ModernUO/Projects/Scripts/Mobiles/Animals/Bears/BrownBear.cs
2019-08-02 18:16:11 -07:00

66 lines
No EOL
1.6 KiB
C#

namespace Server.Mobiles
{
public class BrownBear : BaseCreature
{
[Constructible]
public BrownBear() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4)
{
Body = 167;
BaseSoundID = 0xA3;
SetStr(76, 100);
SetDex(26, 45);
SetInt(23, 47);
SetHits(46, 60);
SetMana(0);
SetDamage(6, 12);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 20, 30);
SetResistance(ResistanceType.Cold, 15, 20);
SetResistance(ResistanceType.Poison, 10, 15);
SetSkill(SkillName.MagicResist, 25.1, 35.0);
SetSkill(SkillName.Tactics, 40.1, 60.0);
SetSkill(SkillName.Wrestling, 40.1, 60.0);
Fame = 450;
Karma = 0;
VirtualArmor = 24;
Tamable = true;
ControlSlots = 1;
MinTameSkill = 41.1;
}
public BrownBear(Serial serial) : base(serial)
{
}
public override string CorpseName => "a bear corpse";
public override string DefaultName => "a brown bear";
public override int Meat => 1;
public override int Hides => 12;
public override FoodType FavoriteFood => FoodType.Fish | FoodType.FruitsAndVegies | FoodType.Meat;
public override PackInstinct PackInstinct => PackInstinct.Bear;
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}