68 lines
1.7 KiB
C#
68 lines
1.7 KiB
C#
using Server.Engines.VeteranRewards;
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namespace Server.Items
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{
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public class LeatherDyeTub : DyeTub, IRewardItem
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{
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[Constructible]
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public LeatherDyeTub()
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{
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LootType = LootType.Blessed;
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}
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public LeatherDyeTub(Serial serial) : base(serial)
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{
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}
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public override bool AllowDyables => false;
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public override bool AllowLeather => true;
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public override int TargetMessage => 1042416; // Select the leather item to dye.
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public override int FailMessage => 1042418; // You can only dye leather with this tub.
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public override int LabelNumber => 1041284; // Leather Dye Tub
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public override CustomHuePicker CustomHuePicker => CustomHuePicker.LeatherDyeTub;
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[CommandProperty(AccessLevel.GameMaster)]
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public bool IsRewardItem{ get; set; }
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public override void OnDoubleClick(Mobile from)
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{
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if (IsRewardItem && !RewardSystem.CheckIsUsableBy(from, this))
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return;
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base.OnDoubleClick(from);
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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if (Core.ML && IsRewardItem)
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list.Add(1076218); // 2nd Year Veteran Reward
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(1); // version
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writer.Write(IsRewardItem);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch (version)
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{
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case 1:
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{
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IsRewardItem = reader.ReadBool();
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break;
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}
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}
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}
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}
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}
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