67 lines
No EOL
1.6 KiB
C#
67 lines
No EOL
1.6 KiB
C#
using System.Collections.Generic;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Factions
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{
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public class FactionBottleVendor : BaseFactionVendor
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{
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public FactionBottleVendor(Town town, Faction faction) : base(town, faction, "the Bottle Seller")
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{
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SetSkill(SkillName.Alchemy, 85.0, 100.0);
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SetSkill(SkillName.TasteID, 65.0, 88.0);
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}
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public FactionBottleVendor(Serial serial) : base(serial)
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{
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}
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public override VendorShoeType ShoeType => Utility.RandomBool() ? VendorShoeType.Shoes : VendorShoeType.Sandals;
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public override void InitSBInfo()
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{
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SBInfos.Add(new SBFactionBottle());
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}
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public override void InitOutfit()
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{
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base.InitOutfit();
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AddItem(new Robe(Utility.RandomPinkHue()));
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class SBFactionBottle : SBInfo
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{
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public override IShopSellInfo SellInfo{ get; } = new InternalSellInfo();
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public override List<GenericBuyInfo> BuyInfo{ get; } = new InternalBuyInfo();
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public class InternalBuyInfo : List<GenericBuyInfo>
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{
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public InternalBuyInfo()
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{
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for (int i = 0; i < 5; ++i)
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Add(new GenericBuyInfo(typeof(Bottle), 5, 20, 0xF0E, 0));
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}
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}
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public class InternalSellInfo : GenericSellInfo
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{
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}
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}
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} |