ModernUO/Projects/Scripts/Items/Minor Artifacts/DreadPirateHat.cs
2019-08-02 18:16:11 -07:00

58 lines
No EOL
1.3 KiB
C#

namespace Server.Items
{
public class DreadPirateHat : TricorneHat
{
[Constructible]
public DreadPirateHat()
{
Hue = 0x497;
SkillBonuses.SetValues(0, Utility.RandomCombatSkill(), 10.0);
Attributes.BonusDex = 8;
Attributes.AttackChance = 10;
Attributes.NightSight = 1;
}
public DreadPirateHat(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1063467;
public override int BaseColdResistance => 14;
public override int BasePoisonResistance => 10;
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(3);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (version < 3)
{
Resistances.Cold = 0;
Resistances.Poison = 0;
}
if (version < 1)
{
Attributes.Luck = 0;
Attributes.AttackChance = 10;
Attributes.NightSight = 1;
SkillBonuses.SetValues(0, Utility.RandomCombatSkill(), 10.0);
SkillBonuses.SetBonus(1, 0);
}
}
}
}