ModernUO/Projects/Scripts/Gumps/Guilds/New Guild System/DiplomacyGump.cs
2019-08-02 18:16:11 -07:00

293 lines
8.2 KiB
C#

using System.Collections.Generic;
using Server.Gumps;
using Server.Mobiles;
using Server.Network;
namespace Server.Guilds
{
public enum GuildDisplayType
{
All,
AwaitingAction,
Relations
}
public class GuildDiplomacyGump : BaseGuildListGump<Guild>
{
private GuildDisplayType m_Display;
private TextDefinition m_LowerText;
public GuildDiplomacyGump(PlayerMobile pm, Guild g)
: this(pm, g, NameComparer.Instance, true, "", 0, GuildDisplayType.All,
Utility.CastListCovariant<BaseGuild, Guild>(new List<BaseGuild>(BaseGuild.List.Values)),
1063136 + (int)GuildDisplayType.All)
{
}
public GuildDiplomacyGump(PlayerMobile pm, Guild g, IComparer<Guild> currentComparer, bool ascending, string filter,
int startNumber, GuildDisplayType display)
: this(pm, g, currentComparer, ascending, filter, startNumber, display,
Utility.CastListCovariant<BaseGuild, Guild>(new List<BaseGuild>(BaseGuild.List.Values)),
1063136 + (int)display)
{
}
public GuildDiplomacyGump(PlayerMobile pm, Guild g, IComparer<Guild> currentComparer, bool ascending, string filter,
int startNumber, List<Guild> list, TextDefinition lowerText)
: this(pm, g, currentComparer, ascending, filter, startNumber, GuildDisplayType.All, list, lowerText)
{
}
public GuildDiplomacyGump(PlayerMobile pm, Guild g, bool ascending, string filter, int startNumber, List<Guild> list,
TextDefinition lowerText)
: this(pm, g, NameComparer.Instance, ascending, filter, startNumber, GuildDisplayType.All, list, lowerText)
{
}
public GuildDiplomacyGump(PlayerMobile pm, Guild g, IComparer<Guild> currentComparer, bool ascending, string filter,
int startNumber, GuildDisplayType display, List<Guild> list, TextDefinition lowerText)
: base(pm, g, list, currentComparer, ascending, filter, startNumber,
new[]
{
new InfoField<Guild>(1062954, 280, NameComparer.Instance), //Guild Name
new InfoField<Guild>(1062957, 50, AbbrevComparer.Instance), //Abbrev
new InfoField<Guild>(1062958, 120, new StatusComparer(g)) //Guild Title
})
{
m_Display = display;
m_LowerText = lowerText;
PopulateGump();
}
protected virtual bool AllowAdvancedSearch => true;
public override bool WillFilter
{
get
{
if (m_Display == GuildDisplayType.All)
return base.WillFilter;
return true;
}
}
public override void PopulateGump()
{
base.PopulateGump();
AddHtmlLocalized(431, 43, 110, 26, 1062978, 0xF); // Diplomacy
}
protected override TextDefinition[] GetValuesFor(Guild g, int aryLength)
{
TextDefinition[] defs = new TextDefinition[aryLength];
defs[0] = g == guild ? Color(g.Name, 0x006600) : g.Name;
defs[1] = g.Abbreviation;
defs[2] = 3000085; //Peace
if (guild.IsAlly(g))
{
if (guild.Alliance.Leader == g)
defs[2] = 1063237; // Alliance Leader
else
defs[2] = 1062964; // Ally
}
else if (guild.IsWar(g))
{
defs[2] = 3000086; // War
}
return defs;
}
public override bool HasRelationship(Guild g)
{
if (g == guild)
return false;
if (guild.FindPendingWar(g) != null)
return true;
AllianceInfo alliance = guild.Alliance;
if (alliance != null)
{
Guild leader = alliance.Leader;
if (leader != null)
{
if (guild == leader && alliance.IsPendingMember(g) || g == leader && alliance.IsPendingMember(guild))
return true;
}
else if (alliance.IsPendingMember(g))
{
return true;
}
}
return false;
}
public override void DrawEndingEntry(int itemNumber)
{
