ModernUO/Projects/Scripts/Items/Weapons/Axes/BattleAxe.cs
2019-08-02 18:16:11 -07:00

48 lines
No EOL
1.2 KiB
C#

namespace Server.Items
{
[Flippable(0xF47, 0xF48)]
public class BattleAxe : BaseAxe
{
[Constructible]
public BattleAxe() : base(0xF47)
{
Weight = 4.0;
Layer = Layer.TwoHanded;
}
public BattleAxe(Serial serial) : base(serial)
{
}
public override WeaponAbility PrimaryAbility => WeaponAbility.BleedAttack;
public override WeaponAbility SecondaryAbility => WeaponAbility.ConcussionBlow;
public override int AosStrengthReq => 35;
public override int AosMinDamage => 15;
public override int AosMaxDamage => 17;
public override int AosSpeed => 31;
public override float MlSpeed => 3.50f;
public override int OldStrengthReq => 40;
public override int OldMinDamage => 6;
public override int OldMaxDamage => 38;
public override int OldSpeed => 30;
public override int InitMinHits => 31;
public override int InitMaxHits => 70;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}