ModernUO/Projects/Scripts/Items/Weapons/Maces/Scepter.cs
2019-08-02 18:16:11 -07:00

47 lines
No EOL
1.2 KiB
C#

namespace Server.Items
{
[Flippable(0x26BC, 0x26C6)]
public class Scepter : BaseBashing
{
[Constructible]
public Scepter() : base(0x26BC)
{
Weight = 8.0;
}
public Scepter(Serial serial) : base(serial)
{
}
public override WeaponAbility PrimaryAbility => WeaponAbility.CrushingBlow;
public override WeaponAbility SecondaryAbility => WeaponAbility.MortalStrike;
public override int AosStrengthReq => 40;
public override int AosMinDamage => 14;
public override int AosMaxDamage => 17;
public override int AosSpeed => 30;
public override float MlSpeed => 3.50f;
public override int OldStrengthReq => 40;
public override int OldMinDamage => 14;
public override int OldMaxDamage => 17;
public override int OldSpeed => 30;
public override int InitMinHits => 31;
public override int InitMaxHits => 110;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}