ModernUO/Projects/Scripts/Items/Lights/RedHangingLantern.cs
2019-08-02 18:16:11 -07:00

76 lines
No EOL
1.4 KiB
C#

using System;
namespace Server.Items
{
[Flippable]
public class RedHangingLantern : BaseLight
{
[Constructible]
public RedHangingLantern() : base(0x24C2)
{
Movable = true;
Duration = TimeSpan.Zero; // Never burnt out
Burning = false;
Light = LightType.Circle300;
Weight = 3.0;
}
public RedHangingLantern(Serial serial) : base(serial)
{
}
public override int LitItemID
{
get
{
if (ItemID == 0x24C2)
return 0x24C1;
return 0x24C3;
}
}
public override int UnlitItemID
{
get
{
if (ItemID == 0x24C1)
return 0x24C2;
return 0x24C4;
}
}
public void Flip()
{
Light = LightType.Circle300;
switch (ItemID)
{
case 0x24C2:
ItemID = 0x24C4;
break;
case 0x24C1:
ItemID = 0x24C3;
break;
case 0x24C4:
ItemID = 0x24C2;
break;
case 0x24C3:
ItemID = 0x24C1;
break;
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}