ModernUO/Projects/Scripts/Engines/Factions/Items/Power Faction Items/ClarityPotion.cs
2019-08-02 18:16:11 -07:00

67 lines
No EOL
1.5 KiB
C#

using System;
namespace Server
{
public sealed class ClarityPotion : PowerFactionItem
{
public ClarityPotion()
: base(3628)
{
Hue = 1154;
}
public ClarityPotion(Serial serial)
: base(serial)
{
}
public override string DefaultName => "clarity potion";
public override bool Use(Mobile from)
{
if (from.BeginAction<ClarityPotion>())
{
int amount = Utility.Dice(3, 3, 3);
int time = Utility.RandomMinMax(5, 30);
from.PlaySound(0x2D6);
if (from.Body.IsHuman) from.Animate(34, 5, 1, true, false, 0);
from.FixedParticles(0x375A, 10, 15, 5011, EffectLayer.Head);
from.PlaySound(0x1EB);
StatMod mod = from.GetStatMod("Concussion");
if (mod != null)
{
from.RemoveStatMod("Concussion");
from.Mana -= mod.Offset;
}
from.PlaySound(0x1EE);
from.AddStatMod(new StatMod(StatType.Int, "clarity-potion", amount, TimeSpan.FromMinutes(time)));
Timer.DelayCall(TimeSpan.FromMinutes(time), delegate { from.EndAction<ClarityPotion>(); });
return true;
}
return false;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}