ModernUO/Projects/Scripts/Items/Weapons/Artifacts/LegacyOfTheDreadLord.cs
2019-08-02 18:16:11 -07:00

45 lines
No EOL
1 KiB
C#

namespace Server.Items
{
public class LegacyOfTheDreadLord : Bardiche
{
[Constructible]
public LegacyOfTheDreadLord()
{
Hue = 0x676;
Attributes.SpellChanneling = 1;
Attributes.CastRecovery = 3;
Attributes.WeaponSpeed = 30;
Attributes.WeaponDamage = 50;
}
public LegacyOfTheDreadLord(Serial serial) : base(serial)
{
}
public override int LabelNumber => 1060860; // Legacy of the Dread Lord
public override int ArtifactRarity => 10;
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (Attributes.CastSpeed == 3)
Attributes.CastRecovery = 3;
if (Hue == 0x4B9)
Hue = 0x676;
}
}
}