ModernUO/Projects/Scripts/Items/Weapons/SE Weapons/Sai.cs
2019-08-02 18:16:11 -07:00

55 lines
No EOL
1.5 KiB
C#

namespace Server.Items
{
[Flippable(0x27AF, 0x27FA)]
public class Sai : BaseKnife
{
[Constructible]
public Sai() : base(0x27AF)
{
Weight = 7.0;
Layer = Layer.TwoHanded;
}
public Sai(Serial serial) : base(serial)
{
}
public override WeaponAbility PrimaryAbility => WeaponAbility.Block;
public override WeaponAbility SecondaryAbility => WeaponAbility.ArmorPierce;
public override int AosStrengthReq => 15;
public override int AosMinDamage => 9;
public override int AosMaxDamage => 11;
public override int AosSpeed => 55;
public override float MlSpeed => 2.00f;
public override int OldStrengthReq => 15;
public override int OldMinDamage => 9;
public override int OldMaxDamage => 11;
public override int OldSpeed => 55;
public override int DefHitSound => 0x23C;
public override int DefMissSound => 0x232;
public override int InitMinHits => 55;
public override int InitMaxHits => 60;
public override SkillName DefSkill => SkillName.Fencing;
public override WeaponType DefType => WeaponType.Piercing;
public override WeaponAnimation DefAnimation => WeaponAnimation.Pierce1H;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}