ModernUO/Projects/Scripts/Engines/ConPVP/TournamentBracketItem.cs
2019-08-02 18:16:11 -07:00

65 lines
No EOL
1.4 KiB
C#

using Server.Network;
namespace Server.Engines.ConPVP
{
public class TournamentBracketItem : Item
{
[Constructible]
public TournamentBracketItem() : base(3774)
{
Movable = false;
}
public TournamentBracketItem(Serial serial) : base(serial)
{
}
[CommandProperty(AccessLevel.GameMaster)]
public TournamentController Tournament{ get; set; }
public override string DefaultName => "tournament bracket";
public override void OnDoubleClick(Mobile from)
{
if (!from.InRange(GetWorldLocation(), 2))
{
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that
}
else
{
Tournament tourney = Tournament?.Tournament;
if (tourney != null)
{
from.CloseGump<TournamentBracketGump>();
from.SendGump(new TournamentBracketGump(from, tourney, TourneyBracketGumpType.Index));
}
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
writer.Write(Tournament);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 0:
{
Tournament = reader.ReadItem() as TournamentController;
break;
}
}
}
}
}