//AddHtmlLocalized( 66, 153 + itemNumber * 28, 280, 26, 1063136 + (int)m_Display, 0xF, false, false ); // Showing All Guilds/Awaiting Action/ w/Relation Ship
//AddHtmlText( 66, 153 + itemNumber * 28, 280, 26, m_LowerText, false, false );
if (m_LowerText?.Number > 0)
AddHtmlLocalized(66, 153 + itemNumber * 28, 280, 26, m_LowerText.Number, 0xF);
else if (m_LowerText?.String != null)
AddHtml(66, 153 + itemNumber * 28, 280, 26, Color(m_LowerText.String, 0x99));
if (AllowAdvancedSearch)
{
AddBackground(350, 148 + itemNumber * 28, 200, 26, 0x2486);
AddButton(355, 153 + itemNumber * 28, 0x845, 0x846, 8);
AddHtmlLocalized(380, 151 + itemNumber * 28, 160, 26, 1063083, 0x0); // Advanced Search
}
}
protected override bool IsFiltered(Guild g, string filter)
{
if (g == null)
return true;
switch (m_Display)
{
case GuildDisplayType.Relations:
{
//if ( !( guild.IsWar( g ) || guild.IsAlly( g ) ) )
if (!(guild.FindActiveWar(g) != null || guild.IsAlly(g))
) //As per OSI, only the guild leader wars show up under the sorting by relation
return true;
return false;
}
case GuildDisplayType.AwaitingAction:
{
return !HasRelationship(g);
}
}
return !(Insensitive.Contains(g.Name, filter) || Insensitive.Contains(g.Abbreviation, filter));
}
public override Gump GetResentGump(PlayerMobile pm, Guild g, IComparer<Guild> comparer, bool ascending,
string filter, int startNumber)
{
return new GuildDiplomacyGump(pm, g, comparer, ascending, filter, startNumber, m_Display);
}
public override Gump GetObjectInfoGump(PlayerMobile pm, Guild g, Guild o)
{
if (guild == o)
return new GuildInfoGump(pm, g);
return new OtherGuildInfo(pm, g, o);
}
public override void OnResponse(NetState sender, RelayInfo info)
{
base.OnResponse(sender, info);
if (!(sender.Mobile is PlayerMobile pm) || !IsMember(pm, guild))
return;
if (AllowAdvancedSearch && info.ButtonID == 8)
pm.SendGump(new GuildAdvancedSearchGump(pm, guild, m_Display, AdvancedSearch_Callback));
}
public void AdvancedSearch_Callback(GuildDisplayType display)
{
m_Display = display;
ResendGump();
}
#region Comparers
private class NameComparer : IComparer<Guild>
{
public static readonly IComparer<Guild> Instance = new NameComparer();
public int Compare(Guild x, Guild y)
{
if (x == null && y == null)
return 0;
if (x == null)
return -1;
if (y == null)
return 1;
return Insensitive.Compare(x.Name, y.Name);
}
}
private class StatusComparer : IComparer<Guild>
{
private Guild m_Guild;
public StatusComparer(Guild g)
{
m_Guild = g;
}
public int Compare(Guild x, Guild y)
{
if (x == null && y == null)
return 0;
if (x == null)
return -1;
if (y == null)
return 1;
GuildCompareStatus aStatus = GuildCompareStatus.Peace;
GuildCompareStatus bStatus = GuildCompareStatus.Peace;
if (m_Guild.IsAlly(x))
aStatus = GuildCompareStatus.Ally;
else if (m_Guild.IsWar(x))
aStatus = GuildCompareStatus.War;
if (m_Guild.IsAlly(y))
bStatus = GuildCompareStatus.Ally;
else if (m_Guild.IsWar(y))
bStatus = GuildCompareStatus.War;
return ((int)aStatus).CompareTo((int)bStatus);
}
private enum GuildCompareStatus
{
Peace,
Ally,
War
}
}
private class AbbrevComparer : IComparer<Guild>
{
public static readonly IComparer<Guild> Instance = new AbbrevComparer();
public int Compare(Guild x, Guild y)
{
if (x == null && y == null)
return 0;
if (x == null)
return -1;
if (y == null)
return 1;
return Insensitive.Compare(x.Abbreviation, y.Abbreviation);
}
}
#endregion
}
}