45 lines
No EOL
1 KiB
C#
45 lines
No EOL
1 KiB
C#
namespace Server.Items
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{
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public class LegacyOfTheDreadLord : Bardiche
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{
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[Constructible]
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public LegacyOfTheDreadLord()
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{
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Hue = 0x676;
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Attributes.SpellChanneling = 1;
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Attributes.CastRecovery = 3;
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Attributes.WeaponSpeed = 30;
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Attributes.WeaponDamage = 50;
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}
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public LegacyOfTheDreadLord(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1060860; // Legacy of the Dread Lord
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public override int ArtifactRarity => 10;
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (Attributes.CastSpeed == 3)
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Attributes.CastRecovery = 3;
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if (Hue == 0x4B9)
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Hue = 0x676;
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}
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}
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} |