ModernUO/Projects/Scripts/Items/Weapons/ML Weapons/RadiantScimitar.cs
2019-08-02 18:16:11 -07:00

50 lines
No EOL
1.3 KiB
C#

namespace Server.Items
{
[Flippable(0x2D33, 0x2D27)]
public class RadiantScimitar : BaseSword
{
[Constructible]
public RadiantScimitar() : base(0x2D33)
{
Weight = 9.0;
}
public RadiantScimitar(Serial serial) : base(serial)
{
}
public override WeaponAbility PrimaryAbility => WeaponAbility.WhirlwindAttack;
public override WeaponAbility SecondaryAbility => WeaponAbility.Bladeweave;
public override int AosStrengthReq => 20;
public override int AosMinDamage => 12;
public override int AosMaxDamage => 14;
public override int AosSpeed => 43;
public override float MlSpeed => 2.50f;
public override int OldStrengthReq => 20;
public override int OldMinDamage => 12;
public override int OldMaxDamage => 14;
public override int OldSpeed => 43;
public override int DefHitSound => 0x23B;
public override int DefMissSound => 0x239;
public override int InitMinHits => 30;
public override int InitMaxHits => 60;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}