43 lines
No EOL
1.1 KiB
C#
43 lines
No EOL
1.1 KiB
C#
namespace Server.Items
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{
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public class BloodwoodSpirit : BaseTalisman
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{
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[Constructible]
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public BloodwoodSpirit() : base(0x2F5A)
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{
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Hue = 0x27;
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MaxChargeTime = 1200;
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Removal = TalismanRemoval.Damage;
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Blessed = GetRandomBlessed();
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Protection = GetRandomProtection(false);
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SkillBonuses.SetValues(0, SkillName.SpiritSpeak, 10.0);
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SkillBonuses.SetValues(1, SkillName.Necromancy, 5.0);
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}
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public BloodwoodSpirit(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1075034; // Bloodwood Spirit
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public override bool ForceShowName => true;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(1); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (version == 0 && (Protection == null || Protection.IsEmpty))
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Protection = GetRandomProtection(false);
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}
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}
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} |