293 lines
8.2 KiB
C#
293 lines
8.2 KiB
C#
using System.Collections.Generic;
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using Server.Gumps;
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using Server.Mobiles;
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using Server.Network;
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namespace Server.Guilds
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{
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public enum GuildDisplayType
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{
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All,
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AwaitingAction,
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Relations
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}
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public class GuildDiplomacyGump : BaseGuildListGump<Guild>
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{
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private GuildDisplayType m_Display;
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private TextDefinition m_LowerText;
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public GuildDiplomacyGump(PlayerMobile pm, Guild g)
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: this(pm, g, NameComparer.Instance, true, "", 0, GuildDisplayType.All,
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Utility.CastListCovariant<BaseGuild, Guild>(new List<BaseGuild>(BaseGuild.List.Values)),
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1063136 + (int)GuildDisplayType.All)
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{
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}
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public GuildDiplomacyGump(PlayerMobile pm, Guild g, IComparer<Guild> currentComparer, bool ascending, string filter,
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int startNumber, GuildDisplayType display)
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: this(pm, g, currentComparer, ascending, filter, startNumber, display,
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Utility.CastListCovariant<BaseGuild, Guild>(new List<BaseGuild>(BaseGuild.List.Values)),
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1063136 + (int)display)
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{
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}
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public GuildDiplomacyGump(PlayerMobile pm, Guild g, IComparer<Guild> currentComparer, bool ascending, string filter,
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int startNumber, List<Guild> list, TextDefinition lowerText)
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: this(pm, g, currentComparer, ascending, filter, startNumber, GuildDisplayType.All, list, lowerText)
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{
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}
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public GuildDiplomacyGump(PlayerMobile pm, Guild g, bool ascending, string filter, int startNumber, List<Guild> list,
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TextDefinition lowerText)
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: this(pm, g, NameComparer.Instance, ascending, filter, startNumber, GuildDisplayType.All, list, lowerText)
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{
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}
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public GuildDiplomacyGump(PlayerMobile pm, Guild g, IComparer<Guild> currentComparer, bool ascending, string filter,
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int startNumber, GuildDisplayType display, List<Guild> list, TextDefinition lowerText)
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: base(pm, g, list, currentComparer, ascending, filter, startNumber,
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new[]
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{
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new InfoField<Guild>(1062954, 280, NameComparer.Instance), //Guild Name
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new InfoField<Guild>(1062957, 50, AbbrevComparer.Instance), //Abbrev
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new InfoField<Guild>(1062958, 120, new StatusComparer(g)) //Guild Title
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})
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{
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m_Display = display;
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m_LowerText = lowerText;
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PopulateGump();
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}
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protected virtual bool AllowAdvancedSearch => true;
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public override bool WillFilter
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{
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get
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{
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if (m_Display == GuildDisplayType.All)
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return base.WillFilter;
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return true;
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}
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}
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public override void PopulateGump()
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{
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base.PopulateGump();
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AddHtmlLocalized(431, 43, 110, 26, 1062978, 0xF); // Diplomacy
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}
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protected override TextDefinition[] GetValuesFor(Guild g, int aryLength)
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{
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TextDefinition[] defs = new TextDefinition[aryLength];
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defs[0] = g == guild ? Color(g.Name, 0x006600) : g.Name;
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defs[1] = g.Abbreviation;
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defs[2] = 3000085; //Peace
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if (guild.IsAlly(g))
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{
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if (guild.Alliance.Leader == g)
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defs[2] = 1063237; // Alliance Leader
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else
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defs[2] = 1062964; // Ally
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}
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else if (guild.IsWar(g))
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{
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defs[2] = 3000086; // War
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}
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return defs;
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}
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public override bool HasRelationship(Guild g)
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{
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if (g == guild)
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return false;
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if (guild.FindPendingWar(g) != null)
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return true;
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AllianceInfo alliance = guild.Alliance;
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if (alliance != null)
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{
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Guild leader = alliance.Leader;
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if (leader != null)
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{
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if (guild == leader && alliance.IsPendingMember(g) || g == leader && alliance.IsPendingMember(guild))
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return true;
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}
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else if (alliance.IsPendingMember(g))
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{
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return true;
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}
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}
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return false;
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}
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public override void DrawEndingEntry(int itemNumber)
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{
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//AddHtmlLocalized( 66, 153 + itemNumber * 28, 280, 26, 1063136 + (int)m_Display, 0xF, false, false ); // Showing All Guilds/Awaiting Action/ w/Relation Ship
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//AddHtmlText( 66, 153 + itemNumber * 28, 280, 26, m_LowerText, false, false );
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if (m_LowerText?.Number > 0)
