ModernUO/Projects/Scripts/Items/Special/Holiday/SnowStatue.cs
2019-08-02 18:16:11 -07:00

251 lines
5.4 KiB
C#

using Server.Gumps;
using Server.Network;
namespace Server.Items
{
[Flippable(0x456E, 0x456F)]
public class SnowStatuePegasus : Item
{
[Constructible]
public SnowStatuePegasus()
: base(0x456E)
{
}
public SnowStatuePegasus(Serial serial)
: base(serial)
{
}
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
[Flippable(0x4578, 0x4579)]
public class SnowStatueSeahorse : Item
{
[Constructible]
public SnowStatueSeahorse()
: base(0x4578)
{
}
public SnowStatueSeahorse(Serial serial)
: base(serial)
{
}
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
[Flippable(0x457A, 0x457B)]
public class SnowStatueMermaid : Item
{
[Constructible]
public SnowStatueMermaid()
: base(0x457A)
{
}
public SnowStatueMermaid(Serial serial)
: base(serial)
{
}
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
[Flippable(0x457C, 0x457D)]
public class SnowStatueGriffon : Item
{
[Constructible]
public SnowStatueGriffon()
: base(0x457C)
{
}
public SnowStatueGriffon(Serial serial)
: base(serial)
{
}
public override bool ForceShowProperties => ObjectPropertyList.Enabled;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
public class SnowStatueDeed : Item
{
[Constructible]
public SnowStatueDeed()
: base(0x14F0)
{
LootType = LootType.Blessed;
}
public SnowStatueDeed(Serial serial)
: base(serial)
{
}
public override int LabelNumber => 1114296; // snow statue deed
public override double DefaultWeight => 1.0;
public override void OnDoubleClick(Mobile from)
{
if (IsChildOf(from.Backpack))
{
from.CloseGump<InternalGump>();
from.SendGump(new InternalGump(this));
}
else
{
from.SendLocalizedMessage(1042038); // You must have the object in your backpack to use it.
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
private class InternalGump : Gump
{
private SnowStatueDeed m_Deed;
public InternalGump(SnowStatueDeed deed) : base(100, 200)
{
m_Deed = deed;
Closable = true;
Disposable = true;
Draggable = true;
Resizable = false;
AddPage(0);
AddBackground(0, 0, 360, 225, 0xA28);
AddPage(1);
AddLabel(45, 15, 0, "Select One:");
AddItem(35, 75, 0x456E);
AddButton(65, 50, 0x845, 0x846, 1);
AddItem(120, 75, 0x4578);
AddButton(135, 50, 0x845, 0x846, 2);
AddItem(190, 75, 0x457A);
AddButton(205, 50, 0x845, 0x846, 3);
AddItem(250, 75, 0x457C);
AddButton(275, 50, 0x845, 0x846, 4);
}
public override void OnResponse(NetState sender, RelayInfo info)
{
if (m_Deed?.Deleted != false)
return;
Mobile from = sender.Mobile;
if (!m_Deed.IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(1042038); // You must have the object in your backpack to use it
return;
}
Item statue;
switch (info.ButtonID)
{
default:
return;
case 1:
statue = new SnowStatuePegasus();
break;
case 2:
statue = new SnowStatueSeahorse();
break;
case 3:
statue = new SnowStatueMermaid();
break;
case 4:
statue = new SnowStatueGriffon();
break;
}
if (!from.PlaceInBackpack(statue))
{
statue.Delete();
from.SendLocalizedMessage(1078837); // Your backpack is full! Please make room and try again.
}
else
{
m_Deed.Delete();
}
}
}
}
}