ModernUO/Projects/Scripts/Engines/Quests/Uzeraan Turmoil/Items/DaemonBloodChest.cs
2019-08-02 18:16:11 -07:00

69 lines
No EOL
1.7 KiB
C#

using Server.Items;
using Server.Mobiles;
namespace Server.Engines.Quests.Haven
{
public class DaemonBloodChest : MetalChest
{
[Constructible]
public DaemonBloodChest()
{
Movable = false;
}
public DaemonBloodChest(Serial serial) : base(serial)
{
}
public override void OnDoubleClick(Mobile from)
{
if (from is PlayerMobile player && player.InRange(GetWorldLocation(), 2))
{
QuestSystem qs = player.Quest;
if (qs is UzeraanTurmoilQuest)
{
QuestObjective obj = qs.FindObjective<GetDaemonBloodObjective>();
if (obj?.Completed == false || UzeraanTurmoilQuest.HasLostDaemonBlood(player))
{
Item vial = new QuestDaemonBlood();
if (player.PlaceInBackpack(vial))
{
player.SendLocalizedMessage(1049331, "",
0x22); // You take a vial of blood from the chest and put it in your pack.
if (obj?.Completed == false)
obj.Complete();
}
else
{
player.SendLocalizedMessage(1049338, "",
0x22); // You find a vial of blood, but can't pick it up because your pack is too full. Come back when you have more room in your pack.
vial.Delete();
}
return;
}
}
}
base.OnDoubleClick(from);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}