|
||||
SetSkill(SkillName.Magery, 50.1, 60.0);
|
||||
SetSkill(SkillName.Meditation, 85.1, 95.0);
|
||||
SetSkill(SkillName.MagicResist, 50.1, 70.0);
|
||||
SetSkill(SkillName.Tactics, 50.1, 70.0);
|
||||
SetSkill(SkillName.EvalInt, 40.1, 50);
|
||||
SetSkill(SkillName.Magery, 50.1, 60.0);
|
||||
SetSkill(SkillName.Meditation, 85.1, 95.0);
|
||||
SetSkill(SkillName.MagicResist, 50.1, 70.0);
|
||||
SetSkill(SkillName.Tactics, 50.1, 70.0);
|
||||
|
||||
Fame = 5000;
|
||||
Karma = -5000;
|
||||
Fame = 5000;
|
||||
Karma = -5000;
|
||||
|
||||
VirtualArmor = 50;
|
||||
PackNecroReg(15, 25);
|
||||
PackItem(new DaemonBone(30));
|
||||
}
|
||||
VirtualArmor = 50;
|
||||
PackNecroReg(15, 25);
|
||||
PackItem(new DaemonBone(30));
|
||||
}
|
||||
|
||||
public DarkGuardian(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
public override string CorpseName => "a dark guardians' corpse";
|
||||
public override string DefaultName => "a dark guardian";
|
||||
|
||||
public override string CorpseName => "a dark guardians' corpse";
|
||||
public override string DefaultName => "a dark guardian";
|
||||
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
|
||||
|
||||
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
|
||||
public override int TreasureMapLevel => 2;
|
||||
public override bool BleedImmune => true;
|
||||
public override Poison PoisonImmune => Poison.Lethal;
|
||||
public override bool Unprovokable => true;
|
||||
|
||||
public override int TreasureMapLevel => 2;
|
||||
public override bool BleedImmune => true;
|
||||
public override Poison PoisonImmune => Poison.Lethal;
|
||||
public override bool Unprovokable => true;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Rich);
|
||||
AddLoot(LootPack.MedScrolls, 2);
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadEncodedInt();
|
||||
}
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.Rich);
|
||||
AddLoot(LootPack.MedScrolls, 2);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load diff
|
|
@ -1,185 +1,161 @@
|
|||
using System;
|
||||
using ModernUO.Serialization;
|
||||
|
||||
namespace Server.Mobiles
|
||||
namespace Server.Mobiles;
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class HarrowerTentacles : BaseCreature
|
||||
{
|
||||
public class HarrowerTentacles : BaseCreature
|
||||
private DrainTimer _timer;
|
||||
|
||||
[SerializableField(0)]
|
||||
[SerializedCommandProperty(AccessLevel.GameMaster)]
|
||||
private Mobile _harrower;
|
||||
|
||||
[Constructible]
|
||||
public HarrowerTentacles(Mobile harrower = null) : base(AIType.AI_Melee)
|
||||
{
|
||||
private DrainTimer m_Timer;
|
||||
_harrower = harrower;
|
||||
Body = 129;
|
||||
|
||||
[Constructible]
|
||||
public HarrowerTentacles(Mobile harrower = null) : base(AIType.AI_Melee)
|
||||
SetStr(901, 1000);
|
||||
SetDex(126, 140);
|
||||
SetInt(1001, 1200);
|
||||
|
||||
SetHits(541, 600);
|
||||
|
||||
SetDamage(13, 20);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 20);
|
||||
SetDamageType(ResistanceType.Fire, 20);
|
||||
SetDamageType(ResistanceType.Cold, 20);
|
||||
SetDamageType(ResistanceType.Poison, 20);
|
||||
SetDamageType(ResistanceType.Energy, 20);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 55, 65);
|
||||
SetResistance(ResistanceType.Fire, 35, 45);
|
||||
SetResistance(ResistanceType.Cold, 35, 45);
|
||||
SetResistance(ResistanceType.Poison, 35, 45);
|
||||
SetResistance(ResistanceType.Energy, 35, 45);
|
||||
|
||||
SetSkill(SkillName.Meditation, 100.0);
|
||||
SetSkill(SkillName.MagicResist, 120.1, 140.0);
|
||||
SetSkill(SkillName.Swords, 90.1, 100.0);
|
||||
SetSkill(SkillName.Tactics, 90.1, 100.0);
|
||||
SetSkill(SkillName.Wrestling, 90.1, 100.0);
|
||||
|
||||
Fame = 15000;
|
||||
Karma = -15000;
|
||||
|
||||
VirtualArmor = 60;
|
||||
|
||||
_timer = new DrainTimer(this);
|
||||
_timer.Start();
|
||||
|
||||
PackReg(50);
|
||||
PackNecroReg(15, 75);
|
||||
}
|
||||
|
||||
public override string CorpseName => "a tentacles corpse";
|
||||
|
||||
public override string DefaultName => "tentacles of the harrower";
|
||||
|
||||
public override bool AutoDispel => true;
|
||||
public override bool Unprovokable => true;
|
||||
public override Poison PoisonImmune => Poison.Lethal;
|
||||
public override bool DisallowAllMoves => true;
|
||||
|
||||
public override void CheckReflect(Mobile caster, ref bool reflect)
|
||||
{
|
||||
reflect = true;
|
||||
}
|
||||
|
||||
public override int GetIdleSound() => 0x101;
|
||||
|
||||
public override int GetAngerSound() => 0x5E;
|
||||
|
||||
public override int GetDeathSound() => 0x1C2;
|
||||
|
||||
public override int GetAttackSound() => -1;
|
||||
|
||||
public override int GetHurtSound() => 0x289;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.FilthyRich, 2);
|
||||
AddLoot(LootPack.MedScrolls, 3);
|
||||
AddLoot(LootPack.HighScrolls, 2);
|
||||
}
|
||||
|
||||
[AfterDeserialization]
|
||||
private void AfterDeserialization()
|
||||
{
|
||||
_timer = new DrainTimer(this);
|
||||
_timer.Start();
|
||||
}
|
||||
|
||||
public override void OnAfterDelete()
|
||||
{
|
||||
_timer?.Stop();
|
||||
_timer = null;
|
||||
|
||||
base.OnAfterDelete();
|
||||
}
|
||||
|
||||
private class DrainTimer : Timer
|
||||
{
|
||||
private readonly HarrowerTentacles m_Owner;
|
||||
|
||||
public DrainTimer(HarrowerTentacles owner) : base(TimeSpan.FromSeconds(5.0), TimeSpan.FromSeconds(5.0))
|
||||
{
|
||||
Harrower = harrower;
|
||||
Body = 129;
|
||||
|
||||
SetStr(901, 1000);
|
||||
SetDex(126, 140);
|
||||
SetInt(1001, 1200);
|
||||
|
||||
SetHits(541, 600);
|
||||
|
||||
SetDamage(13, 20);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 20);
|
||||
SetDamageType(ResistanceType.Fire, 20);
|
||||
SetDamageType(ResistanceType.Cold, 20);
|
||||
SetDamageType(ResistanceType.Poison, 20);
|
||||
SetDamageType(ResistanceType.Energy, 20);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 55, 65);
|
||||
SetResistance(ResistanceType.Fire, 35, 45);
|
||||
SetResistance(ResistanceType.Cold, 35, 45);
|
||||
SetResistance(ResistanceType.Poison, 35, 45);
|
||||
SetResistance(ResistanceType.Energy, 35, 45);
|
||||
|
||||
SetSkill(SkillName.Meditation, 100.0);
|
||||
SetSkill(SkillName.MagicResist, 120.1, 140.0);
|
||||
SetSkill(SkillName.Swords, 90.1, 100.0);
|
||||
SetSkill(SkillName.Tactics, 90.1, 100.0);
|
||||
SetSkill(SkillName.Wrestling, 90.1, 100.0);
|
||||
|
||||
Fame = 15000;
|
||||
Karma = -15000;
|
||||
|
||||
VirtualArmor = 60;
|
||||
|
||||
m_Timer = new DrainTimer(this);
|
||||
m_Timer.Start();
|
||||
|
||||
PackReg(50);
|
||||
PackNecroReg(15, 75);
|
||||
m_Owner = owner;
|
||||
}
|
||||
|
||||
public HarrowerTentacles(Serial serial) : base(serial)
|
||||
protected override void OnTick()
|
||||
{
|
||||
}
|
||||
|
||||
public override string CorpseName => "a tentacles corpse";
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public Mobile Harrower { get; set; }
|
||||
|
||||
public override string DefaultName => "tentacles of the harrower";
|
||||
|
||||
public override bool AutoDispel => true;
|
||||
public override bool Unprovokable => true;
|
||||
public override Poison PoisonImmune => Poison.Lethal;
|
||||
public override bool DisallowAllMoves => true;
|
||||
|
||||
public override void CheckReflect(Mobile caster, ref bool reflect)
|
||||
{
|
||||
reflect = true;
|
||||
}
|
||||
|
||||
public override int GetIdleSound() => 0x101;
|
||||
|
||||
public override int GetAngerSound() => 0x5E;
|
||||
|
||||
public override int GetDeathSound() => 0x1C2;
|
||||
|
||||
public override int GetAttackSound() => -1;
|
||||
|
||||
public override int GetHurtSound() => 0x289;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.FilthyRich, 2);
|
||||
AddLoot(LootPack.MedScrolls, 3);
|
||||
AddLoot(LootPack.HighScrolls, 2);
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
|
||||
writer.Write(Harrower);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
if (m_Owner.Deleted)
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
Harrower = reader.ReadEntity<Mobile>();
|