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AddHtmlLocalized(66, 153 + itemNumber * 28, 280, 26, m_LowerText.Number, 0xF);
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else if (m_LowerText?.String != null)
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AddHtml(66, 153 + itemNumber * 28, 280, 26, Color(m_LowerText.String, 0x99));
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if (AllowAdvancedSearch)
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{
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AddBackground(350, 148 + itemNumber * 28, 200, 26, 0x2486);
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AddButton(355, 153 + itemNumber * 28, 0x845, 0x846, 8);
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AddHtmlLocalized(380, 151 + itemNumber * 28, 160, 26, 1063083, 0x0); // Advanced Search
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}
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}
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protected override bool IsFiltered(Guild g, string filter)
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{
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if (g == null)
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return true;
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switch (m_Display)
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{
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case GuildDisplayType.Relations:
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{
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//if ( !( guild.IsWar( g ) || guild.IsAlly( g ) ) )
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if (!(guild.FindActiveWar(g) != null || guild.IsAlly(g))
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) //As per OSI, only the guild leader wars show up under the sorting by relation
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return true;
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return false;
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}
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case GuildDisplayType.AwaitingAction:
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{
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return !HasRelationship(g);
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}
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}
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return !(Insensitive.Contains(g.Name, filter) || Insensitive.Contains(g.Abbreviation, filter));
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}
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public override Gump GetResentGump(PlayerMobile pm, Guild g, IComparer<Guild> comparer, bool ascending,
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string filter, int startNumber)
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{
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return new GuildDiplomacyGump(pm, g, comparer, ascending, filter, startNumber, m_Display);
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}
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public override Gump GetObjectInfoGump(PlayerMobile pm, Guild g, Guild o)
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{
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if (guild == o)
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return new GuildInfoGump(pm, g);
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return new OtherGuildInfo(pm, g, o);
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}
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public override void OnResponse(NetState sender, RelayInfo info)
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{
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base.OnResponse(sender, info);
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if (!(sender.Mobile is PlayerMobile pm) || !IsMember(pm, guild))
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return;
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if (AllowAdvancedSearch && info.ButtonID == 8)
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pm.SendGump(new GuildAdvancedSearchGump(pm, guild, m_Display, AdvancedSearch_Callback));
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}
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public void AdvancedSearch_Callback(GuildDisplayType display)
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{
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m_Display = display;
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ResendGump();
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}
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#region Comparers
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private class NameComparer : IComparer<Guild>
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{
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public static readonly IComparer<Guild> Instance = new NameComparer();
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public int Compare(Guild x, Guild y)
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{
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if (x == null && y == null)
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return 0;
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if (x == null)
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return -1;
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if (y == null)
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return 1;
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return Insensitive.Compare(x.Name, y.Name);
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}
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}
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private class StatusComparer : IComparer<Guild>
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{
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private Guild m_Guild;
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public StatusComparer(Guild g)
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{
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m_Guild = g;
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}
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public int Compare(Guild x, Guild y)
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{
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if (x == null && y == null)
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return 0;
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if (x == null)
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return -1;
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if (y == null)
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return 1;
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GuildCompareStatus aStatus = GuildCompareStatus.Peace;
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GuildCompareStatus bStatus = GuildCompareStatus.Peace;
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if (m_Guild.IsAlly(x))
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aStatus = GuildCompareStatus.Ally;
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else if (m_Guild.IsWar(x))
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aStatus = GuildCompareStatus.War;
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if (m_Guild.IsAlly(y))
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bStatus = GuildCompareStatus.Ally;
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else if (m_Guild.IsWar(y))
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bStatus = GuildCompareStatus.War;
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return ((int)aStatus).CompareTo((int)bStatus);
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}
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private enum GuildCompareStatus
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{
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Peace,
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Ally,
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War
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}
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}
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private class AbbrevComparer : IComparer<Guild>
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{
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public static readonly IComparer<Guild> Instance = new AbbrevComparer();
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public int Compare(Guild x, Guild y)
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{
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if (x == null && y == null)
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return 0;
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if (x == null)
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return -1;
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if (y == null)
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return 1;
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return Insensitive.Compare(x.Abbreviation, y.Abbreviation);
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}
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}
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#endregion
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}
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}
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