114 lines
2.4 KiB
C#
114 lines
2.4 KiB
C#
using System;
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using Server.Engines.Craft;
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namespace Server.Items
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{
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public class FukiyaDarts : Item, ICraftable, INinjaAmmo
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{
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private Poison m_Poison;
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private int m_PoisonCharges;
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private int m_UsesRemaining;
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[Constructible]
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public FukiyaDarts(int amount = 1) : base(0x2806)
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{
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Weight = 1.0;
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m_UsesRemaining = amount;
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}
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public FukiyaDarts(Serial serial) : base(serial)
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{
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}
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public int OnCraft(int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool,
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CraftItem craftItem, int resHue)
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{
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if (quality == 2)
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UsesRemaining *= 2;
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return quality;
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int UsesRemaining
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{
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get => m_UsesRemaining;
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set
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{
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m_UsesRemaining = value;
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InvalidateProperties();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public Poison Poison
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{
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get => m_Poison;
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set
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{
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m_Poison = value;
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InvalidateProperties();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int PoisonCharges
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{
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get => m_PoisonCharges;
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set
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{
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m_PoisonCharges = value;
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InvalidateProperties();
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}
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}
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bool IUsesRemaining.ShowUsesRemaining
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{
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get => true;
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set { }
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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list.Add(1060584, m_UsesRemaining.ToString()); // uses remaining: ~1_val~
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if (m_Poison != null && m_PoisonCharges > 0)
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list.Add(1062412 + m_Poison.Level, m_PoisonCharges.ToString());
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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writer.Write(m_UsesRemaining);
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Poison.Serialize(m_Poison, writer);
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writer.Write(m_PoisonCharges);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch (version)
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{
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case 0:
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{
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m_UsesRemaining = reader.ReadInt();
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m_Poison = Poison.Deserialize(reader);
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m_PoisonCharges = reader.ReadInt();
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break;
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}
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}
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}
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}
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}
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