||||
|
||||
m_Timer = new DrainTimer(this);
|
||||
m_Timer.Start();
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnAfterDelete()
|
||||
{
|
||||
m_Timer?.Stop();
|
||||
m_Timer = null;
|
||||
|
||||
base.OnAfterDelete();
|
||||
}
|
||||
|
||||
private class DrainTimer : Timer
|
||||
{
|
||||
private readonly HarrowerTentacles m_Owner;
|
||||
|
||||
public DrainTimer(HarrowerTentacles owner) : base(TimeSpan.FromSeconds(5.0), TimeSpan.FromSeconds(5.0))
|
||||
{
|
||||
m_Owner = owner;
|
||||
Stop();
|
||||
return;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
var eable = m_Owner.GetMobilesInRange<Mobile>(9);
|
||||
|
||||
foreach (var m in eable)
|
||||
{
|
||||
if (m_Owner.Deleted)
|
||||
if (m == m_Owner || !m_Owner.CanBeHarmful(m))
|
||||
{
|
||||
Stop();
|
||||
return;
|
||||
continue;
|
||||
}
|
||||
|
||||
var eable = m_Owner.GetMobilesInRange<Mobile>(9);
|
||||
|
||||
foreach (var m in eable)
|
||||
if (m.Player && !m.Alive)
|
||||
{
|
||||
if (m == m_Owner || !m_Owner.CanBeHarmful(m))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (m.Player && !m.Alive)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (m is BaseCreature bc && !(bc.Controlled || bc.IsAnimatedDead || bc.Summoned || bc.Team != m_Owner.Team))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
m_Owner.DoHarmful(m);
|
||||
|
||||
m.FixedParticles(0x374A, 10, 15, 5013, 0x455, 0, EffectLayer.Waist);
|
||||
m.PlaySound(0x1F1);
|
||||
|
||||
var drain = Utility.RandomMinMax(14, 30);
|
||||
|
||||
m_Owner.Hits += drain;
|
||||
|
||||
if (m_Owner.Harrower != null)
|
||||
{
|
||||
m_Owner.Harrower.Hits += drain;
|
||||
}
|
||||
|
||||
m.Damage(drain, m_Owner);
|
||||
continue;
|
||||
}
|
||||
|
||||
eable.Free();
|
||||
if (m is BaseCreature bc && !(bc.Controlled || bc.IsAnimatedDead || bc.Summoned || bc.Team != m_Owner.Team))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
m_Owner.DoHarmful(m);
|
||||
|
||||
m.FixedParticles(0x374A, 10, 15, 5013, 0x455, 0, EffectLayer.Waist);
|
||||
m.PlaySound(0x1F1);
|
||||
|
||||
var drain = Utility.RandomMinMax(14, 30);
|
||||
|
||||
m_Owner.Hits += drain;
|
||||
|
||||
if (m_Owner.Harrower != null)
|
||||
{
|
||||
m_Owner.Harrower.Hits += drain;
|
||||
}
|
||||
|
||||
m.Damage(drain, m_Owner);
|
||||
}
|
||||
|
||||
eable.Free();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,13 +1,18 @@
|
|||
using System;
|
||||
using ModernUO.Serialization;
|
||||
using Server.Engines.CannedEvil;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles;
|
||||
|
||||
public class LordOaks : BaseChampion
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class LordOaks : BaseChampion
|
||||
{
|
||||
private BaseCreature m_Queen;
|
||||
private bool m_SpawnedQueen;
|
||||
[SerializableField(0)]
|
||||
private BaseCreature _queen;
|
||||
|
||||
[SerializableField(1)]
|
||||
private bool _spawnedQueen;
|
||||
|
||||
[Constructible]
|
||||
public LordOaks() : base(AIType.AI_Mage, FightMode.Evil)
|
||||
|
|
@ -45,10 +50,6 @@ public class LordOaks : BaseChampion
|
|||
VirtualArmor = 100;
|
||||
}
|
||||
|
||||
public LordOaks(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override ChampionSkullType SkullType => ChampionSkullType.Enlightenment;
|
||||
|
||||
public override Type[] UniqueList => new[] { typeof(OrcChieftainHelm) };
|
||||
|
|
@ -109,20 +110,20 @@ public class LordOaks : BaseChampion
|
|||
return false;
|
||||
}
|
||||
|
||||
if (!m_SpawnedQueen)
|
||||
if (!_spawnedQueen)
|
||||
{
|
||||
Say(1042153); // Come forth my queen!
|
||||
|
||||
m_Queen = new Silvani { Team = Team };
|
||||
m_Queen.MoveToWorld(Location, Map);
|
||||
_queen = new Silvani { Team = Team };
|
||||
_queen.MoveToWorld(Location, Map);
|
||||
|
||||
m_SpawnedQueen = true;
|
||||
_spawnedQueen = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
if (m_Queen?.Deleted != false)
|
||||
if (_queen?.Deleted != false)
|
||||
{
|
||||
m_Queen = null;
|
||||
_queen = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
@ -154,32 +155,4 @@ public class LordOaks : BaseChampion
|
|||
attacker.Stam -= Utility.Random(20, 10);
|
||||
attacker.Mana -= Utility.Random(20, 10);
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
|
||||
writer.Write(m_Queen);
|
||||
writer.Write(m_SpawnedQueen);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
m_Queen = reader.ReadEntity<BaseCreature>();
|
||||
m_SpawnedQueen = reader.ReadBool();
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,92 +1,75 @@
|
|||
using System;
|
||||
using ModernUO.Serialization;
|
||||
using Server.Engines.CannedEvil;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
namespace Server.Mobiles;
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class Mephitis : BaseChampion
|
||||
{
|
||||
public class Mephitis : BaseChampion
|
||||
[Constructible]
|
||||
public Mephitis() : base(AIType.AI_Melee)
|
||||
{
|
||||
[Constructible]
|
||||
public Mephitis() : base(AIType.AI_Melee)
|
||||
{
|
||||
Body = 173;
|
||||
BaseSoundID = 0x183;
|
||||
Body = 173;
|
||||
BaseSoundID = 0x183;
|
||||
|
||||
SetStr(505, 1000);
|
||||
SetDex(102, 300);
|
||||
SetInt(402, 600);
|
||||
SetStr(505, 1000);
|
||||
SetDex(102, 300);
|
||||
SetInt(402, 600);
|
||||
|
||||
SetHits(3000);
|
||||
SetStam(105, 600);
|
||||
SetHits(3000);
|
||||
SetStam(105, 600);
|
||||
|
||||
SetDamage(21, 33);
|
||||
SetDamage(21, 33);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 50);
|
||||
SetDamageType(ResistanceType.Poison, 50);
|
||||
SetDamageType(ResistanceType.Physical, 50);
|
||||
SetDamageType(ResistanceType.Poison, 50);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 75, 80);
|
||||
SetResistance(ResistanceType.Fire, 60, 70);
|
||||
SetResistance(ResistanceType.Cold, 60, 70);
|
||||
SetResistance(ResistanceType.Poison, 100);
|
||||
SetResistance(ResistanceType.Energy, 60, 70);
|
||||
SetResistance(ResistanceType.Physical, 75, 80);
|
||||
SetResistance(ResistanceType.Fire, 60, 70);
|
||||
SetResistance(ResistanceType.Cold, 60, 70);
|
||||
SetResistance(ResistanceType.Poison, 100);
|
||||
SetResistance(ResistanceType.Energy, 60, 70);
|
||||
|
||||
SetSkill(SkillName.MagicResist, 70.7, 140.0);
|
||||
SetSkill(SkillName.Tactics, 97.6, 100.0);
|
||||
SetSkill(SkillName.Wrestling, 97.6, 100.0);
|
||||
SetSkill(SkillName.MagicResist, 70.7, 140.0);
|
||||
SetSkill(SkillName.Tactics, 97.6, 100.0);
|
||||
SetSkill(SkillName.Wrestling, 97.6, 100.0);
|
||||
|
||||
Fame = 22500;
|
||||
Karma = -22500;
|
||||
Fame = 22500;
|
||||
Karma = -22500;
|
||||
|
||||
VirtualArmor = 80;
|
||||
}
|
||||
VirtualArmor = 80;
|
||||
}
|
||||
|
||||
public Mephitis(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
public override ChampionSkullType SkullType => ChampionSkullType.Venom;
|
||||
|
||||
public override ChampionSkullType SkullType => ChampionSkullType.Venom;
|
||||
public override Type[] UniqueList => new[] { typeof(Calm) };
|
||||
|
||||
public override Type[] UniqueList => new[] { typeof(Calm) };
|
||||
public override Type[] SharedList => new[]
|
||||
{
|
||||
typeof(OblivionsNeedle), typeof(ANecromancerShroud), typeof(EmbroideredOakLeafCloak),
|
||||
typeof(TheMostKnowledgePerson)
|
||||
};
|
||||
|
||||
public override Type[] SharedList => new[]
|
||||
{
|
||||
typeof(OblivionsNeedle), typeof(ANecromancerShroud), typeof(EmbroideredOakLeafCloak),
|
||||
typeof(TheMostKnowledgePerson)
|
||||
};
|
||||
public override Type[] DecorativeList => new[] { typeof(Web), typeof(MonsterStatuette) };
|
||||
|
||||
public override Type[] DecorativeList => new[] { typeof(Web), typeof(MonsterStatuette) };
|
||||
public override MonsterStatuetteType[] StatueTypes => new[] { MonsterStatuetteType.Spider };
|
||||
|
||||
public override MonsterStatuetteType[] StatueTypes => new[] { MonsterStatuetteType.Spider };
|
||||
public override string DefaultName => "Mephitis";
|
||||
|
||||
public override string DefaultName => "Mephitis";
|
||||
public override Poison PoisonImmune => Poison.Lethal;
|
||||
public override Poison HitPoison => Poison.Lethal;
|
||||
|
||||
