ModernUO/Projects/Scripts/Engines/Quests/Uzeraan Turmoil/Mobiles/Schmendrick.cs
2019-08-02 18:16:11 -07:00

152 lines
No EOL
3.8 KiB
C#

using Server.Gumps;
using Server.Items;
using Server.Mobiles;
namespace Server.Engines.Quests.Haven
{
public class Schmendrick : BaseQuester
{
[Constructible]
public Schmendrick() : base("the High Mage")
{
}
public Schmendrick(Serial serial) : base(serial)
{
}
public override string DefaultName => "Schmendrick";
public override void InitBody()
{
InitStats(100, 100, 25);
Hue = 0x83F3;
Female = false;
Body = 0x190;
}
public override void InitOutfit()
{
AddItem(new Robe(0x4DD));
AddItem(new WizardsHat(0x482));
AddItem(new Shoes(0x482));
HairItemID = 0x203C;
HairHue = 0x455;
FacialHairItemID = 0x203E;
FacialHairHue = 0x455;
GlacialStaff staff = new GlacialStaff();
staff.Movable = false;
AddItem(staff);
Backpack pack = new Backpack();
pack.Movable = false;
AddItem(pack);
}
public override int GetAutoTalkRange(PlayerMobile pm)
{
return 7;
}
public override bool CanTalkTo(PlayerMobile to)
{
return to.Quest is UzeraanTurmoilQuest qs && qs.FindObjective<FindSchmendrickObjective>() != null;
}
public override void OnTalk(PlayerMobile player, bool contextMenu)
{
QuestSystem qs = player.Quest;
if (qs is UzeraanTurmoilQuest)
{
if (UzeraanTurmoilQuest.HasLostScrollOfPower(player))
{
FocusTo(player);
qs.AddConversation(new LostScrollOfPowerConversation(false));
}
else
{
QuestObjective obj = qs.FindObjective<FindSchmendrickObjective>();
if (obj?.Completed == false)
{
FocusTo(player);
obj.Complete();
}
else if (contextMenu)
{
FocusTo(player);
SayTo(player, 1049357); // I have nothing more for you at this time.
}
}
}
}
public override bool OnDragDrop(Mobile from, Item dropped)
{
if (dropped is BlankScroll && UzeraanTurmoilQuest.HasLostScrollOfPower(from))
{
FocusTo(from);
Item scroll = new SchmendrickScrollOfPower();
if (!from.PlaceInBackpack(scroll))
{
scroll.Delete();
from.SendLocalizedMessage(
1046260); // You need to clear some space in your inventory to continue with the quest. Come back here when you have more space in your inventory.
return false;
}
dropped.Consume();
from.SendLocalizedMessage(
1049346); // Schmendrick scribbles on the scroll for a few moments and hands you the finished product.
return dropped.Deleted;
}
return base.OnDragDrop(from, dropped);
}
public override void OnMovement(Mobile m, Point3D oldLocation)
{
base.OnMovement(m, oldLocation);
if (m is PlayerMobile && !m.Frozen && !m.Alive && InRange(m, 4) && !InRange(oldLocation, 4) && InLOS(m))
{
if (m.Map == null || !m.Map.CanFit(m.Location, 16, false, false))
{
m.SendLocalizedMessage(502391); // Thou can not be resurrected there!
}
else
{
Direction = GetDirectionTo(m);
m.PlaySound(0x214);
m.FixedEffect(0x376A, 10, 16);
m.CloseGump<ResurrectGump>();
m.SendGump(new ResurrectGump(m, ResurrectMessage.Healer));
}
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}