ModernUO/Projects/Scripts/Items/Weapons/SE Weapons/Bokuto.cs
2019-08-02 18:16:11 -07:00

50 lines
No EOL
1.3 KiB
C#

namespace Server.Items
{
[Flippable(0x27A8, 0x27F3)]
public class Bokuto : BaseSword
{
[Constructible]
public Bokuto() : base(0x27A8)
{
Weight = 7.0;
}
public Bokuto(Serial serial) : base(serial)
{
}
public override WeaponAbility PrimaryAbility => WeaponAbility.Feint;
public override WeaponAbility SecondaryAbility => WeaponAbility.NerveStrike;
public override int AosStrengthReq => 20;
public override int AosMinDamage => 9;
public override int AosMaxDamage => 11;
public override int AosSpeed => 53;
public override float MlSpeed => 2.00f;
public override int OldStrengthReq => 20;
public override int OldMinDamage => 9;
public override int OldMaxDamage => 11;
public override int OldSpeed => 53;
public override int DefHitSound => 0x536;
public override int DefMissSound => 0x23A;
public override int InitMinHits => 25;
public override int InitMaxHits => 50;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}