ModernUO/Projects/Scripts/Items/Armor/Plate/WoodlandGorget.cs
2019-08-02 18:16:11 -07:00

49 lines
No EOL
1.2 KiB
C#

namespace Server.Items
{
[Flippable(0x2B69, 0x3160)]
public class WoodlandGorget : BaseArmor
{
[Constructible]
public WoodlandGorget() : base(0x2B69)
{
}
public WoodlandGorget(Serial serial) : base(serial)
{
}
public override int BasePhysicalResistance => 5;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 2;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 2;
public override int InitMinHits => 50;
public override int InitMaxHits => 65;
public override int AosStrReq => 45;
public override int OldStrReq => 45;
public override int ArmorBase => 40;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
public override Race RequiredRace => Race.Elf;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(1); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
if (version == 0)
Weight = -1;
}
}
}