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Abilities
fix: Changes Map.Sector.Mobiles to link list & Fixes various related crash bugs ( #1553 )
2023-10-29 22:42:46 -07:00
AI
fix: Fixes crash with combatant and mobs facing each other ( #1644 )
2023-12-20 14:48:24 -08:00
Animals
fix: Fixes negative random numbers ( #1600 )
2023-11-18 10:22:40 -08:00
Familiars
fix: Changes Map.Sector.Mobiles to link list & Fixes various related crash bugs ( #1553 )
2023-10-29 22:42:46 -07:00
Guards
fix: Changes BaseWeapon to source generator and changes crafter to string ( #1519 )
2023-09-29 22:45:37 -07:00
Healers
fix: Adds generic entity persistence support and BOBEntry as entities ( #1527 )
2023-10-01 17:38:52 -07:00
Hireables
fix: Hireables should not drop their pack ( #1503 )
2023-09-17 17:24:59 -07:00
Monsters
fix: Changes Map.Sector.Mobiles to link list & Fixes various related crash bugs ( #1553 )
2023-10-29 22:42:46 -07:00
Special
fix: Changes Map.Sector.Mobiles to link list & Fixes various related crash bugs ( #1553 )
2023-10-29 22:42:46 -07:00
Townfolk
fix: Fixes crash when banker tries to consume checks & gold from bankbox ( #1635 )
2023-12-15 09:13:21 -08:00
Vendors
fix: Fixes TimeSpan rounding issues ( #1610 )
2023-11-22 18:03:56 -08:00
BaseCreature.cs
fix: Fixes PainSpike, ManaVampire, Evil Omen, and Curse ( #1622 )
2023-12-02 09:59:42 -08:00
NPCSpeeds.cs
fix: Makes NPC active movement half think speed ( #1256 )
2022-11-20 20:05:43 -08:00
PlayerMobile.cs
fix: Fixes PainSpike, ManaVampire, Evil Omen, and Curse ( #1622 )
2023-12-02 09:59:42 -08:00
VirtualMountItem.cs
feat: Adds Stamina System to overhaul overweight. ( #1465 )
2023-09-16 17:52:54 -07:00