* Adds `RaceFlag` to the `Race` object. This is `1 << RaceIndex` * Replaces `RequiredRace` with `RequiredRaces` for items. * Adds convenience flags for `RequiredRaces` ```cs public const int AllowAllRaces = 0x7; // Race.Human.RaceFlag | Race.Elf.RaceFlag | Race.Gargoyle.RaceFlag public const int AllowHumanOrElves = 0x3; // Race.Human.RaceFlag | Race.Elf.RaceFlag public const int AllowElvesOnly = 0x2; // Race.Elf.RaceFlag public const int AllowGargoylesOnly = 0x4; // Race.Gargoyle.RaceFlag ``` * Example usage on an item: ```cs public override int RequiredRaces => Race.AllowHumanOrElves; ``` * Adds Wood and Stone armor material types * Updates Woodland armor to Wood * Adds proper messaging for race restrictions * Adds gargoyle only for object properties * Adds `CheckRace` functions for validating if a race or mobile can use the item: ```cs bool CheckRace(Race race); bool CheckRace(Mobile from, bool message = true); ```
30 lines
975 B
C#
30 lines
975 B
C#
namespace Server.Items
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{
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[Serializable(0)]
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[Flippable(0x2B6E, 0x3165)]
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public partial class Circlet : BaseArmor
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{
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[Constructible]
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public Circlet() : base(0x2B6E) => Weight = 2.0;
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public override int BasePhysicalResistance => 1;
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public override int BaseFireResistance => 5;
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public override int BaseColdResistance => 2;
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public override int BasePoisonResistance => 2;
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public override int BaseEnergyResistance => 5;
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public override int InitMinHits => 50;
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public override int InitMaxHits => 65;
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public override int AosStrReq => 10;
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public override int OldStrReq => 10;
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public override int ArmorBase => 30;
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public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
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public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
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public override int RequiredRaces => Race.AllowElvesOnly;
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}
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}
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