ModernUO/Projects/Scripts/Items/Special/Gifts/SamuraiHelm.cs
2019-08-02 18:16:11 -07:00

49 lines
No EOL
1.3 KiB
C#

namespace Server.Items
{
[Flippable(0x236C, 0x236D)]
public class SamuraiHelm : BaseArmor
{
[Constructible]
public SamuraiHelm() : base(0x236C)
{
Weight = 5.0;
LootType = LootType.Blessed;
Attributes.DefendChance = 15;
ArmorAttributes.SelfRepair = 10;
ArmorAttributes.LowerStatReq = 100;
ArmorAttributes.MageArmor = 1;
}
public SamuraiHelm(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1062923; // Ancient Samurai Helm
public override int BasePhysicalResistance => 15;
public override int BaseFireResistance => 10;
public override int BaseColdResistance => 10;
public override int BasePoisonResistance => 15;
public override int BaseEnergyResistance => 10;
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}