ModernUO/Projects/Scripts/Engines/Factions/Mobiles/Vendors/FactionBoardVendor.cs
2019-08-02 18:16:11 -07:00

66 lines
No EOL
1.5 KiB
C#

using System.Collections.Generic;
using Server.Items;
using Server.Mobiles;
namespace Server.Factions
{
public class FactionBoardVendor : BaseFactionVendor
{
public FactionBoardVendor(Town town, Faction faction) :
base(town, faction, "the LumberMan") // NOTE: title inconsistant, as OSI
{
SetSkill(SkillName.Carpentry, 85.0, 100.0);
SetSkill(SkillName.Lumberjacking, 60.0, 83.0);
}
public FactionBoardVendor(Serial serial) : base(serial)
{
}
public override void InitSBInfo()
{
SBInfos.Add(new SBFactionBoard());
}
public override void InitOutfit()
{
base.InitOutfit();
AddItem(new HalfApron());
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class SBFactionBoard : SBInfo
{
public override IShopSellInfo SellInfo{ get; } = new InternalSellInfo();
public override List<GenericBuyInfo> BuyInfo{ get; } = new InternalBuyInfo();
public class InternalBuyInfo : List<GenericBuyInfo>
{
public InternalBuyInfo()
{
for (int i = 0; i < 5; ++i)
Add(new GenericBuyInfo(typeof(Board), 3, 20, 0x1BD7, 0));
}
}
public class InternalSellInfo : GenericSellInfo
{
}
}
}