public override Poison PoisonImmune => Poison.Lethal;
|
||||
public override Poison HitPoison => Poison.Lethal;
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.UltraRich, 4);
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.UltraRich, 4);
|
||||
}
|
||||
public override void OnGotMeleeAttack(Mobile attacker, int damage)
|
||||
{
|
||||
base.OnGotMeleeAttack(attacker, damage);
|
||||
|
||||
public override void OnGotMeleeAttack(Mobile attacker, int damage)
|
||||
{
|
||||
base.OnGotMeleeAttack(attacker, damage);
|
||||
|
||||
// TODO: Web ability
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
// TODO: Web ability
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,303 +1,283 @@
|
|||
using System;
|
||||
using ModernUO.Serialization;
|
||||
using Server.Engines.CannedEvil;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
namespace Server.Mobiles;
|
||||
|
||||
[SerializationGenerator(1, false)]
|
||||
public partial class Neira : BaseChampion
|
||||
{
|
||||
public class Neira : BaseChampion
|
||||
private const double SpeedBoostScalar = 1.2;
|
||||
|
||||
private bool _speedBoost;
|
||||
|
||||
[Constructible]
|
||||
public Neira() : base(AIType.AI_Mage)
|
||||
{
|
||||
private const double SpeedBoostScalar = 1.2;
|
||||
Title = "the necromancer";
|
||||
Body = 401;
|
||||
Hue = 0x83EC;
|
||||
|
||||
private bool m_SpeedBoost;
|
||||
SetStr(305, 425);
|
||||
SetDex(72, 150);
|
||||
SetInt(505, 750);
|
||||
|
||||
[Constructible]
|
||||
public Neira() : base(AIType.AI_Mage)
|
||||
SetHits(4800);
|
||||
SetStam(102, 300);
|
||||
|
||||
SetDamage(25, 35);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 100);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 25, 30);
|
||||
SetResistance(ResistanceType.Fire, 35, 45);
|
||||
SetResistance(ResistanceType.Cold, 50, 60);
|
||||
SetResistance(ResistanceType.Poison, 30, 40);
|
||||
SetResistance(ResistanceType.Energy, 20, 30);
|
||||
|
||||
SetSkill(SkillName.EvalInt, 120.0);
|
||||
SetSkill(SkillName.Magery, 120.0);
|
||||
SetSkill(SkillName.Meditation, 120.0);
|
||||
SetSkill(SkillName.MagicResist, 150.0);
|
||||
SetSkill(SkillName.Tactics, 97.6, 100.0);
|
||||
SetSkill(SkillName.Wrestling, 97.6, 100.0);
|
||||
|
||||
Fame = 22500;
|
||||
Karma = -22500;
|
||||
|
||||
VirtualArmor = 30;
|
||||
Female = true;
|
||||
|
||||
Item shroud = new HoodedShroudOfShadows();
|
||||
shroud.Movable = false;
|
||||
|
||||
AddItem(shroud);
|
||||
|
||||
var weapon = new Scimitar
|
||||
{
|
||||
Title = "the necromancer";
|
||||
Body = 401;
|
||||
Hue = 0x83EC;
|
||||
|
||||
SetStr(305, 425);
|
||||
SetDex(72, 150);
|
||||
SetInt(505, 750);
|
||||
|
||||
SetHits(4800);
|
||||
SetStam(102, 300);
|
||||
|
||||
SetDamage(25, 35);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 100);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 25, 30);
|
||||
SetResistance(ResistanceType.Fire, 35, 45);
|
||||
SetResistance(ResistanceType.Cold, 50, 60);
|
||||
SetResistance(ResistanceType.Poison, 30, 40);
|
||||
SetResistance(ResistanceType.Energy, 20, 30);
|
||||
|
||||
SetSkill(SkillName.EvalInt, 120.0);
|
||||
SetSkill(SkillName.Magery, 120.0);
|
||||
SetSkill(SkillName.Meditation, 120.0);
|
||||
SetSkill(SkillName.MagicResist, 150.0);
|
||||
SetSkill(SkillName.Tactics, 97.6, 100.0);
|
||||
SetSkill(SkillName.Wrestling, 97.6, 100.0);
|
||||
|
||||
Fame = 22500;
|
||||
Karma = -22500;
|
||||
|
||||
VirtualArmor = 30;
|
||||
Female = true;
|
||||
|
||||
Item shroud = new HoodedShroudOfShadows();
|
||||
|
||||
shroud.Movable = false;
|
||||
|
||||
AddItem(shroud);
|
||||
|
||||
var weapon = new Scimitar();
|
||||
|
||||
weapon.Skill = SkillName.Wrestling;
|
||||
weapon.Hue = 38;
|
||||
weapon.Movable = false;
|
||||
|
||||
AddItem(weapon);
|
||||
|
||||
// new SkeletalMount().Rider = this;
|
||||
AddItem(new VirtualMountItem(this));
|
||||
}
|
||||
|
||||
public Neira(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override ChampionSkullType SkullType => ChampionSkullType.Death;
|
||||
|
||||
public override Type[] UniqueList => new[] { typeof(ShroudOfDeciet) };
|
||||
|
||||
public override Type[] SharedList => new[]
|
||||
{
|
||||
typeof(ANecromancerShroud),
|
||||
|
||||
typeof(CaptainJohnsHat)
|
||||
Skill = SkillName.Wrestling,
|
||||
Hue = 38,
|
||||
Movable = false
|
||||
};
|
||||
|
||||
public override Type[] DecorativeList => new[] { typeof(WallBlood), typeof(TatteredAncientMummyWrapping) };
|
||||
AddItem(weapon);
|
||||
|
||||
public override MonsterStatuetteType[] StatueTypes => Array.Empty<MonsterStatuetteType>();
|
||||
// new SkeletalMount().Rider = this;
|
||||
AddItem(new VirtualMountItem(this));
|
||||
}
|
||||
|
||||
public override string DefaultName => "Neira";
|
||||
public override ChampionSkullType SkullType => ChampionSkullType.Death;
|
||||
|
||||
public override bool AlwaysMurderer => true;
|
||||
public override bool BardImmune => !Core.SE;
|
||||
public override bool Unprovokable => Core.SE;
|
||||
public override bool Uncalmable => Core.SE;
|
||||
public override Poison PoisonImmune => Poison.Deadly;
|
||||
public override Type[] UniqueList => new[] { typeof(ShroudOfDeciet) };
|
||||
|
||||
public override bool ShowFameTitle => false;
|
||||
public override bool ClickTitle => false;
|
||||
public override Type[] SharedList => new[]
|
||||
{
|
||||
typeof(ANecromancerShroud),
|
||||
|
||||
public override void GenerateLoot()
|
||||
typeof(CaptainJohnsHat)
|
||||
};
|
||||
|
||||
public override Type[] DecorativeList => new[] { typeof(WallBlood), typeof(TatteredAncientMummyWrapping) };
|
||||
|
||||
public override MonsterStatuetteType[] StatueTypes => Array.Empty<MonsterStatuetteType>();
|
||||
|
||||
public override string DefaultName => "Neira";
|
||||
|
||||
public override bool AlwaysMurderer => true;
|
||||
public override bool BardImmune => !Core.SE;
|
||||
public override bool Unprovokable => Core.SE;
|
||||
public override bool Uncalmable => Core.SE;
|
||||
public override Poison PoisonImmune => Poison.Deadly;
|
||||
|
||||
public override bool ShowFameTitle => false;
|
||||
public override bool ClickTitle => false;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.UltraRich, 3);
|
||||
AddLoot(LootPack.Meager);
|
||||
}
|
||||
|
||||
public override bool OnBeforeDeath()
|
||||
{
|
||||
var mount = Mount;
|
||||
|
||||
if (mount != null)
|
||||
{
|
||||
AddLoot(LootPack.UltraRich, 3);
|
||||
AddLoot(LootPack.Meager);
|
||||
mount.Rider = null;
|
||||
}
|
||||
|
||||
public override bool OnBeforeDeath()
|
||||
(mount as Item)?.Delete();
|
||||
|
||||
return base.OnBeforeDeath();
|
||||
}
|
||||
|
||||
public override void OnDamage(int amount, Mobile from, bool willKill)
|
||||
{
|
||||
CheckSpeedBoost();
|
||||
base.OnDamage(amount, from, willKill);
|
||||
}
|
||||
|
||||
private void CheckSpeedBoost()
|
||||
{
|
||||
if (Hits < HitsMax / 4)
|
||||
{
|
||||
var mount = Mount;
|
||||
|
||||
if (mount != null)
|
||||
if (!_speedBoost)
|
||||
{
|
||||
mount.Rider = null;
|
||||
}
|
||||
|
||||
(mount as Mobile)?.Delete();
|
||||
|
||||
return base.OnBeforeDeath();
|
||||
}
|
||||
|
||||
public override void OnDamage(int amount, Mobile from, bool willKill)
|
||||
{
|
||||
CheckSpeedBoost();
|
||||
base.OnDamage(amount, from, willKill);
|
||||
}
|
||||
|
||||
private void CheckSpeedBoost()
|
||||
{
|
||||
if (Hits < HitsMax / 4)
|
||||
{
|
||||
if (!m_SpeedBoost)
|
||||
{
|
||||
ActiveSpeed /= SpeedBoostScalar;
|
||||
PassiveSpeed /= SpeedBoostScalar;
|
||||
m_SpeedBoost = true;
|
||||
}
|
||||
}
|
||||
else if (m_SpeedBoost)
|
||||
{
|
||||
ActiveSpeed *= SpeedBoostScalar;
|
||||
PassiveSpeed *= SpeedBoostScalar;
|
||||
m_SpeedBoost = false;
|
||||
ActiveSpeed /= SpeedBoostScalar;
|
||||
PassiveSpeed /= SpeedBoostScalar;
|
||||
_speedBoost = true;
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnGaveMeleeAttack(Mobile defender, int damage)
|
||||
else if (_speedBoost)
|
||||
{
|
||||
base.OnGaveMeleeAttack(defender, damage);
|
||||
ActiveSpeed *= SpeedBoostScalar;
|
||||
PassiveSpeed *= SpeedBoostScalar;
