ModernUO/Projects/Scripts/Items/Minor Artifacts/ML/BloodwoodSpirit.cs
2019-08-02 18:16:11 -07:00

43 lines
No EOL
1.1 KiB
C#

namespace Server.Items
{
public class BloodwoodSpirit : BaseTalisman
{
[Constructible]
public BloodwoodSpirit() : base(0x2F5A)
{
Hue = 0x27;
MaxChargeTime = 1200;
Removal = TalismanRemoval.Damage;
Blessed = GetRandomBlessed();
Protection = GetRandomProtection(false);
SkillBonuses.SetValues(0, SkillName.SpiritSpeak, 10.0);
SkillBonuses.SetValues(1, SkillName.Necromancy, 5.0);
}
public BloodwoodSpirit(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1075034; // Bloodwood Spirit
public override bool ForceShowName => true;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(1); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (version == 0 && (Protection == null || Protection.IsEmpty))
Protection = GetRandomProtection(false);
}
}
}