43 lines
No EOL
1 KiB
C#
43 lines
No EOL
1 KiB
C#
namespace Server.Items
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{
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public class BrambleCoat : WoodlandChest
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{
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[Constructible]
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public BrambleCoat()
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{
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Hue = 0x1;
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ArmorAttributes.SelfRepair = 3;
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Attributes.BonusHits = 4;
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Attributes.Luck = 150;
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Attributes.ReflectPhysical = 25;
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Attributes.DefendChance = 15;
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}
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public BrambleCoat(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1072925; // Bramble Coat
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public override int BasePhysicalResistance => 10;
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public override int BaseFireResistance => 8;
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public override int BaseColdResistance => 7;
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public override int BasePoisonResistance => 8;
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public override int BaseEnergyResistance => 7;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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} |