|
||||
_speedBoost = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (Utility.RandomDouble() < 0.1) // 10% chance to drop or throw an unholy bone
|
||||
{
|
||||
AddUnholyBone(defender, 0.25);
|
||||
}
|
||||
public override void OnGaveMeleeAttack(Mobile defender, int damage)
|
||||
{
|
||||
base.OnGaveMeleeAttack(defender, damage);
|
||||
|
||||
CheckSpeedBoost();
|
||||
if (Utility.RandomDouble() < 0.1) // 10% chance to drop or throw an unholy bone
|
||||
{
|
||||
AddUnholyBone(defender, 0.25);
|
||||
}
|
||||
|
||||
public override void OnGotMeleeAttack(Mobile attacker, int damage)
|
||||
{
|
||||
base.OnGotMeleeAttack(attacker, damage);
|
||||
CheckSpeedBoost();
|
||||
}
|
||||
|
||||
if (Utility.RandomDouble() < 0.1) // 10% chance to drop or throw an unholy bone
|
||||
{
|
||||
AddUnholyBone(attacker, 0.25);
|
||||
}
|
||||
public override void OnGotMeleeAttack(Mobile attacker, int damage)
|
||||
{
|
||||
base.OnGotMeleeAttack(attacker, damage);
|
||||
|
||||
if (Utility.RandomDouble() < 0.1) // 10% chance to drop or throw an unholy bone
|
||||
{
|
||||
AddUnholyBone(attacker, 0.25);
|
||||
}
|
||||
}
|
||||
|
||||
public override void AlterDamageScalarFrom(Mobile caster, ref double scalar)
|
||||
{
|
||||
base.AlterDamageScalarFrom(caster, ref scalar);
|
||||
|
||||
if (Utility.RandomDouble() < 0.1) // 10% chance to throw an unholy bone
|
||||
{
|
||||
AddUnholyBone(caster, 1.0);
|
||||
}
|
||||
}
|
||||
|
||||
public void AddUnholyBone(Mobile target, double chanceToThrow)
|
||||
{
|
||||
if (Map == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
public override void AlterDamageScalarFrom(Mobile caster, ref double scalar)
|
||||
if (chanceToThrow >= Utility.RandomDouble())
|
||||
{
|
||||
base.AlterDamageScalarFrom(caster, ref scalar);
|
||||
Direction = GetDirectionTo(target);
|
||||
MovingEffect(target, 0xF7E, 10, 1, true, false, 0x496, 0);
|
||||
new DelayTimer(this, target).Start();
|
||||
}
|
||||
else
|
||||
{
|
||||
new UnholyBone().MoveToWorld(Location, Map);
|
||||
}
|
||||
}
|
||||
|
||||
if (Utility.RandomDouble() < 0.1) // 10% chance to throw an unholy bone
|
||||
{
|
||||
AddUnholyBone(caster, 1.0);
|
||||
}
|
||||
private void Deserialize(IGenericReader reader, int version)
|
||||
{
|
||||
// We don't need to serialize this
|
||||
reader.ReadBool(); // _speedBoost
|
||||
}
|
||||
|
||||
[AfterDeserialization]
|
||||
private void AfterDeserialization()
|
||||
{
|
||||
CheckSpeedBoost();
|
||||
}
|
||||
|
||||
private class VirtualMount : IMount
|
||||
{
|
||||
private readonly VirtualMountItem _item;
|
||||
|
||||
public VirtualMount(VirtualMountItem item) => _item = item;
|
||||
|
||||
Mobile IMount.Rider
|
||||
{
|
||||
get => _item.Rider;
|
||||
set { }
|
||||
}
|
||||
|
||||
public void AddUnholyBone(Mobile target, double chanceToThrow)
|
||||
public virtual void OnRiderDamaged(int amount, Mobile from, bool willKill)
|
||||
{
|
||||
if (Map == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (chanceToThrow >= Utility.RandomDouble())
|
||||
[SerializationGenerator(0)]
|
||||
private partial class VirtualMountItem : Item, IMountItem
|
||||
{
|
||||
private VirtualMount _mount;
|
||||
|
||||
[SerializableField(0, setter: "private")]
|
||||
private Mobile _rider;
|
||||
|
||||
public VirtualMountItem(Mobile mob) : base(0x3EBB)
|
||||
{
|
||||
Layer = Layer.Mount;
|
||||
|
||||
Movable = false;
|
||||
|
||||
_rider = mob;
|
||||
_mount = new VirtualMount(this);
|
||||
}
|
||||
|
||||
public IMount Mount => _mount;
|
||||
|
||||
[AfterDeserialization(false)]
|
||||
private void AfterDeserialization()
|
||||
{
|
||||
if (_rider?.Deleted != false)
|
||||
{
|
||||
Direction = GetDirectionTo(target);
|
||||
MovingEffect(target, 0xF7E, 10, 1, true, false, 0x496, 0);
|
||||
new DelayTimer(this, target).Start();
|
||||
Delete();
|
||||
}
|
||||
else
|
||||
{
|
||||
new UnholyBone().MoveToWorld(Location, Map);
|
||||
_mount = new VirtualMount(this);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
public override DeathMoveResult OnParentDeath(Mobile parent)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
_mount = null;
|
||||
Delete();
|
||||
|
||||
writer.Write(1); // version
|
||||
writer.Write(m_SpeedBoost);
|
||||
return DeathMoveResult.RemainEquipped;
|
||||
}
|
||||
}
|
||||
|
||||
private class DelayTimer : Timer
|
||||
{
|
||||
private readonly Mobile m_Mobile;
|
||||
private readonly Mobile m_Target;
|
||||
|
||||
public DelayTimer(Mobile m, Mobile target) : base(TimeSpan.FromSeconds(1.0))
|
||||
{
|
||||
m_Mobile = m;
|
||||
m_Target = target;
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
protected override void OnTick()
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
if (m_Mobile.CanBeHarmful(m_Target))
|
||||
{
|
||||
case 1:
|
||||
{
|
||||
m_SpeedBoost = reader.ReadBool();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private class VirtualMount : IMount
|
||||
{
|
||||
private readonly VirtualMountItem m_Item;
|
||||
|
||||
public VirtualMount(VirtualMountItem item) => m_Item = item;
|
||||
|
||||
Mobile IMount.Rider
|
||||
{
|
||||
get => m_Item.Rider;
|
||||
set { }
|
||||
}
|
||||
|
||||
public virtual void OnRiderDamaged(int amount, Mobile from, bool willKill)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
private class VirtualMountItem : Item, IMountItem
|
||||
{
|
||||
private readonly VirtualMount m_Mount;
|
||||
|
||||
public VirtualMountItem(Mobile mob)
|
||||
: base(0x3EBB)
|
||||
{
|
||||
Layer = Layer.Mount;
|
||||
|
||||
Movable = false;
|
||||
|
||||
Rider = mob;
|
||||
m_Mount = new VirtualMount(this);
|
||||
}
|
||||
|
||||
public VirtualMountItem(Serial serial)
|
||||
: base(serial) =>
|
||||
m_Mount = new VirtualMount(this);
|
||||
|
||||
public Mobile Rider { get; private set; }
|
||||
|
||||
public IMount Mount => m_Mount;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
|
||||
writer.Write(Rider);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
|
||||
Rider = reader.ReadEntity<Mobile>();
|
||||
|
||||
if (Rider == null)
|
||||
{
|
||||
Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private class DelayTimer : Timer
|
||||
{
|
||||
private readonly Mobile m_Mobile;
|
||||
private readonly Mobile m_Target;
|
||||
|
||||
public DelayTimer(Mobile m, Mobile target) : base(TimeSpan.FromSeconds(1.0))
|
||||
{
|
||||
m_Mobile = m;
|
||||
m_Target = target;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
if (m_Mobile.CanBeHarmful(m_Target))
|
||||
{
|
||||
m_Mobile.DoHarmful(m_Target);
|
||||
AOS.Damage(m_Target, m_Mobile, Utility.RandomMinMax(10, 20), 100, 0, 0, 0, 0);
|
||||
new UnholyBone().MoveToWorld(m_Target.Location, m_Target.Map);
|
||||
}
|
||||
m_Mobile.DoHarmful(m_Target);
|
||||
AOS.Damage(m_Target, m_Mobile, Utility.RandomMinMax(10, 20), 100, 0, 0, 0, 0);
|
||||
new UnholyBone().MoveToWorld(m_Target.Location, m_Target.Map);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,38 +1,21 @@
|
|||
using ModernUO.Serialization;
|
||||
using Server.Guilds;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
namespace Server.Mobiles;
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class OrderGuard : BaseShieldGuard
|
||||
{
|
||||
public class OrderGuard : BaseShieldGuard
|
||||
[Constructible]
|
||||
public OrderGuard()
|
||||
{
|
||||
[Constructible]
|
||||
public OrderGuard()
|
||||
{
|
||||
}
|
||||
|
||||
public OrderGuard(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int Keyword => 0x21; // *order shield*
|
||||
public override BaseShield Shield => new OrderShield();
|
||||
public override int SignupNumber => 1007141; // Sign up with a guild of order if thou art interested.
|
||||
public override GuildType Type => GuildType.Order;
|
||||
|
||||
public override bool BardImmune => true;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public override int Keyword => 0x21; // *order shield*
|
||||
public override BaseShield Shield => new OrderShield();
|
||||
public override int SignupNumber => 1007141; // Sign up with a guild of order if thou art interested.
