57 lines
No EOL
1.4 KiB
C#
57 lines
No EOL
1.4 KiB
C#
namespace Server.Items
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{
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public class LeggingsOfBane : ChainLegs
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{
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[Constructible]
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public LeggingsOfBane()
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{
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Hue = 0x4F5;
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ArmorAttributes.DurabilityBonus = 100;
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HitPoints = MaxHitPoints =
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255; //Cause the Durability bonus and such and the min/max hits as well as all other hits being whole #'s...
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Attributes.BonusStam = 8;
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Attributes.AttackChance = 20;
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}
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public LeggingsOfBane(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1061100; // Leggings of Bane
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public override int ArtifactRarity => 11;
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public override int BasePoisonResistance => 36;
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(2);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (version <= 1)
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if (HitPoints > 255 || MaxHitPoints > 255)
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HitPoints = MaxHitPoints = 255;
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if (version < 1)
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{
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if (Hue == 0x559)
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Hue = 0x4F5;
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if (ArmorAttributes.DurabilityBonus == 0)
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ArmorAttributes.DurabilityBonus = 100;
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PoisonBonus = 0;
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}
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}
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}
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} |