ModernUO/Projects/Scripts/Items/Special/Bulk Order Rewards/Blacksmithy/AncientSmithyHammer.cs
2019-08-02 18:16:11 -07:00

120 lines
No EOL
2.7 KiB
C#

using Server.Engines.Craft;
namespace Server.Items
{
[Flippable(0x13E4, 0x13E3)]
public class AncientSmithyHammer : BaseTool
{
private int m_Bonus;
private SkillMod m_SkillMod;
[Constructible]
public AncientSmithyHammer(int bonus, int uses = 600) : base(uses, 0x13E4)
{
m_Bonus = bonus;
Weight = 8.0;
Layer = Layer.OneHanded;
Hue = 0x482;
}
public AncientSmithyHammer(Serial serial) : base(serial)
{
}
[CommandProperty(AccessLevel.GameMaster)]
public int Bonus
{
get => m_Bonus;
set
{
m_Bonus = value;
InvalidateProperties();
if (m_Bonus == 0)
{
m_SkillMod?.Remove();
m_SkillMod = null;
}
else if (m_SkillMod == null && Parent is Mobile mobile)
{
m_SkillMod = new DefaultSkillMod(SkillName.Blacksmith, true, m_Bonus);
mobile.AddSkillMod(m_SkillMod);
}
else if (m_SkillMod != null)
{
m_SkillMod.Value = m_Bonus;
}
}
}
public override CraftSystem CraftSystem => DefBlacksmithy.CraftSystem;
public override int LabelNumber => 1045127; // ancient smithy hammer
public override void OnAdded(IEntity parent)
{
base.OnAdded(parent);
if (m_Bonus != 0 && parent is Mobile mobile)
{
m_SkillMod?.Remove();
m_SkillMod = new DefaultSkillMod(SkillName.Blacksmith, true, m_Bonus);
mobile.AddSkillMod(m_SkillMod);
}
}
public override void OnRemoved(IEntity parent)
{
base.OnRemoved(parent);
m_SkillMod?.Remove();
m_SkillMod = null;
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
if (m_Bonus != 0)
list.Add(1060451, "#1042354\t{0}", m_Bonus.ToString()); // ~1_skillname~ +~2_val~
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
writer.Write(m_Bonus);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 0:
{
m_Bonus = reader.ReadInt();
break;
}
}
if (m_Bonus != 0 && Parent is Mobile mobile)
{
m_SkillMod?.Remove();
m_SkillMod = new DefaultSkillMod(SkillName.Blacksmith, true, m_Bonus);
mobile.AddSkillMod(m_SkillMod);
}
if (Hue == 0)
Hue = 0x482;
}
}
}