|
||||
public override GuildType Type => GuildType.Order;
|
||||
|
||||
public override bool BardImmune => true;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2,255 +2,249 @@ using System;
|
|||
using Server.Items;
|
||||
using Server.Utilities;
|
||||
|
||||
namespace Server.Mobiles
|
||||
namespace Server.Mobiles;
|
||||
|
||||
public static class Paragon
|
||||
{
|
||||
public static class Paragon
|
||||
public const double ChestChance = 0.10; // Chance that a paragon will carry a paragon chest
|
||||
public const double ChocolateIngredientChance = 0.20; // Chance that a paragon will drop a chocolatiering ingredient
|
||||
|
||||
public static Map[] Maps =
|
||||
{
|
||||
public const double ChestChance = 0.10; // Chance that a paragon will carry a paragon chest
|
||||
public const double ChocolateIngredientChance = 0.20; // Chance that a paragon will drop a chocolatiering ingredient
|
||||
Map.Ilshenar
|
||||
};
|
||||
|
||||
public static Map[] Maps =
|
||||
private static readonly TimeSpan FastRegenRate = TimeSpan.FromSeconds(0.5);
|
||||
private static readonly TimeSpan CPUSaverRate = TimeSpan.FromSeconds(2);
|
||||
|
||||
public static Type[] Artifacts =
|
||||
{
|
||||
typeof(GoldBricks), typeof(PhillipsWoodenSteed),
|
||||
typeof(AlchemistsBauble), typeof(ArcticDeathDealer),
|
||||
typeof(BlazeOfDeath), typeof(BowOfTheJukaKing),
|
||||
typeof(BurglarsBandana), typeof(CavortingClub),
|
||||
typeof(EnchantedTitanLegBone), typeof(GwennosHarp),
|
||||
typeof(IolosLute), typeof(LunaLance),
|
||||
typeof(NightsKiss), typeof(NoxRangersHeavyCrossbow),
|
||||
typeof(OrcishVisage), typeof(PolarBearMask),
|
||||
typeof(ShieldOfInvulnerability), typeof(StaffOfPower),
|
||||
typeof(VioletCourage), typeof(HeartOfTheLion),
|
||||
typeof(WrathOfTheDryad), typeof(PixieSwatter),
|
||||
typeof(GlovesOfThePugilist)
|
||||
};
|
||||
|
||||
public static int Hue = 0x501; // Paragon hue
|
||||
|
||||
// Buffs
|
||||
public const double HitsBuff = 5.0;
|
||||
public const double StrBuff = 1.05;
|
||||
public const double IntBuff = 1.20;
|
||||
public const double DexBuff = 1.20;
|
||||
public const double SkillsBuff = 1.20;
|
||||
public const double SpeedBuff = 1.20;
|
||||
public const double FameBuff = 1.40;
|
||||
public const double KarmaBuff = 1.40;
|
||||
public const int DamageBuff = 5;
|
||||
|
||||
public static void Convert(BaseCreature bc)
|
||||
{
|
||||
if (bc.IsParagon)
|
||||
{
|
||||
Map.Ilshenar
|
||||
};
|
||||
|
||||
private static readonly TimeSpan FastRegenRate = TimeSpan.FromSeconds(0.5);
|
||||
private static readonly TimeSpan CPUSaverRate = TimeSpan.FromSeconds(2);
|
||||
|
||||
public static Type[] Artifacts =
|
||||
{
|
||||
typeof(GoldBricks), typeof(PhillipsWoodenSteed),
|
||||
typeof(AlchemistsBauble), typeof(ArcticDeathDealer),
|
||||
typeof(BlazeOfDeath), typeof(BowOfTheJukaKing),
|
||||
typeof(BurglarsBandana), typeof(CavortingClub),
|
||||
typeof(EnchantedTitanLegBone), typeof(GwennosHarp),
|
||||
typeof(IolosLute), typeof(LunaLance),
|
||||
typeof(NightsKiss), typeof(NoxRangersHeavyCrossbow),
|
||||
typeof(OrcishVisage), typeof(PolarBearMask),
|
||||
typeof(ShieldOfInvulnerability), typeof(StaffOfPower),
|
||||
typeof(VioletCourage), typeof(HeartOfTheLion),
|
||||
typeof(WrathOfTheDryad), typeof(PixieSwatter),
|
||||
typeof(GlovesOfThePugilist)
|
||||
};
|
||||
|
||||
public static int Hue = 0x501; // Paragon hue
|
||||
|
||||
// Buffs
|
||||
public const double HitsBuff = 5.0;
|
||||
public const double StrBuff = 1.05;
|
||||
public const double IntBuff = 1.20;
|
||||
public const double DexBuff = 1.20;
|
||||
public const double SkillsBuff = 1.20;
|
||||
public const double SpeedBuff = 1.20;
|
||||
public const double FameBuff = 1.40;
|
||||
public const double KarmaBuff = 1.40;
|
||||
public const int DamageBuff = 5;
|
||||
|
||||
public static void Convert(BaseCreature bc)
|
||||
{
|
||||
if (bc.IsParagon)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
bc.Hue = Hue;
|
||||
|
||||
if (bc.HitsMaxSeed >= 0)
|
||||
{
|
||||
bc.HitsMaxSeed = (int)(bc.HitsMaxSeed * HitsBuff);
|
||||
}
|
||||
|
||||
bc.RawStr = (int)(bc.RawStr * StrBuff);
|
||||
bc.RawInt = (int)(bc.RawInt * IntBuff);
|
||||
bc.RawDex = (int)(bc.RawDex * DexBuff);
|
||||
|
||||
bc.Hits = bc.HitsMax;
|
||||
bc.Mana = bc.ManaMax;
|
||||
bc.Stam = bc.StamMax;
|
||||
|
||||
for (var i = 0; i < bc.Skills.Length; i++)
|
||||
{
|
||||
var skill = bc.Skills[i];
|
||||
|
||||
if (skill.Base > 0.0)
|
||||
{
|
||||
skill.Base *= SkillsBuff;
|
||||
}
|
||||
}
|
||||
|
||||
bc.PassiveSpeed /= SpeedBuff;
|
||||
bc.ActiveSpeed /= SpeedBuff;
|
||||
bc.CurrentSpeed = bc.PassiveSpeed;
|
||||
|
||||
bc.DamageMin += DamageBuff;
|
||||
bc.DamageMax += DamageBuff;
|
||||
|
||||
if (bc.Fame > 0)
|
||||
{
|
||||
bc.Fame = (int)(bc.Fame * FameBuff);
|
||||
}
|
||||
|
||||
if (bc.Fame > 32000)
|
||||
{
|
||||
bc.Fame = 32000;
|
||||
}
|
||||
|
||||
// TODO: Mana regeneration rate = Sqrt( buffedFame ) / 4
|
||||
|
||||
if (bc.Karma != 0)
|
||||
{
|
||||
bc.Karma = (int)(bc.Karma * KarmaBuff);
|
||||
|
||||
if (bc.Karma.Abs() > 32000)
|
||||
{
|
||||
bc.Karma = 32000 * Math.Sign(bc.Karma);
|
||||
}
|
||||
}
|
||||
|
||||
new ParagonStamRegen(bc).Start();
|
||||
return;
|
||||
}
|
||||
|
||||
public static void UnConvert(BaseCreature bc)
|
||||
bc.Hue = Hue;
|
||||
|
||||
if (bc.HitsMaxSeed >= 0)
|
||||
{
|
||||
if (!bc.IsParagon)
|
||||
bc.HitsMaxSeed = (int)(bc.HitsMaxSeed * HitsBuff);
|
||||
}
|
||||
|
||||
bc.RawStr = (int)(bc.RawStr * StrBuff);
|
||||
bc.RawInt = (int)(bc.RawInt * IntBuff);
|
||||
bc.RawDex = (int)(bc.RawDex * DexBuff);
|
||||
|
||||
bc.Hits = bc.HitsMax;
|
||||
bc.Mana = bc.ManaMax;
|
||||
bc.Stam = bc.StamMax;
|
||||
|
||||
for (var i = 0; i < bc.Skills.Length; i++)
|
||||
{
|
||||
var skill = bc.Skills[i];
|
||||
|
||||
if (skill.Base > 0.0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
bc.Hue = 0;
|
||||
|
||||
if (bc.HitsMaxSeed >= 0)
|
||||
{
|
||||
bc.HitsMaxSeed = (int)(bc.HitsMaxSeed / HitsBuff);
|
||||
}
|
||||
|
||||
bc.RawStr = (int)(bc.RawStr / StrBuff);
|
||||
bc.RawInt = (int)(bc.RawInt / IntBuff);
|
||||
bc.RawDex = (int)(bc.RawDex / DexBuff);
|
||||
|
||||
bc.Hits = bc.HitsMax;
|
||||
bc.Mana = bc.ManaMax;
|
||||
bc.Stam = bc.StamMax;
|
||||
|
||||
for (var i = 0; i < bc.Skills.Length; i++)
|
||||
{
|
||||
var skill = bc.Skills[i];
|
||||
|
||||
if (skill.Base > 0.0)
|
||||
{
|
||||
skill.Base /= SkillsBuff;
|
||||
}
|
||||
}
|
||||
|
||||
bc.PassiveSpeed *= SpeedBuff;
|
||||
bc.ActiveSpeed *= SpeedBuff;
|
||||
bc.CurrentSpeed = bc.PassiveSpeed;
|
||||
|
||||
bc.DamageMin -= DamageBuff;
|
||||
bc.DamageMax -= DamageBuff;
|
||||
|
||||
if (bc.Fame > 0)
|
||||
{
|
||||
bc.Fame = (int)(bc.Fame / FameBuff);
|
||||
}
|
||||
|
||||
if (bc.Karma != 0)
|
||||
{
|
||||
bc.Karma = (int)(bc.Karma / KarmaBuff);
|
||||
skill.Base *= SkillsBuff;
|
||||
}
|
||||
}
|
||||
|
||||
public static bool CheckConvert(BaseCreature bc) => CheckConvert(bc, bc.Location, bc.Map);
|
||||
bc.PassiveSpeed /= SpeedBuff;
|
||||
bc.ActiveSpeed /= SpeedBuff;
|
||||
bc.CurrentSpeed = bc.PassiveSpeed;
|
||||
|
||||
public static bool CheckConvert(BaseCreature bc, Point3D location, Map m)
|
||||
bc.DamageMin += DamageBuff;
|
||||
bc.DamageMax += DamageBuff;
|
||||
|
||||
if (bc.Fame > 0)
|
||||
{
|
||||
if (!Core.AOS)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (Array.IndexOf(Maps, m) == -1)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (bc is BaseChampion or Harrower or BaseVendor or BaseEscortable or Clone || bc.IsParagon)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
var fame = bc.Fame;
|
||||
|
||||
if (fame > 32000)
|
||||
{
|
||||
fame = 32000;
|
||||
}
|
||||
|
||||
var chance = 1 / Math.Round(20.0 - fame / 3200.0);
|
||||
|
||||
return chance > Utility.RandomDouble();
|
||||
bc.Fame = (int)(bc.Fame * FameBuff);
|
||||
}
|
||||
|
||||
public static bool CheckArtifactChance(Mobile m, BaseCreature bc)
|
||||
if (bc.Fame > 32000)
|
||||
{
|
||||
if (!Core.AOS)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
double fame = bc.Fame;
|
||||
|
||||
if (fame > 32000)
|
||||
{
|
||||
fame = 32000;
|
||||
}
|
||||
|
||||
var chance =
|
||||
1 / (Math.Max(10, 100 * (0.83 - Math.Round(Math.Log(Math.Round(fame / 6000, 3) + 0.001, 10), 3))) *
|
||||
(100 - Math.Sqrt(m.Luck)) / 100.0);
|
||||
|
||||
return chance > Utility.RandomDouble();
|
||||
bc.Fame = 32000;
|
||||
}
|
||||
|
||||
public static void GiveArtifactTo(Mobile m)
|
||||
{
|
||||
var item = Artifacts.RandomElement().CreateInstance<Item>();
|
||||
// TODO: Mana regeneration rate = Sqrt( buffedFame ) / 4
|
||||
|
||||
if (m.AddToBackpack(item))
|
||||
if (bc.Karma != 0)
|
||||
{
|
||||
bc.Karma = (int)(bc.Karma * KarmaBuff);
