* Adds `RaceFlag` to the `Race` object. This is `1 << RaceIndex` * Replaces `RequiredRace` with `RequiredRaces` for items. * Adds convenience flags for `RequiredRaces` ```cs public const int AllowAllRaces = 0x7; // Race.Human.RaceFlag | Race.Elf.RaceFlag | Race.Gargoyle.RaceFlag public const int AllowHumanOrElves = 0x3; // Race.Human.RaceFlag | Race.Elf.RaceFlag public const int AllowElvesOnly = 0x2; // Race.Elf.RaceFlag public const int AllowGargoylesOnly = 0x4; // Race.Gargoyle.RaceFlag ``` * Example usage on an item: ```cs public override int RequiredRaces => Race.AllowHumanOrElves; ``` * Adds Wood and Stone armor material types * Updates Woodland armor to Wood * Adds proper messaging for race restrictions * Adds gargoyle only for object properties * Adds `CheckRace` functions for validating if a race or mobile can use the item: ```cs bool CheckRace(Race race); bool CheckRace(Mobile from, bool message = true); ```
31 lines
1 KiB
C#
31 lines
1 KiB
C#
namespace Server.Items
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{
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[Serializable(0)]
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[Flippable(0x2B74, 0x316B)]
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public partial class HideChest : BaseArmor
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{
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[Constructible]
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public HideChest() : base(0x2B74) => Weight = 6.0;
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public override int RequiredRaces => Race.AllowElvesOnly;
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public override int BasePhysicalResistance => 3;
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public override int BaseFireResistance => 3;
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public override int BaseColdResistance => 4;
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public override int BasePoisonResistance => 3;
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public override int BaseEnergyResistance => 2;
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public override int InitMinHits => 35;
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public override int InitMaxHits => 45;
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public override int AosStrReq => 25;
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public override int OldStrReq => 25;
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public override int ArmorBase => 15;
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public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
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public override CraftResource DefaultResource => CraftResource.RegularLeather;
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public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.Half;
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}
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}
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