ModernUO/Projects/Scripts/Items/Minor Artifacts/BlazeOfDeath.cs
2019-08-02 18:16:11 -07:00

49 lines
No EOL
1.1 KiB
C#

namespace Server.Items
{
public class BlazeOfDeath : Halberd
{
[Constructible]
public BlazeOfDeath()
{
Hue = 0x501;
WeaponAttributes.HitFireArea = 50;
WeaponAttributes.HitFireball = 50;
Attributes.WeaponSpeed = 25;
Attributes.WeaponDamage = 35;
WeaponAttributes.ResistFireBonus = 10;
WeaponAttributes.LowerStatReq = 100;
}
public BlazeOfDeath(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1063486;
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public override void GetDamageTypes(Mobile wielder, out int phys, out int fire, out int cold, out int pois,
out int nrgy, out int chaos, out int direct)
{
fire = 50;
phys = 50;
cold = pois = nrgy = chaos = direct = 0;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}