|
||||
|
||||
if (bc.Karma.Abs() > 32000)
|
||||
{
|
||||
m.SendMessage("As a reward for slaying the mighty paragon, an artifact has been placed in your backpack.");
|
||||
bc.Karma = 32000 * Math.Sign(bc.Karma);
|
||||
}
|
||||
}
|
||||
|
||||
new ParagonStamRegen(bc).Start();
|
||||
}
|
||||
|
||||
public static void UnConvert(BaseCreature bc)
|
||||
{
|
||||
if (!bc.IsParagon)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
bc.Hue = 0;
|
||||
|
||||
if (bc.HitsMaxSeed >= 0)
|
||||
{
|
||||
bc.HitsMaxSeed = (int)(bc.HitsMaxSeed / HitsBuff);
|
||||
}
|
||||
|
||||
bc.RawStr = (int)(bc.RawStr / StrBuff);
|
||||
bc.RawInt = (int)(bc.RawInt / IntBuff);
|
||||
bc.RawDex = (int)(bc.RawDex / DexBuff);
|
||||
|
||||
bc.Hits = bc.HitsMax;
|
||||
bc.Mana = bc.ManaMax;
|
||||
bc.Stam = bc.StamMax;
|
||||
|
||||
for (var i = 0; i < bc.Skills.Length; i++)
|
||||
{
|
||||
var skill = bc.Skills[i];
|
||||
|
||||
if (skill.Base > 0.0)
|
||||
{
|
||||
skill.Base /= SkillsBuff;
|
||||
}
|
||||
}
|
||||
|
||||
bc.PassiveSpeed *= SpeedBuff;
|
||||
bc.ActiveSpeed *= SpeedBuff;
|
||||
bc.CurrentSpeed = bc.PassiveSpeed;
|
||||
|
||||
bc.DamageMin -= DamageBuff;
|
||||
bc.DamageMax -= DamageBuff;
|
||||
|
||||
if (bc.Fame > 0)
|
||||
{
|
||||
bc.Fame = (int)(bc.Fame / FameBuff);
|
||||
}
|
||||
|
||||
if (bc.Karma != 0)
|
||||
{
|
||||
bc.Karma = (int)(bc.Karma / KarmaBuff);
|
||||
}
|
||||
}
|
||||
|
||||
public static bool CheckConvert(BaseCreature bc) => CheckConvert(bc, bc.Location, bc.Map);
|
||||
|
||||
public static bool CheckConvert(BaseCreature bc, Point3D location, Map m)
|
||||
{
|
||||
if (!Core.AOS)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (Array.IndexOf(Maps, m) == -1)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (bc is BaseChampion or Harrower or BaseVendor or BaseEscortable or Clone || bc.IsParagon)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
var fame = bc.Fame;
|
||||
|
||||
if (fame > 32000)
|
||||
{
|
||||
fame = 32000;
|
||||
}
|
||||
|
||||
var chance = 1 / Math.Round(20.0 - fame / 3200.0);
|
||||
|
||||
return chance > Utility.RandomDouble();
|
||||
}
|
||||
|
||||
public static bool CheckArtifactChance(Mobile m, BaseCreature bc)
|
||||
{
|
||||
if (!Core.AOS)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
double fame = bc.Fame;
|
||||
|
||||
if (fame > 32000)
|
||||
{
|
||||
fame = 32000;
|
||||
}
|
||||
|
||||
var chance =
|
||||
1 / (Math.Max(10, 100 * (0.83 - Math.Round(Math.Log(Math.Round(fame / 6000, 3) + 0.001, 10), 3))) *
|
||||
(100 - Math.Sqrt(m.Luck)) / 100.0);
|
||||
|
||||
return chance > Utility.RandomDouble();
|
||||
}
|
||||
|
||||
public static void GiveArtifactTo(Mobile m)
|
||||
{
|
||||
var item = Artifacts.RandomElement().CreateInstance<Item>();
|
||||
|
||||
if (m.AddToBackpack(item))
|
||||
{
|
||||
m.SendMessage("As a reward for slaying the mighty paragon, an artifact has been placed in your backpack.");
|
||||
}
|
||||
else
|
||||
{
|
||||
m.SendMessage(
|
||||
"As your backpack is full, your reward for destroying the legendary paragon has been placed at your feet."
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
private class ParagonStamRegen : Timer
|
||||
{
|
||||
private readonly BaseCreature m_Owner;
|
||||
|
||||
public ParagonStamRegen(Mobile m) : base(FastRegenRate, FastRegenRate) => m_Owner = m as BaseCreature;
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
if (!m_Owner.Deleted && m_Owner.IsParagon && m_Owner.Map != Map.Internal)
|
||||
{
|
||||
m_Owner.Stam++;
|
||||
|
||||
Delay = Interval = m_Owner.Stam < m_Owner.StamMax * .75 ? FastRegenRate : CPUSaverRate;
|
||||
}
|
||||
else
|
||||
{
|
||||
m.SendMessage(
|
||||
"As your backpack is full, your reward for destroying the legendary paragon has been placed at your feet."
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
private class ParagonStamRegen : Timer
|
||||
{
|
||||
private readonly BaseCreature m_Owner;
|
||||
|
||||
public ParagonStamRegen(Mobile m)
|
||||
: base(FastRegenRate, FastRegenRate)
|
||||
{
|
||||
|
||||
m_Owner = m as BaseCreature;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
if (!m_Owner.Deleted && m_Owner.IsParagon && m_Owner.Map != Map.Internal)
|
||||
{
|
||||
m_Owner.Stam++;
|
||||
|
||||
Delay = Interval = m_Owner.Stam < m_Owner.StamMax * .75 ? FastRegenRate : CPUSaverRate;
|
||||
}
|
||||
else
|
||||
{
|
||||
Stop();
|
||||
}
|
||||
Stop();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,165 +1,148 @@
|
|||
using System;
|
||||
using ModernUO.Serialization;
|
||||
using Server.Engines.CannedEvil;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
namespace Server.Mobiles;
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class Rikktor : BaseChampion
|
||||
{
|
||||
public class Rikktor : BaseChampion
|
||||
[Constructible]
|
||||
public Rikktor() : base(AIType.AI_Melee)
|
||||
{
|
||||
[Constructible]
|
||||
public Rikktor() : base(AIType.AI_Melee)
|
||||
Body = 172;
|
||||
|
||||
SetStr(701, 900);
|
||||
SetDex(201, 350);
|
||||
SetInt(51, 100);
|
||||
|
||||
SetHits(3000);
|
||||
SetStam(203, 650);
|
||||
|
||||
SetDamage(28, 55);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 25);
|
||||
SetDamageType(ResistanceType.Fire, 50);
|
||||
SetDamageType(ResistanceType.Energy, 25);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 80, 90);
|
||||
SetResistance(ResistanceType.Fire, 80, 90);
|
||||
SetResistance(ResistanceType.Cold, 30, 40);
|
||||
SetResistance(ResistanceType.Poison, 80, 90);
|
||||
SetResistance(ResistanceType.Energy, 80, 90);
|
||||
|
||||
SetSkill(SkillName.Anatomy, 100.0);
|
||||
SetSkill(SkillName.MagicResist, 140.2, 160.0);
|
||||
SetSkill(SkillName.Tactics, 100.0);
|
||||
|
||||
Fame = 22500;
|
||||
Karma = -22500;
|
||||
|
||||
VirtualArmor = 130;
|
||||
}
|
||||
|
||||
public override ChampionSkullType SkullType => ChampionSkullType.Power;
|
||||
|
||||
public override Type[] UniqueList => new[] { typeof(CrownOfTalKeesh) };
|
||||
|
||||
public override Type[] SharedList => new[]
|
||||
{
|
||||
typeof(TheMostKnowledgePerson),
|
||||
typeof(BraveKnightOfTheBritannia),
|
||||
typeof(LieutenantOfTheBritannianRoyalGuard)
|
||||
};
|
||||
|
||||
public override Type[] DecorativeList => new[]
|
||||
{
|
||||
typeof(LavaTile),
|
||||
typeof(MonsterStatuette),
|
||||
typeof(MonsterStatuette)
|
||||
};
|
||||
|
||||
public override MonsterStatuetteType[] StatueTypes => new[]
|
||||
{
|
||||
MonsterStatuetteType.OphidianArchMage,
|
||||
MonsterStatuetteType.OphidianWarrior
|
||||
};
|
||||
|
||||
public override string DefaultName => "Rikktor";
|
||||
|
||||
public override Poison PoisonImmune => Poison.Lethal;
|
||||
public override ScaleType ScaleType => ScaleType.All;
|
||||
public override int Scales => 20;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.UltraRich, 4);
|
||||
}
|
||||
|
||||
public override void OnGaveMeleeAttack(Mobile defender, int damage)
|
||||
{
|
||||
base.OnGaveMeleeAttack(defender, damage);
|
||||
|
||||
if (Utility.RandomDouble() < 0.2)
|
||||
{
|
||||
Body = 172;
|
||||
|
||||
SetStr(701, 900);
|
||||
SetDex(201, 350);
|
||||
SetInt(51, 100);
|
||||
|
||||
SetHits(3000);
|
||||
SetStam(203, 650);
|
||||
|
||||
SetDamage(28, 55);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 25);
|
||||
SetDamageType(ResistanceType.Fire, 50);
|
||||
SetDamageType(ResistanceType.Energy, 25);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 80, 90);
|
||||
SetResistance(ResistanceType.Fire, 80, 90);
|
||||
SetResistance(ResistanceType.Cold, 30, 40);
|
||||
SetResistance(ResistanceType.Poison, 80, 90);
|
||||
SetResistance(ResistanceType.Energy, 80, 90);
|
||||
|
||||
SetSkill(SkillName.Anatomy, 100.0);
|
||||
SetSkill(SkillName.MagicResist, 140.2, 160.0);
|
||||
SetSkill(SkillName.Tactics, 100.0);
|
||||
|
||||
Fame = 22500;
|
||||
Karma = -22500;
|
||||
|
||||
VirtualArmor = 130;
|
||||
}
|
||||
|
||||
public Rikktor(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override ChampionSkullType SkullType => ChampionSkullType.Power;
|
||||
|
||||
public override Type[] UniqueList => new[] { typeof(CrownOfTalKeesh) };
|
||||
|
||||
public override Type[] SharedList => new[]
|
||||
{
|
||||
typeof(TheMostKnowledgePerson),
|
||||
typeof(BraveKnightOfTheBritannia),
|
||||
typeof(LieutenantOfTheBritannianRoyalGuard)
|
||||
};
|
||||
|
||||
public override Type[] DecorativeList => new[]
|
||||
{
|
||||
typeof(LavaTile),
|
||||
typeof(MonsterStatuette),
|
||||
typeof(MonsterStatuette)
|
||||
};
|
||||
|
||||
public override MonsterStatuetteType[] StatueTypes => new[]
|
||||
{
|
||||
MonsterStatuetteType.OphidianArchMage,
|
||||
MonsterStatuetteType.OphidianWarrior
|
||||
};
|
||||
|
||||
public override string DefaultName => "Rikktor";
