ModernUO/Projects/Scripts/Items/Weapons/Axes/WarAxe.cs
2019-08-02 18:16:11 -07:00

58 lines
No EOL
1.6 KiB
C#

using Server.Engines.Harvest;
namespace Server.Items
{
[Flippable(0x13B0, 0x13AF)]
public class WarAxe : BaseAxe
{
[Constructible]
public WarAxe() : base(0x13B0)
{
Weight = 8.0;
}
public WarAxe(Serial serial) : base(serial)
{
}
public override WeaponAbility PrimaryAbility => WeaponAbility.ArmorIgnore;
public override WeaponAbility SecondaryAbility => WeaponAbility.BleedAttack;
public override int AosStrengthReq => 35;
public override int AosMinDamage => 14;
public override int AosMaxDamage => 15;
public override int AosSpeed => 33;
public override float MlSpeed => 3.25f;
public override int OldStrengthReq => 35;
public override int OldMinDamage => 9;
public override int OldMaxDamage => 27;
public override int OldSpeed => 40;
public override int DefHitSound => 0x233;
public override int DefMissSound => 0x239;
public override int InitMinHits => 31;
public override int InitMaxHits => 80;
public override SkillName DefSkill => SkillName.Macing;
public override WeaponType DefType => WeaponType.Bashing;
public override WeaponAnimation DefAnimation => WeaponAnimation.Bash1H;
public override HarvestSystem HarvestSystem => null;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}