ModernUO/Projects/Scripts/Items/Weapons/Artifacts/Frostbringer.cs
2019-08-02 18:16:11 -07:00

45 lines
No EOL
1.1 KiB
C#

namespace Server.Items
{
public class Frostbringer : Bow
{
[Constructible]
public Frostbringer()
{
Hue = 0x4F2;
WeaponAttributes.HitDispel = 50;
Attributes.RegenStam = 10;
Attributes.WeaponDamage = 50;
}
public Frostbringer(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1061111; // Frostbringer
public override int ArtifactRarity => 11;
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public override void GetDamageTypes(Mobile wielder, out int phys, out int fire, out int cold, out int pois,
out int nrgy, out int chaos, out int direct)
{
phys = fire = pois = nrgy = chaos = direct = 0;
cold = 100;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}