|
||||
|
||||
public override Poison PoisonImmune => Poison.Lethal;
|
||||
public override ScaleType ScaleType => ScaleType.All;
|
||||
public override int Scales => 20;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.UltraRich, 4);
|
||||
}
|
||||
|
||||
public override void OnGaveMeleeAttack(Mobile defender, int damage)
|
||||
{
|
||||
base.OnGaveMeleeAttack(defender, damage);
|
||||
|
||||
if (Utility.RandomDouble() < 0.2)
|
||||
{
|
||||
Earthquake();
|
||||
}
|
||||
}
|
||||
|
||||
public void Earthquake()
|
||||
{
|
||||
var map = Map;
|
||||
|
||||
if (map == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
PlaySound(0x2F3);
|
||||
|
||||
var eable = GetMobilesInRange<Mobile>(8);
|
||||
|
||||
foreach (var m in eable)
|
||||
{
|
||||
if (m == this || !(CanBeHarmful(m) || m.Player && m.Alive))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (m is not BaseCreature bc || !(bc.Controlled || bc.Summoned || bc.Team != Team))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var damage = m.Hits * 0.6;
|
||||
|
||||
if (damage < 10.0)
|
||||
{
|
||||
damage = 10.0;
|
||||
}
|
||||
else if (damage > 75.0)
|
||||
{
|
||||
damage = 75.0;
|
||||
}
|
||||
|
||||
DoHarmful(m);
|
||||
|
||||
AOS.Damage(m, this, (int)damage, 100, 0, 0, 0, 0);
|
||||
|
||||
if (m.Alive && m.Body.IsHuman && !m.Mounted)
|
||||
{
|
||||
m.Animate(20, 7, 1, true, false, 0); // take hit
|
||||
}
|
||||
}
|
||||
|
||||
eable.Free();
|
||||
}
|
||||
|
||||
public override int GetAngerSound() => Utility.Random(0x2CE, 2);
|
||||
|
||||
public override int GetIdleSound() => 0x2D2;
|
||||
|
||||
public override int GetAttackSound() => Utility.Random(0x2C7, 5);
|
||||
|
||||
public override int GetHurtSound() => 0x2D1;
|
||||
|
||||
public override int GetDeathSound() => 0x2CC;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
Earthquake();
|
||||
}
|
||||
}
|
||||
|
||||
public void Earthquake()
|
||||
{
|
||||
var map = Map;
|
||||
|
||||
if (map == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
PlaySound(0x2F3);
|
||||
|
||||
var eable = GetMobilesInRange<Mobile>(8);
|
||||
|
||||
foreach (var m in eable)
|
||||
{
|
||||
if (m == this || !(CanBeHarmful(m) || m.Player && m.Alive))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (m is not BaseCreature bc || !(bc.Controlled || bc.Summoned || bc.Team != Team))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var damage = m.Hits * 0.6;
|
||||
|
||||
if (damage < 10.0)
|
||||
{
|
||||
damage = 10.0;
|
||||
}
|
||||
else if (damage > 75.0)
|
||||
{
|
||||
damage = 75.0;
|
||||
}
|
||||
|
||||
DoHarmful(m);
|
||||
|
||||
AOS.Damage(m, this, (int)damage, 100, 0, 0, 0, 0);
|
||||
|
||||
if (m.Alive && m.Body.IsHuman && !m.Mounted)
|
||||
{
|
||||
m.Animate(20, 7, 1, true, false, 0); // take hit
|
||||
}
|
||||
}
|
||||
|
||||
eable.Free();
|
||||
}
|
||||
|
||||
public override int GetAngerSound() => Utility.Random(0x2CE, 2);
|
||||
|
||||
public override int GetIdleSound() => 0x2D2;
|
||||
|
||||
public override int GetAttackSound() => Utility.Random(0x2C7, 5);
|
||||
|
||||
public override int GetHurtSound() => 0x2D1;
|
||||
|
||||
public override int GetDeathSound() => 0x2CC;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,10 +1,12 @@
|
|||
using System;
|
||||
using ModernUO.Serialization;
|
||||
using Server.Engines.CannedEvil;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles;
|
||||
|
||||
public class Semidar : BaseChampion
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class Semidar : BaseChampion
|
||||
{
|
||||
[Constructible]
|
||||
public Semidar() : base(AIType.AI_Mage)
|
||||
|
|
@ -43,10 +45,6 @@ public class Semidar : BaseChampion
|
|||
VirtualArmor = 20;
|
||||
}
|
||||
|
||||
public Semidar(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override ChampionSkullType SkullType => ChampionSkullType.Pain;
|
||||
|
||||
public override Type[] UniqueList => new[] { typeof(GladiatorsCollar) };
|
||||
|
|
@ -88,18 +86,6 @@ public class Semidar : BaseChampion
|
|||
private static MonsterAbility[] _abilities = { new SemidarDrainLife() };
|
||||
public override MonsterAbility[] GetMonsterAbilities() => _abilities;
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
writer.Write(0);
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
|
||||
private class SemidarDrainLife : DrainLifeAreaAttack
|
||||
{
|
||||
public override double ChanceToTrigger => 0.25;
|
||||
|
|
|
|||
|
|
@ -1,194 +1,177 @@
|
|||
using System;
|
||||
using ModernUO.Serialization;
|
||||
using Server.Engines.CannedEvil;
|
||||
using Server.Engines.Plants;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
namespace Server.Mobiles;
|
||||
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class Serado : BaseChampion
|
||||
{
|
||||
public class Serado : BaseChampion
|
||||
[Constructible]
|
||||
public Serado() : base(AIType.AI_Melee)
|
||||
{
|
||||
[Constructible]
|
||||
public Serado() : base(AIType.AI_Melee)
|
||||
Title = "the awakened";
|
||||
|
||||
Body = 249;
|
||||
Hue = 0x96C;
|
||||
|
||||
SetStr(1000);
|
||||
SetDex(150);
|
||||
SetInt(300);
|
||||
|
||||
SetHits(9000);
|
||||
SetMana(300);
|
||||
|
||||
SetDamage(29, 35);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 70);
|
||||
SetDamageType(ResistanceType.Poison, 20);
|
||||
SetDamageType(ResistanceType.Energy, 10);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 30);
|
||||
SetResistance(ResistanceType.Fire, 60);
|
||||
SetResistance(ResistanceType.Cold, 60);
|
||||
SetResistance(ResistanceType.Poison, 90);
|
||||
SetResistance(ResistanceType.Energy, 50);
|
||||
|
||||
SetSkill(SkillName.MagicResist, 120.0);
|
||||
SetSkill(SkillName.Tactics, 120.0);
|
||||
SetSkill(SkillName.Wrestling, 70.0);
|
||||
SetSkill(SkillName.Poisoning, 150.0);
|
||||
|
||||
Fame = 22500;
|
||||
Karma = -22500;
|
||||
|
||||
PackItem(Seed.RandomBonsaiSeed());
|
||||
}
|
||||
|
||||
public override ChampionSkullType SkullType => ChampionSkullType.Power;
|
||||
|
||||
public override Type[] UniqueList => new[] { typeof(Pacify) };
|
||||
|
||||
public override Type[] SharedList => new[]
|
||||
{
|
||||
typeof(BraveKnightOfTheBritannia),
|
||||
typeof(DetectiveBoots),
|
||||
typeof(EmbroideredOakLeafCloak),
|
||||
typeof(LieutenantOfTheBritannianRoyalGuard)
|
||||
};
|
||||
|
||||
public override Type[] DecorativeList => new[] { typeof(Futon), typeof(SwampTile) };
|
||||
|
||||
public override MonsterStatuetteType[] StatueTypes => Array.Empty<MonsterStatuetteType>();
|
||||
|
||||
public override string DefaultName => "Serado";
|
||||
|
||||
public override int TreasureMapLevel => 5;
|
||||
|
||||
public override Poison HitPoison => Poison.Lethal;
|
||||
public override Poison PoisonImmune => Poison.Lethal;
|
||||
public override double HitPoisonChance => 0.8;
|
||||
|
||||
public override int Feathers => 30;
|
||||
|
||||
public override bool ShowFameTitle => false;
|
||||
public override bool ClickTitle => false;
|
||||
|
||||
public override WeaponAbility GetWeaponAbility() => WeaponAbility.DoubleStrike;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.UltraRich, 4);
|
||||
AddLoot(LootPack.FilthyRich);
|
||||
AddLoot(LootPack.Gems, 6);
|
||||
}
|
||||
|
||||
// TODO: Hit Lightning Area
|
||||
|
||||
public override void OnDamagedBySpell(Mobile attacker, int damage)
|
||||
{
|
||||
base.OnDamagedBySpell(attacker, damage);
|
||||
|
||||
ScaleResistances();
|
||||
DoCounter(attacker);
|
||||
}
|
||||
|
||||
public override void OnGotMeleeAttack(Mobile attacker, int damage)
|
||||
{
|
||||
base.OnGotMeleeAttack(attacker, damage);
|
||||
|
||||
ScaleResistances();
|
||||
DoCounter(attacker);
|
||||
}
|
||||
|
||||
private void ScaleResistances()
|
||||
{
|
||||
var hitsLost = (HitsMax - Hits) / (double)HitsMax;
|
||||
|
||||
SetResistance(ResistanceType.Physical, 30 + (int)(hitsLost * (95 - 30)));
|
||||
SetResistance(ResistanceType.Fire, 60 + (int)(hitsLost * (95 - 60)));
|
||||
SetResistance(ResistanceType.Cold, 60 + (int)(hitsLost * (95 - 60)));
|
||||
SetResistance(ResistanceType.Poison, 90 + (int)(hitsLost * (95 - 90)));
|
||||
SetResistance(ResistanceType.Energy, 50 + (int)(hitsLost * (95 - 50)));
|
||||
}
|
||||
|
||||
private void DoCounter(Mobile attacker)
|
||||
{
|
||||
if (Map == null)
|
||||
{
|
||||
Title = "the awakened";
|
||||
|
||||
Body = 249;
|
||||
Hue = 0x96C;
|
||||
|
||||
SetStr(1000);
|
||||
SetDex(150);
|
||||
SetInt(300);
|
||||
|
||||
SetHits(9000);
|
||||
SetMana(300);
|
||||
|
||||
SetDamage(29, 35);
|
||||
|
||||
SetDamageType(ResistanceType.Physical, 70);
|
||||
SetDamageType(ResistanceType.Poison, 20);
|
||||
SetDamageType(ResistanceType.Energy, 10);
|
||||
|
||||
SetResistance(ResistanceType.Physical, 30);
|
||||
SetResistance(ResistanceType.Fire, 60);
