ModernUO/Projects/Scripts/Items/Weapons/SE Weapons/Nunchaku.cs
2019-08-02 18:16:11 -07:00

50 lines
No EOL
1.3 KiB
C#

namespace Server.Items
{
[Flippable(0x27AE, 0x27F9)]
public class Nunchaku : BaseBashing
{
[Constructible]
public Nunchaku() : base(0x27AE)
{
Weight = 5.0;
}
public Nunchaku(Serial serial) : base(serial)
{
}
public override WeaponAbility PrimaryAbility => WeaponAbility.Block;
public override WeaponAbility SecondaryAbility => WeaponAbility.Feint;
public override int AosStrengthReq => 15;
public override int AosMinDamage => 11;
public override int AosMaxDamage => 13;
public override int AosSpeed => 47;
public override float MlSpeed => 2.50f;
public override int OldStrengthReq => 15;
public override int OldMinDamage => 11;
public override int OldMaxDamage => 13;
public override int OldSpeed => 47;
public override int DefHitSound => 0x535;
public override int DefMissSound => 0x239;
public override int InitMinHits => 40;
public override int InitMaxHits => 55;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}