ModernUO/Projects/Scripts/Items/Weapons/ML Weapons/MagicalShortbow.cs
2019-08-02 18:16:11 -07:00

55 lines
No EOL
1.4 KiB
C#

using System;
namespace Server.Items
{
[Flippable(0x2D2B, 0x2D1F)]
public class MagicalShortbow : BaseRanged
{
[Constructible]
public MagicalShortbow() : base(0x2D2B)
{
Weight = 6.0;
}
public MagicalShortbow(Serial serial) : base(serial)
{
}
public override int EffectID => 0xF42;
public override Type AmmoType => typeof(Arrow);
public override Item Ammo => new Arrow();
public override WeaponAbility PrimaryAbility => WeaponAbility.LightningArrow;
public override WeaponAbility SecondaryAbility => WeaponAbility.PsychicAttack;
public override int AosStrengthReq => 45;
public override int AosMinDamage => 9;
public override int AosMaxDamage => 13;
public override int AosSpeed => 38;
public override float MlSpeed => 3.00f;
public override int OldStrengthReq => 45;
public override int OldMinDamage => 9;
public override int OldMaxDamage => 13;
public override int OldSpeed => 38;
public override int DefMaxRange => 10;
public override int InitMinHits => 41;
public override int InitMaxHits => 90;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}