ModernUO/Projects/Scripts/Items/Weapons/ML Weapons/WildStaff.cs
2019-08-02 18:16:11 -07:00

47 lines
No EOL
1.2 KiB
C#

namespace Server.Items
{
[Flippable(0x2D25, 0x2D31)]
public class WildStaff : BaseStaff
{
[Constructible]
public WildStaff() : base(0x2D25)
{
Weight = 8.0;
}
public WildStaff(Serial serial) : base(serial)
{
}
public override WeaponAbility PrimaryAbility => WeaponAbility.Block;
public override WeaponAbility SecondaryAbility => WeaponAbility.ForceOfNature;
public override int AosStrengthReq => 15;
public override int AosMinDamage => 10;
public override int AosMaxDamage => 12;
public override int AosSpeed => 48;
public override float MlSpeed => 2.25f;
public override int OldStrengthReq => 15;
public override int OldMinDamage => 10;
public override int OldMaxDamage => 12;
public override int OldSpeed => 48;
public override int InitMinHits => 30;
public override int InitMaxHits => 60;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}