ModernUO/Projects/Scripts/Items/Weapons/Axes/Hatchet.cs
2019-08-02 18:16:11 -07:00

47 lines
No EOL
1.2 KiB
C#

namespace Server.Items
{
[Flippable(0xF43, 0xF44)]
public class Hatchet : BaseAxe
{
[Constructible]
public Hatchet() : base(0xF43)
{
Weight = 4.0;
}
public Hatchet(Serial serial) : base(serial)
{
}
public override WeaponAbility PrimaryAbility => WeaponAbility.ArmorIgnore;
public override WeaponAbility SecondaryAbility => WeaponAbility.Disarm;
public override int AosStrengthReq => 20;
public override int AosMinDamage => 13;
public override int AosMaxDamage => 15;
public override int AosSpeed => 41;
public override float MlSpeed => 2.75f;
public override int OldStrengthReq => 15;
public override int OldMinDamage => 2;
public override int OldMaxDamage => 17;
public override int OldSpeed => 40;
public override int InitMinHits => 31;
public override int InitMaxHits => 80;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}