ModernUO/Projects/Scripts/Items/Minor Artifacts/ML/Bonesmasher.cs
2019-08-02 18:16:11 -07:00

40 lines
No EOL
867 B
C#

namespace Server.Items
{
public class Bonesmasher : DiamondMace
{
[Constructible]
public Bonesmasher()
{
ItemID = 0x2D30;
Hue = 0x482;
SkillBonuses.SetValues(0, SkillName.Macing, 10.0);
WeaponAttributes.HitLeechMana = 40;
WeaponAttributes.SelfRepair = 2;
}
public Bonesmasher(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1075030; // Bonesmasher
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}