ModernUO/Projects/Scripts/Items/Armor/Bone/BoneLegs.cs
2019-08-02 18:16:11 -07:00

48 lines
No EOL
1.3 KiB
C#

namespace Server.Items
{
[Flippable(0x1452, 0x1457)]
public class BoneLegs : BaseArmor
{
[Constructible]
public BoneLegs() : base(0x1452)
{
Weight = 3.0;
}
public BoneLegs(Serial serial) : base(serial)
{
}
public override int BasePhysicalResistance => 3;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 4;
public override int BasePoisonResistance => 2;
public override int BaseEnergyResistance => 4;
public override int InitMinHits => 25;
public override int InitMaxHits => 30;
public override int AosStrReq => 55;
public override int OldStrReq => 40;
public override int OldDexBonus => -4;
public override int ArmorBase => 30;
public override int RevertArmorBase => 7;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Bone;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}