|
||||
SetResistance(ResistanceType.Cold, 60);
|
||||
SetResistance(ResistanceType.Poison, 90);
|
||||
SetResistance(ResistanceType.Energy, 50);
|
||||
|
||||
SetSkill(SkillName.MagicResist, 120.0);
|
||||
SetSkill(SkillName.Tactics, 120.0);
|
||||
SetSkill(SkillName.Wrestling, 70.0);
|
||||
SetSkill(SkillName.Poisoning, 150.0);
|
||||
|
||||
Fame = 22500;
|
||||
Karma = -22500;
|
||||
|
||||
PackItem(Seed.RandomBonsaiSeed());
|
||||
return;
|
||||
}
|
||||
|
||||
public Serado(Serial serial) : base(serial)
|
||||
if (!(Utility.RandomDouble() < 0.2))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
public override ChampionSkullType SkullType => ChampionSkullType.Power;
|
||||
Mobile target = null;
|
||||
|
||||
public override Type[] UniqueList => new[] { typeof(Pacify) };
|
||||
|
||||
public override Type[] SharedList => new[]
|
||||
if (attacker is BaseCreature bcAttacker)
|
||||
{
|
||||
typeof(BraveKnightOfTheBritannia),
|
||||
typeof(DetectiveBoots),
|
||||
typeof(EmbroideredOakLeafCloak),
|
||||
typeof(LieutenantOfTheBritannianRoyalGuard)
|
||||
};
|
||||
|
||||
public override Type[] DecorativeList => new[] { typeof(Futon), typeof(SwampTile) };
|
||||
|
||||
public override MonsterStatuetteType[] StatueTypes => Array.Empty<MonsterStatuetteType>();
|
||||
|
||||
public override string DefaultName => "Serado";
|
||||
|
||||
public override int TreasureMapLevel => 5;
|
||||
|
||||
public override Poison HitPoison => Poison.Lethal;
|
||||
public override Poison PoisonImmune => Poison.Lethal;
|
||||
public override double HitPoisonChance => 0.8;
|
||||
|
||||
public override int Feathers => 30;
|
||||
|
||||
public override bool ShowFameTitle => false;
|
||||
public override bool ClickTitle => false;
|
||||
|
||||
public override WeaponAbility GetWeaponAbility() => WeaponAbility.DoubleStrike;
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.UltraRich, 4);
|
||||
AddLoot(LootPack.FilthyRich);
|
||||
AddLoot(LootPack.Gems, 6);
|
||||
}
|
||||
|
||||
// TODO: Hit Lightning Area
|
||||
|
||||
public override void OnDamagedBySpell(Mobile attacker, int damage)
|
||||
{
|
||||
base.OnDamagedBySpell(attacker, damage);
|
||||
|
||||
ScaleResistances();
|
||||
DoCounter(attacker);
|
||||
}
|
||||
|
||||
public override void OnGotMeleeAttack(Mobile attacker, int damage)
|
||||
{
|
||||
base.OnGotMeleeAttack(attacker, damage);
|
||||
|
||||
ScaleResistances();
|
||||
DoCounter(attacker);
|
||||
}
|
||||
|
||||
private void ScaleResistances()
|
||||
{
|
||||
var hitsLost = (HitsMax - Hits) / (double)HitsMax;
|
||||
|
||||
SetResistance(ResistanceType.Physical, 30 + (int)(hitsLost * (95 - 30)));
|
||||
SetResistance(ResistanceType.Fire, 60 + (int)(hitsLost * (95 - 60)));
|
||||
SetResistance(ResistanceType.Cold, 60 + (int)(hitsLost * (95 - 60)));
|
||||
SetResistance(ResistanceType.Poison, 90 + (int)(hitsLost * (95 - 90)));
|
||||
SetResistance(ResistanceType.Energy, 50 + (int)(hitsLost * (95 - 50)));
|
||||
}
|
||||
|
||||
private void DoCounter(Mobile attacker)
|
||||
{
|
||||
if (Map == null)
|
||||
if (bcAttacker.BardProvoked)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!(Utility.RandomDouble() < 0.2))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Mobile target = null;
|
||||
|
||||
if (attacker is BaseCreature bcAttacker)
|
||||
{
|
||||
if (bcAttacker.BardProvoked)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
target = bcAttacker.GetMaster();
|
||||
}
|
||||
|
||||
/* Counterattack with Hit Poison Area
|
||||
* 20-25 damage, unresistable
|
||||
* Lethal poison, 100% of the time
|
||||
* Particle effect: Type: "2" From: "0x4061A107" To: "0x0" ItemId: "0x36BD" ItemIdName: "explosion" FromLocation: "(296 615, 17)" ToLocation: "(296 615, 17)" Speed: "1" Duration: "10" FixedDirection: "True" Explode: "False" Hue: "0xA6" RenderMode: "0x0" Effect: "0x1F78" ExplodeEffect: "0x1" ExplodeSound: "0x0" Serial: "0x4061A107" Layer: "255" Unknown: "0x0"
|
||||
* Doesn't work on provoked monsters
|
||||
*/
|
||||
|
||||
if (target?.InRange(this, 25) != true)
|
||||
{
|
||||
target = attacker;
|
||||
}
|
||||
|
||||
Animate(10, 4, 1, true, false, 0);
|
||||
|
||||
var eable = target.GetMobilesInRange<Mobile>(8);
|
||||
|
||||
foreach (var m in eable)
|
||||
{
|
||||
if (m == this || !(CanBeHarmful(m) || m.Player && m.Alive))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (m is not BaseCreature bc || !(bc.Controlled || bc.Summoned || bc.Team != Team))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
DoHarmful(m);
|
||||
|
||||
AOS.Damage(m, this, Utility.RandomMinMax(20, 25), true, 0, 0, 0, 100, 0);
|
||||
|
||||
m.FixedParticles(0x36BD, 1, 10, 0x1F78, 0xA6, 0, (EffectLayer)255);
|
||||
m.ApplyPoison(this, Poison.Lethal);
|
||||
}
|
||||
target = bcAttacker.GetMaster();
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
/* Counterattack with Hit Poison Area
|
||||
* 20-25 damage, unresistable
|
||||
* Lethal poison, 100% of the time
|
||||
* Particle effect: Type: "2" From: "0x4061A107" To: "0x0" ItemId: "0x36BD" ItemIdName: "explosion" FromLocation: "(296 615, 17)" ToLocation: "(296 615, 17)" Speed: "1" Duration: "10" FixedDirection: "True" Explode: "False" Hue: "0xA6" RenderMode: "0x0" Effect: "0x1F78" ExplodeEffect: "0x1" ExplodeSound: "0x0" Serial: "0x4061A107" Layer: "255" Unknown: "0x0"
|
||||
* Doesn't work on provoked monsters
|
||||
*/
|
||||
|
||||
writer.Write(0); // version
|
||||
if (target?.InRange(this, 25) != true)
|
||||
{
|
||||
target = attacker;
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
Animate(10, 4, 1, true, false, 0);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
var eable = target.GetMobilesInRange<Mobile>(8);
|
||||
|
||||
foreach (var m in eable)
|
||||
{
|
||||
if (m == this || !(CanBeHarmful(m) || m.Player && m.Alive))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (m is not BaseCreature bc || !(bc.Controlled || bc.Summoned || bc.Team != Team))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
DoHarmful(m);
|
||||
|
||||
AOS.Damage(m, this, Utility.RandomMinMax(20, 25), true, 0, 0, 0, 100, 0);
|
||||
|
||||
m.FixedParticles(0x36BD, 1, 10, 0x1F78, 0xA6, 0, (EffectLayer)255);
|
||||
m.ApplyPoison(this, Poison.Lethal);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,41 +1,25 @@
|
|||
namespace Server.Mobiles
|
||||
using ModernUO.Serialization;
|
||||
|
||||
namespace Server.Mobiles;
|
||||
|
||||
[SerializationGenerator(0)]
|
||||
public partial class ServantOfSemidar : BaseCreature
|
||||
{
|
||||
public class ServantOfSemidar : BaseCreature
|
||||
[Constructible]
|
||||
public ServantOfSemidar() : base(AIType.AI_Melee, FightMode.None) => Body = 0x26;
|
||||
|
||||
public override string DefaultName => "a Servant of Semidar";
|
||||
|
||||
public override bool DisallowAllMoves => true;
|
||||
|
||||
public override bool InitialInnocent => true;
|
||||
|
||||
public override bool CanBeDamaged() => false;
|
||||
|
||||
public override void AddNameProperties(IPropertyList list)
|
||||
{
|
||||
[Constructible]
|
||||
public ServantOfSemidar() : base(AIType.AI_Melee, FightMode.None) => Body = 0x26;
|
||||
base.AddNameProperties(list);
|
||||
|
||||
public ServantOfSemidar(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string DefaultName => "a Servant of Semidar";
|
||||
|
||||
public override bool DisallowAllMoves => true;
|
||||
|
||||
public override bool InitialInnocent => true;
|
||||
|
||||
public override bool CanBeDamaged() => false;
|
||||
|
||||
public override void AddNameProperties(IPropertyList list)
|
||||
{
|
||||
base.AddNameProperties(list);
|
||||
|
||||
list.Add(1005494); // enslaved
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadEncodedInt();
|
||||
}
|
||||
list.Add(1005494); // enslaved
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,6 +1,9 @@
|
|||
using ModernUO.Serialization;
|
||||
|
||||
namespace Server.Mobiles;
|
||||
|
||||
public class Silvani : BaseCreature
|
||||
[SerializationGenerator(0, false)]
|
||||
public partial class Silvani : BaseCreature
|
||||
{
|
||||
[Constructible]
|
||||
public Silvani() : base(AIType.AI_Mage, FightMode.Evil, 18)
|
||||
|
|
@ -38,10 +41,6 @@ public class Silvani : BaseCreature
|
|||
VirtualArmor = 50;
|
||||
}
|
||||
|
||||
public Silvani(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override string DefaultName => "Silvani";
|
||||
|
||||
public override OppositionGroup OppositionGroup => OppositionGroup.FeyAndUndead;
|
||||
|
|
@ -67,18 +66,4 @@ public class Silvani : BaseCreature
|
|||
defender.Stam -= Utility.Random(20, 10);
|
||||
defender.Mana -= Utility.Random(20, 10);
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
var version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue